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Goo Technologies launches WebGL powered Goo Create

Goo Technologies announced the launch of Goo Create, the first professional platform for high-end web graphics. For the first time, professional, high-end 3D visualizations can be created and published online using HTML5, without any downloads or plug-ins, accessible from any device supporting WebGL. Goo Create enables artists and web developers to create rich, interactive web graphics with incredible smoothness and sophistication.
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ARM announces suite of of Graphics Processing Technology supporting OpenGL ES 3.0

ARM unveiled new additions to its Mali GPU family. First up is the Mali-T760, ARM's most powerful GPU to-date, and secondly, the lower-end Mali-T720, ARM's first GPU for midrange devices that supports OpenGL ES 3.0 and OpenCL. ARM's share of the mobile GPU market is growing and now stands at 18 percent, according to Jon Peddie Research.
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Graphics and Compute Development on Samsung Chromebook with OpenGL ES and OpenCL

ARM have released binary user space drivers and a step-by-step guide to use these drivers on the Samsung Chromebook to provide an open development platform for OpenGL ES and OpenCL.
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Goo Technologies finds that the majority of americans play browser-based games

Goo Technologies creates HTML 5 high-end graphics for games and interactive visualizations on the Web and is the company behind the Goo Engine. The findings of their 2013 State of Browser Gaming Index are out, and guess what, over half of americans play browser based games. This bodes well for WebGL. Goo Technologies is a web technology company whose aim is to make all digital experiences instantly available on all devices, everywhere using HTML5 and WebGL.
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OpenGL ES 2.0 GPU Core at less than 1 mm square total silicon area

Vivante Corporation announced an area-optimized version of its GC series OpenGL 2.0 ES GPU cores for Wearable and other IoT devices. Featuring the industry's tiniest GPU core, less than one mm2, the GC400 gives MCU/MPU silicon vendors a simple plug-in solution and complete IoT software stack that easily adds full-featured smartphone graphics capabilities to any product line.
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AMD using OpenCL with DaVinci Resolve 10 for real-time playback and editing

At at IBC this year, AMD demonstrated a 4K CinemaDNG workflow for Blackmagic Design DaVinci Resolve 10 color-grading. Using a Supermicro 7047GR-TRF SuperWorkstation to run four AMD FirePro W-series graphics cards, the GPU-accelerated workflow relied on Blackmagic's OpenCL support for Windows and Mac to enable real-time playback of CinemaDNG.
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Intel introduces Atom Z300 Series and Bay Trail

Intel is using this years Intel Developer Forum to launch a new family of low-power processors and associated SoC silicon dubbed Atom Z3000 Series and Bay Trail. Bay Trail's graphics closely resemble those present on entry-level Ivy Bridge chips which means support for OpenGL 3.0 and DX11.
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AMD-Adobe Collaboration

AMD announced that its collaboration with Adobe has reached a new milestone for more sophisticated professional video workflows. Using OpenCL acceleration means that video and film professionals, as well as enthusiasts, can take full advantage of the massively parallel compute power of AMD APUs, Radeon graphics, and AMD FirePro professional graphics when working with Adobe Premiere Pro CC, Adobe SpeedGrade CC, and Adobe Media Encoder CC by exploiting AMD App Acceleration.
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AMD FirePro M4100 Professional Graphics Deliver Exceptional OpenCL Performance

AMD announced the HP ZBook 14 Mobile Workstation will feature AMD FirePro M4100 professional graphics, offering outstanding OpenCL performance and powered by AMD Graphics Core Next (GCN) architecture.
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Video rate computational photography now running at Full HD resolution using OpenCL

Imagination Technologies has implemented a set of image and video handling extensions to the EGL Native Platform Interface to enable developers to create high-performance GPU compute applications on the new low-cost Hardkernel ODROID-XU development system. The new OpenCL API extensions enable developers to implement Instagram-like functionality on real-time camera data, including computational photography and video processing, while offloading the main CPU by providing resource sharing and interoperability between the camera pipeline, OpenGL ES graphics and OpenCL compute APIs. Imagination will be releasing the PowerVR GPU compute SDK and programming guidelines for PowerVR Series5XT GPUs and there is an upcoming release of the popular PowerVR Graphics SDK v3.2 featuring OpenCL support in PVRTrace for PowerVR Series6 GPUs.
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