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Khronos Releases OpenGL 4.3 Specification with Major Enhancements

The Khronos Group today announced the immediate release of the OpenGL® 4.3 specification, bringing the very latest graphics functionality to the most advanced and widely adopted cross-platform 2D and 3D graphics API. OpenGL 4.3 integrates developer feedback and continues the rapid evolution of this royalty-free specification while maintaining full backwards compatibility, enabling applications to incrementally use new features while portably accessing state-of-the-art GPU functionality across diverse operating systems and platforms. The OpenGL 4.3 specification contains new features that extend functionality available to developers and enables increased application performance. The full specification is available for immediate download.
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Khronos Releases OpenGL ES 3.0 Specification 
to Bring Mobile 3D Graphics to the Next Level

The Khronos Group today announced the immediate release of the OpenGL® ES 3.0 specification, bringing significant functionality and portability enhancements to the industry-leading, royalty-free 3D graphics API that is used on the majority of the world’s smartphones and tablets. OpenGL ES 3.0 provides access to state-of-the-art GPU functionality with portability across diverse mobile and embedded operating systems and platforms. OpenGL ES 3.0 is backwards compatible with OpenGL ES 2.0, enabling applications to incrementally add new visual features to applications. The full specification and reference materials are available for immediate download at http://www.khronos.org/registry/gles/.
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Shipments of total OpenGL ES enabled GPUs to hit 1 billion units

Shipments of GPUs conformant with the Khronos OpenGL ES family of graphics APIs will reach 1 billion units per annum by 2014 according to Imagination Technologies. The new OpenGL ES 3.0 API will drive the next step towards graphics parity between mobiles, desktops and games consoles.
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DMP SMAPH-S Products to Support OpenGL ES 3.0 API Standard

Digital Media Professionals Inc. (DMP) announced new milestone in its scalable SMAPH-S shader based Graphics IP Core product family that now supports the latest OpenGL ES 3.0 API standard released by the Khronos Group.
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Cross-platform PixelLight 3D engine 1.0.0 released

Version 1.0.0 of the free open-source, cross-platform 3D application framework PixelLight has been released. We're using OpenGL as well as GLSL within our main-renderer and OpenGL ES 2.0 for Android. The primary focus of this release was on quality assurance. On the graphics side, tesselation as well as instancing support was added to the rendering system. Further we added the capability of rendering volume data.
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WebGL: Up and Running now shipping

The new WebGL book 'Up and Running' by Tony Parisi is now shipping! Get your copy here.
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ARM Mali Graphics, OpenCL, GPU Computing and reflections from shows

Jem Davies, self proclaimed "Godfather" to technical talent in ARM, recaps various high-lights from shows in the past few months.
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Freescale brings OpenCL / OpenGL / OpenVG to automotive dashboards and infotainment systems

EETImes talks about Freescale’s i.MX6 Series of application processors which offer a scalable line of hardened processors targeting automotive instrument display systems. Each i.MX6 product is optimized around CPU, OpenCL / OpenGL / OpenVG graphics, and HD video processing for in-vehicle infotainment and instrument cluster systems. The technologies and tools provided by Freescale, Vivante and Rightware will help car manufacturers and the whole automotive ecosystem move up to a new level of performance and sophistication with next-generation human-machine interfaces using OpenCL / OpenGL ES, and OpenVG for automotive apps in instrument displays. (Story via Read More

OpenGL ES 3.0 Support Soon Going Into Mesa

Intel shared plans early on that they want OpenGL ES 3.0 for Mesa by early 2013 with the next Mesa release. OpenGL ES 3.0 has a lot of new features over the aging OpenGL ES 2.0 specification, which makes it a really worthwhile upgrade. As part of this, Intel has been working on ETC2 texture compression and other functionality for this open-source Linux graphics driver. Ian Romanick of Intel has now shared on the Mesa mailing list that in the coming days he will begin to post the GLES3 patches for review and then merge them into mainline Mesa.
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NORAD now using WebGL to track Santa

As part of the NORAD Tracks Santa team, Analytical Graphics, Inc is using Cesium to build a 3D web map for visualizing Santa’s location on December 24th as he makes his way around the globe.
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