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Intel Compiler, Architecture and Tools Conference on OpenCL and OpenGL in Israel

Intel is holding a two event in Isreal next week with lots of OpenCL and OpenGL discussions planned. The interaction among advanced compilation techniques, modern processor and computing architectures, and associated tools continues to face new challenges and opportunities. The main focus of this conference is the interaction of compiler technologies, processor and computing architectures and tools to address the latest programming environments and demands.
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Maxthon releases latest version of their cloud browser with WebGL support

Maxthon says that the new rendering engine and other tweaks to the Maxthon browser make it 10% faster overall than Chrome 30, and has 40% faster start times than previous versions. The Maxthon browser includes broad and deep HTML5 suppor as well as support for WebGL & GPU acceleration allowing for improved graphics and image processing. As well, the browser allows multi-threaded downloads and a promise to use the smallest amount of RAM of any web browser.
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New PowerVR Series6XE GPUs bring OpenGL ES 3.0 and OpenCL to everyone

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At CES 2014, Imagination Technologies announced a new line-up of PowerVR Series6XE Rogue graphics processing (GPU) IP cores targeting cost-sensitive, mass-market applications. The new Series6XE family, including the world’s smallest fully-featured OpenGL ES 3.0 and OpenCL-capable GPU core, are designed to enable high-quality graphics and efficient GPU compute performance for products such as entry-level mobile devices and tablets, as well as wearables and other consumer products including DTVs and set-top boxes, in which silicon area and memory bandwidth are limited, but advanced graphics performance is still desired. -
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AMD announces FirePro D300, D500 and D700 for Mac Pro with OpenCL support

The new AMD FirePro D300, D500 and D700 GPUs are built on the strength of AMD's Graphics Core Next GPU design. With OpenCL support, Mac Pro users have the ability to seamlessly edit full-resolution 4K video and simultaneously render effects in the background, and still have enough performance to power up to three high-resolution 4K displays. Read more about AMD's support of OpenCL.
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PowerVR Rogue GPUs set to deliver next-gen graphics and compute with new OpenGL ES Next API

In conjunction with the launch of our PowerVR Series6XT and Series6XE GPUs, the Khronos Group has announced OpenGL® ES Next, a next-generation API standard which introduces a number of new features for mobile and embedded devices. Good news for developers targeting PowerVR-based hardware is that all our PowerVR Rogue GPUs are designed to meet the specifications of the OpenGL ES Next API. This means that any device with a PowerVR Series6, Series6XT or Series6XE graphics core will be able to support OpenGL ES Next, once conformance is achieved.
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Olympus adopts DMP’s Hybrid Graphics IP core for OLYMPUS OM-D E-M1

Digital Media Professionals Inc announced that Olympus has selected DMP 2D/3D hybrid graphics IP core “SMAPH-H” for their OLYMPUS OM-D E-M1, the flagship model of a mirrorless system, integrating DSLR. SMAPH-H is a hybrid graphics IP core optimized for high-performance, high-quality user interfaces and mobile applications, supporting OpenVG 1.1 and OpenGL ES 1.1/2.0 APIs.
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OpenGL ES Work Group Chair discusses ASTC Texture Compression

Tom Olson, work group chair of the OpenGL ES API and director of graphics research at ARM has a great blog entry on ASTC texture compression. Not too technical and includes some great examples and lots of links. A great read for the middle of the week.
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Kishonti GFXBench 3.0: A Fresh Look At OpenGL ES and Mobile Benchmarking

The newly-released Kishonti GFXBench 3.0 is comprised of nearly all new tests, including battery, render quality, and the first serious OpenGL ES 3.0 performance metric. Newly introduced is the demanding Manhattan test, utilizing OpenGL ES 3.0-specific complex lighting, particles, and, most important, deferred shading. Tom's Hardware has a complete rundown of GFXBench and the GFXBench website contains lots of results for various mobile devices.
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Qualcomm announces commercial 64-bit Octa-Core chipset with OpenCL and OpenGL ES 3 support

Qualcomm has added the Snapdragon 610 and 615 chipsets to the Snapdragon 600 tier for high-end mobile computing devices. Both new chipsets integrate Qualcomm Technologies’ 3rd Generation LTE modem, supporting Category 4 data rates for new requirements such as LTE-Broadcast and LTE Dual SIM Dual Active (DSDA). The chipsets also feature Qualcomm Technologies’ Adreno 405 GPU which support the latest mobile graphics APIs like DirectX 11.2 and OpenGL ES 3.0 with added support of hardware accelerated geometry shading and hardware tessellationfor more detailed, realistic mobile games and visually stunning user interfaces. The Adreno 405 also supports Full Profile OpenCL for superior GPGPU compute, video and image processing.
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QNX Brings Mobile-Class User Experience to Secure and Reliable Embedded Systems

QNX Software Systems Limited unveiled their latest generation of QNX Neutrino operating system. Designed to bring mobile-class user experiences to secure embedded systems, the QNX OS 6.6 offers new graphics, UI, multimedia, security, and power management capabilities. For the ultimate in UI design flexibility, the QNX OS includes a new graphical composition manager that can seamlessly blend apps and components created in HTML5, OpenGL ES, and Qt 5, together with video from connected devices. The composition manager supports native OpenGL ES hardware acceleration, multi-touch input control with gestures, and a driver framework based on industry-standard OpenWF Display APIs.
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