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Video rate computational photography now running at Full HD resolution using OpenCL

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Imagination Technologies has implemented a set of image and video handling extensions to the EGL Native Platform Interface to enable developers to create high-performance GPU compute applications on the new low-cost Hardkernel ODROID-XU development system. The new OpenCL API extensions enable developers to implement Instagram-like functionality on real-time camera data, including computational photography and video processing, while offloading the main CPU by providing resource sharing and interoperability between the camera pipeline, OpenGL ES graphics and OpenCL compute APIs. Imagination will be releasing the PowerVR GPU compute SDK and programming guidelines for PowerVR Series5XT GPUs and there is an upcoming release of the popular PowerVR Graphics SDK v3.2 featuring OpenCL support in PVRTrace for PowerVR Series6 GPUs.
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WebGL and HTML5: Is this the future of gaming?

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Marcus Kruger from Goo Technologies discusses why he and his company see WebGL and HTML5 as the future of gaming... in the cloud.
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The History of Visual Magic in Computers: How Beautiful Images are Made in CAD, 3D, VR and AR

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Jon Peddie from Jon Peddie Research has published a new book "The History of Visual Magic in Computers: How Beautiful Images are Made in CAD, 3D, VR and AR." If you have ever looked at a fantastic adventure or science fiction movie, or an amazingly complex and rich computer game, or a TV commercial where cars or gas pumps or biscuits behaved liked people and wondered, “How do they do that?”, then you’ve experienced the magic of 3D worlds generated by a computer. This book will guide you through the history of how this came about and show you a little about how it's all done. Dr. Jon Peddie is one of the pioneers of the graphics industry and was recently named one of the most influential analysts.
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WebGL craze at SIGGRAPH 2013

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Dr Rémi Arnaud from AMD offers a great review the WebGL community and a round up of just how fast WebGL is catching on, from SIGGRAPH 2013. "The SIGGRAPH 2013 WebGL BOF definitely had the kind of energy and vibrant community that I took for granted when at Silicon Graphics, but have since learned is rare. WebGL is an enabler;" writes Remi.
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Using the Parallella with ‘R’ and OpenCL

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‘R’ is a free software environment for statistical computing and graphics created in the early '90s. Work is under way to allow R to run on the Parallella board with the Epiphany16/64 chip using OpenCL.
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WebGL-Based MOOC complete & downloadable

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The self-paced online "Interactive 3D Graphics" course is complete, with the addition of the final five units: Lights, Cameras, Texturing, Shader Programming, and Animation. The course uses three.js atop WebGL. Over 22,000 people have registered, 71% from outside the U.S.
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Learning WebGL Appoints Tony Parisi Editor-in-Chief

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Khronos COLLADA now recognized as ISO Standard

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CogniVue Endorses Open Standard for Computer Vision by Joining the Khronos Group

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WebGL enables incredible new demo on the web with no plug-in

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Anthony Liot works for ACTISKU, creator of 3D real-time marketing solutions. He works with the 3D engine Unigine. Passionate in his search for a way to bring great 3D graphics with no plug-in to the Web, Anthony worked with Mozilla to make this happen.
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