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Graphics tagged news

AMD announced that the AMD Fusion Developer Summit 2012 (Fusion12) will be held on June 11-14, 2012 in Bellevue, Washington. The company’s annual developer summit will return to the Meydenbauer Center and the Hyatt Regency in Bellevue. The summit offers an engaging opportunity to learn more about next-generation software development and Accelerated Processing Unit (APU) technology, central processing unit (CPU) and graphics processing unit (GPU) processor technologies, and programming methods using industry-standard application programming interfaces (APIs) such as OpenCL, OpenGL, Microsoft DirectCompute and C++ AMP.

Altera has released a white paper on implementing FPGA design with OpenCL. Utilizing the Khronos Group’s OpenCL standard on an FPGA may offer significantly higher performance and at much lower power than is available today from hardware architectures such as CPUs, graphics processing units (GPUs), and digital signal processing (DSP) units. In addition, an FPGA-based heterogeneous system (CPU + FPGA) using the OpenCL standard has a significant time-to-market advantage compared to traditional FPGA development using lower level hardware description languages (HDLs) such as Verilog or VHDL.

My Robot Nation from Kodama Studios brings printable 3-D robots just in time for the holidays. The service emerged from Beta on November 30th with a promise of nine billion different robot design combinations, which users can create by themselves at home using a web browser with WebGL 3D graphics. “WebGL allows us to create and manipulate 3D objects right in your browser in real-time–something that was previously only possible in PC applications or consoles games,” said Mark Danks, the co-founder of My Robot Nation, previously a game designer at Sony.

GPUPowered.org has been created to serve as a live, grounds-up SDK for a hands-on workshop on Advanced Graphics (GFX2011) organised by IEEE. This is an experimental approach to learn OpenGL ES 2.0 via WebGL, along with online storage.

  • Provides a framework that abstracts context creation, user events, Debug viewport, and display management
  • An online editor with OpenGL ES 2.0 WebGL syntax highlighting.

Google announces ANGLE engine passes the rigorous OpenGL ES 2.0 test suite and has been certified as a compliant GL ES 2.0 implementation. Thanks to continued work from Transgaming, in collaboration with Google engineers and other contributors, ANGLE now allows OpenGL ES to be run on Windows without the need for OpenGL drivers. Firefox is already using ANGLE to render WebGL content on Windows. ANGLE is an open-source standalone library. “We hope WebGL developers and implementors will continue to join us in making ANGLE, and the open web platform, successful.” said Vangelis Kokkevis, Software Engineer at Google.

MulticoreWare has announced the beta availability of key OpenCL tools and libraries for download from its website. The company has worked with AMD to provide support for OpenCL in multicore design incorporating graphics procesors (GPUs) and CPUs. The latest set of tools provide capabilities such as global memory, global task management and path analysis to ensure developers can achieve maximum benefit from their OpenCL investment.

Sundog Software has released a new revision of the Triton Ocean SDK, featuring support for sloping shorelines and particle-based spray effects. Using OpenCL and OpenGL together, tens of thousands of waves with tens of thousands of particles are rendered at hundreds of frames per second. Triton supports flat and geocentric coordinate systems, rendering open ocean and shallow water scenes with ship wakes as well. Triton is compatible with OpenGL 2.x - 4.x, as well as with other technologies. A free demo, evaluation SDK, videos, and images are available on the Sundog Software website.

ARM announced the ARM Mali-T658 GPU, the latest member of the Midgard architecture-based GPU family targeting high performance devices, such as superphones, tablets and smart-TVs. The ARM Mali-T658 GPU supports a wide range of graphics and compute APIs, including OpenGL ES, OpenVG, OpenCL, Google Renderscript, Microsoft DirectX11 and Microsoft DirectCompute.

A new interactive Web documentary from the National Film Board of Canada (NFB) lets users see online video in a whole new way. Touted as one of the world’s first interactive documentaries to utilize WebGL technology to generate realistic, interactive videogame-like graphics, and also incorporate Mozilla’s new Popcorn.js interactive web video technology. Mark Surman, Executive Director of the Mozilla Foundation, said it is “a prime example of the work we are doing together to empower makers and build tools that anyone can use to make awesome things happen-on the Web and in the world. It’s a testament to how we are building a better Web together.”

Opera Software took the hardware acceleration plunge today with the release of its first alpha version of Opera 12, code-named Wahoo. Opera uses hardware for everything its Vega display engine handles—font display, CSS (Cascading Style Sheets) effects, Canvas 2D graphics, and WebGL 3D graphics.

Intel updated their Sandy Bridge drivers at IDF. Intel has refreshed its generic Sandy Bridge graphics driver to version 15.22.50.2509 for 32-bit Windows Vista and 7 and version 15.22.50.64.2209 for 64-bit Windows Vista and 7. some of the fixes include are WebGL rendering problems in Firefox and Chrome, and various OpenGL enhancements. Details are available on the online Intel PDF.

AMD announced that the latest FirePro professional graphics cards have been certifed for the OpenCL enabled Abaqus 6.11 finite element analysis (FEA) software. Abaqus, which takes advantage of the OpenCL™ industry standard, is a leading structural and multiphysics analysis solution which is used by a wide range of industries for simulating the lifelike performance of products throughout the design and manufacturing process.

The Khronos™ Group today announced the immediate release of the OpenGL® 4.2 specification, bringing the very latest graphics functionality to the most advanced and widely adopted cross-platform 2D and 3D graphics API. OpenGL 4.2 integrates developer feedback and continues the rapid evolution of this royalty-free specification while maintaining full backwards compatibility - enabling applications to incrementally use new features, while portably accessing state-of-the-art graphics processing unit (GPU) functionality across diverse operating systems and platforms.

The OpenGL 4.2 specification has been defined by the OpenGL ARB (Architecture Review Board) working group at Khronos, and includes the GLSL 4.20 update to the OpenGL Shading Language. The OpenGL 4.2 specification contains new features that extend functionality available to developers and enables increased application performance. The full specification is available for immediate download.