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The History of Visual Magic in Computers: How Beautiful Images are Made in CAD, 3D, VR and AR

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Jon Peddie from Jon Peddie Research has published a new book "The History of Visual Magic in Computers: How Beautiful Images are Made in CAD, 3D, VR and AR." If you have ever looked at a fantastic adventure or science fiction movie, or an amazingly complex and rich computer game, or a TV commercial where cars or gas pumps or biscuits behaved liked people and wondered, “How do they do that?”, then you’ve experienced the magic of 3D worlds generated by a computer. This book will guide you through the history of how this came about and show you a little about how it's all done. Dr. Jon Peddie is one of the pioneers of the graphics industry and was recently named one of the most influential analysts.   Read More

WebGL craze at SIGGRAPH 2013

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Dr Rémi Arnaud from AMD offers a great review the WebGL community and a round up of just how fast WebGL is catching on, from SIGGRAPH 2013. "The SIGGRAPH 2013 WebGL BOF definitely had the kind of energy and vibrant community that I took for granted when at Silicon Graphics, but have since learned is rare. WebGL is an enabler;" writes Remi.   Read More

WebGL-Based MOOC complete & downloadable

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WebGL-Based MOOC complete & downloadable

The self-paced online "Interactive 3D Graphics" course is complete, with the addition of the final five units: Lights, Cameras, Texturing, Shader Programming, and Animation. The course uses three.js atop WebGL. Over 22,000 people have registered, 71% from outside the U.S.   Read More

Khronos COLLADA now recognized as ISO Standard

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PowerVR Series6 passes OpenGL ES 3.0 conformance

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Imagination’s PowerVR Series6 GPU technologies have now achieved full conformance with the latest version of OpenGL ES, marking another major milestone for this family of efficient, low power GPU IP cores which have been among the first OpenGL ES 3.0-conformant graphics cores to ship in consumer products. OpenGL ES 3.0 is the first update to OpenGL ES since 2004, bringing new features to the mobile standard that were previously only available on the desktop-oriented OpenGL 3.3 and 4.2. Khronos has kept backwards compatibility with OpenGL ES 2.0 but introduced new capabilities within the rendering pipeline, extended the list of texture formats, updated the GLSL ES shading language, and enhanced texturing functionality and efficiency, among other enhancements.    Read More

Qualcomm Technologies gets OpenGL ES 3.0 Certification

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On February 13, 2013, Qualcomm mobile processors were one of the first to receive certification by the Khronos Group for conformance with the OpenGL ES 3.0 specifications. This is the latest version of the most widely used high-level, cross-platform graphics API for games and sophisticated graphics programming. Upcoming Qualcomm Snapdragon™ 600 and 800 processors with the latest industry leading Adreno™ 300 series GPUs will support OpenGL ES 3.0.   Read More

International Workshop On OpenCL - last day for paper submissions - today!

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All topics related to OpenCL are of interest, including OpenCL applications from any domain (e.g., scientific computing, video games, computer graphics, multimedia, information retrieval, optimization, text processing, data mining, finance, signal and image processing and numerical solvers), OpenCL performance analysis and modeling, OpenCL performance and correctness tools and proposed OpenCL extensions.    Read More

British based company Mobica has joined the Khronos Group

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Mobica has joined the Khronos Group. Mobica is a British company focused on providing solutions to consumer electronics, automotive and industrial markets, with R&D centres in the UK, Poland and California. "We’re delighted to join the Khronos family and look forward to sharing our extensive experience in low-level graphics software" said Jim Carroll, CTO of Mobica. "We’re pleased to welcome Mobica to the Khronos Group and the benefits their multimedia and graphics expertise will bring to the Khronos community" said Neil Trevett, president of the Khronos Group.   Read More

New OpenCL sample code showcases load balancing compute across both CPU and Graphics

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The NBody sample by Intel features a load balancing approach to compute an NBody simulation across both the CPU and Intel HD Graphics. This sample illustrates how to maximize the efficiency of the processor by being able to use both the CPU and Intel HD Graphics simultaneously on a platform. The end result is not only being the sum of the performance on both devices, but also largely improving application power performance on platforms such as Ultrabook. Source code is available and is accompanied with graphics visualization of the job distribution between the devices. Get the sample here.   Read More

WebGL Meetup: The 3rd Dimension - with WebGL and Three.js in London UK

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The London UK WebGL Meetup is pleased to have Peter O'Shaughnessy speaking from Pearson. He will speak on WebGL. Peter will introduce WebGL, the powerful graphics API for the Web, for the rest of us. He'll show how you can quickly get going using the open source Three.js library. And he'll show some of the best examples from around the Web along the way. Peter O'Shaughnessy is a developer in Pearson's Future Technologies team.   Read More

Qt 5 has been released

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The Qt Project is proud to announce the final release of Qt 5. It is the latest version of the Qt C++ UI framework and the foundation for a new way of developing applications, where Qt Quick is in the center of Qt. Qt 5 continues to offer all of the power of native Qt C++ enabling highly sophisticated user experiences, offering applications the full capabilities of OpenGL/OpenGL ES graphics acceleration. Planning has already started for an even greater role of OpenGL in Qt 5.1.   Read More

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