Intel has updated its graphics drivers for users of 4th generation Core processors. The headline benefits to updating your Haswell based system’s drivers is that the integrated graphics component will give you up to 10 per cent better performance in games and up to 30 per cent better performance in OpenCL. This driver update may be particularly interesting to those with systems which rely upon Intel graphics and have no graphic card upgrade options - laptops and devices like the Surface Pro 3.
The Khronos Group will be holding a number of sessions off-site during GDC week. There will be two sessions dedicated to discussing the Next Generation of Graphics and Compute API, as well as an OpenCL and WebGL meetup. These sessions will be taking place at SF Green Space (EEFG) just a few minutes walking distance from the Moscone center on Wednesday and Thursday. Registration is highly advised for the off-site sessions as space is limited and a good crowd is expected. Complete details are available on the Khronos GDC 2015 event page.
OpenCL support at Intel is now going mainstream with a full integration into Intel’s portfolio of software development suites. The Intel SDK for OpenCL Applications features are now integrated into various development tools under the new name of OpenCL Code Builder. The different solutions are tailored to the target development environment: for mobile and PC development, the OpenCL Code Builder is now integrated into Intel Integrated Native Developer Experience (Intel INDE); For media server usages, the code builder is now integrated into Intel Media Server Studio. For other usages, a standalone Linux* version of the OpenCL Code Builder is also available. Two major new features are now supported: Commercial OpenCL Linux driver for Intel Processor Graphics is available with Intel Media Server Studio; OpenCL 2.0 support for 5th Generation Intel Core Processors with fine-grained SVM on Intel HD and Iris Graphics is available in Intel INDE.
The PowerVR Graphics SDK was previously only available through Imagination’s PowerVR Insider website. You may now find the Native SDK (cross-platform OpenGL ES 1.x/2.0/3.x SDK), WebGL SDK and PVRMonitor (on-device hardware profiling tool for Android) on Github.
The Khronos Group will be at SIGGRAPH Asia this coming weekend. Neil Trevett, Khronos Group President and VP of Mobile Content at NVIDIA will be speaking. There will be a panel session “Next Frontiers For Interactive Applications” on Saturday followed by a tech-talk “What’s Next In Graphics APIs?” on Saturday December 6th which will cover the rapidly changing landscape of acceleration APIs for mobile devices and the Next Generation OpenGL Initiative first revealed at SIGGRAPH 2014.
Urban Galaxy Online is a MMORPG built entirely on HTML5 technologies. Its graphics are powered by the WebGL renderer of the popular three.js engine. The game was built by a small team of 3 developers during the last 5 years, betting on WebGL while the standard was still shaping up and browser support was partial. Now the game is fully supported on all major desktop browsers, with experimental support for WebGL enabled mobile Chrome and mobile Safari.
Rightware launched Basemark ES 3.0, a new benchmarking software that enables professional and objective performance comparisons of mobile devices that feature the new OpenGL ES 3.0 graphics API. This API can be found in the latest popular Android and iOS smartphones and tablets and it enables unprecedented graphical fidelity in graphically rich apps such as games and navigation.
AMD has released the Catalyst OpenCL 2.0 version 14.41 graphics driver, adding support for OpenCL 2.0 Core features. This release is compatible with Microsoft’s Windows 8.1 (64-bit), Red Hat Enterprise 6.5 (64-bit version) and Ubuntu 14.04 (64-bit version).
At SIGGRAPH 2014, AMD unveiled new additions to the next generation AMD FirePro professional graphics family – AMD FirePro W2100, AMD FirePro W4100, AMD FirePro W5100, and AMD FirePro W7100. These new products are designed for Computer Aided Design (CAD), video, animation, design and engineering professionals. The offerings provide workstation integrators and end users with an exciting choice of performance levels for an extensive array of applications, all supported by certified drivers and powered by OpenCL.
Khronos announced a call for participation today in a project to define a future open standard for high-efficiency access to graphics and compute on modern GPUs. Key directions for the new ground-up design include explicit application control over GPU and CPU workloads for performance and predictability, a multithreading-friendly API with greatly reduced overhead, a common shader program intermediate language, and a strengthened ecosystem focus that includes rigorous conformance testing. Fast-paced work on detailed proposals and designs are already underway, and any company interested to participate is strongly encouraged to join Khronos for a voice and a vote in the development process. Complete information on joining the Khronos Group is available online.
Marvell announced that its ARMADA 1500 Plushas been named as a Gold winner by the Network Products Guide at the 9th Annual 2014 Hot Companies and Best Products Awards for the Innovations in Video category. ARMADA 1500 Plus offers high graphics performance with its OpenGL ES 2.0 compatible graphics engine.
If you work in graphics, you live and die by your tools. if you work in graphics for the web, this means Chrome or Firefox developer tools. Join the Khronos Toronto Chapter to discuss and learn about the latest web tools in Firefox and Chrome for WebGL and WebCL. For OpenGL folks there’ll be a discussion to compare web graphics tools to native graphics tools.
Imagination Technologies announced a new PowerVR graphics processor IP core that provides the industry’s smallest Android compatible GPU solution. The new PowerVR Series5XE GX5300 core offers a small 0.55mm2 (250MHz in 28nm) silicon footprint, features full OpenGL ES 2.0 capability, ultra-low power consumption, and Imagination’s advanced PVRTC texture compression technology.
There is a certain category of wearables and IoT devices that require advanced graphics and video processing alongside the sensors, connectivity and general-purpose processors; these devices feature displays and need to run multimedia-rich apps that require smooth OpenGL ES graphics. PowerVR GX5300 is designed to address the ultra-low power requirements of wearables. Whereas previous generation smartwatches could render graphics using a software-only approach or a simple 2D engine, newer wearable devices require fully featured GPUs to drive higher resolution user interfaces. PowerVR GX5300 can comfortably drive 480p and 720p resolutions representative of modern smartwatches, while offloading the main CPU and reducing software complexity.