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Goo Technologies launches WebGL powered Goo Create

Goo Technologies announced the launch of Goo Create, the first professional platform for high-end web graphics. For the first time, professional, high-end 3D visualizations can be created and published online using HTML5, without any downloads or plug-ins, accessible from any device supporting WebGL. Goo Create enables artists and web developers to create rich, interactive web graphics with incredible smoothness and sophistication.
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Amazon launches new EC2 GPU instances for high-performance 3D Graphics in the cloud

Amazon launched a new type of instance for its EC2 cloud computing platform that is specifically designed for applications that require 3D graphics capabilities. Using these new instances, Amazon argues, its users can now “build high-performance DirectX, OpenGL, CUDA, and OpenCL applications and services without making expensive up-front capital investments.” Amazon is making two of these new GPU instance types available for now. The g2.2xlarge version comes with 15 GB memory, 60 GB of local storage, 26 EC2 Compute Units (that’s an Intel Sandy Bridge processor running at 2.6 GHz) and a single NVIDIA Kepler GK104 graphics card (with 1536 CUDA cores). The larger cg1.4xlarge version comes with 22 GB of memory, 1690 GB of local storage, 33.5 EC2 Compute Units and two NVIDIA Tesla “Fermi” M2050 GPUs.
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drawElements Releases GPU Quality Market Research

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drawElements will release the world’s first mobile GPU market study focusing on complete quality at the Slush startup conference. Covering aspects beyond mere performance, the report will provide unique insights into the differences between the graphics capabilities of mobile devices. drawElements has studied the graphics processing units (GPUs) of modern high-end smart devices with the unique drawElements Quality Program (dEQP) software. The study sheds light on the challenges faced by developers aspiring to produce next-generation applications and games leveraging the full power of GPUs. The study was conducted by running over 18,000 test cases on 17 devices containing 12 different GPUs from five different vendors.
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Intel Compiler, Architecture and Tools Conference on OpenCL and OpenGL in Israel

Intel is holding a two event in Isreal next week with lots of OpenCL and OpenGL discussions planned. The interaction among advanced compilation techniques, modern processor and computing architectures, and associated tools continues to face new challenges and opportunities. The main focus of this conference is the interaction of compiler technologies, processor and computing architectures and tools to address the latest programming environments and demands.
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Maxthon releases latest version of their cloud browser with WebGL support

Maxthon says that the new rendering engine and other tweaks to the Maxthon browser make it 10% faster overall than Chrome 30, and has 40% faster start times than previous versions. The Maxthon browser includes broad and deep HTML5 suppor as well as support for WebGL & GPU acceleration allowing for improved graphics and image processing. As well, the browser allows multi-threaded downloads and a promise to use the smallest amount of RAM of any web browser.
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New PowerVR Series6XE GPUs bring OpenGL ES 3.0 and OpenCL to everyone

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At CES 2014, Imagination Technologies announced a new line-up of PowerVR Series6XE Rogue graphics processing (GPU) IP cores targeting cost-sensitive, mass-market applications. The new Series6XE family, including the world’s smallest fully-featured OpenGL ES 3.0 and OpenCL-capable GPU core, are designed to enable high-quality graphics and efficient GPU compute performance for products such as entry-level mobile devices and tablets, as well as wearables and other consumer products including DTVs and set-top boxes, in which silicon area and memory bandwidth are limited, but advanced graphics performance is still desired. -
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AMD announces FirePro D300, D500 and D700 for Mac Pro with OpenCL support

The new AMD FirePro D300, D500 and D700 GPUs are built on the strength of AMD's Graphics Core Next GPU design. With OpenCL support, Mac Pro users have the ability to seamlessly edit full-resolution 4K video and simultaneously render effects in the background, and still have enough performance to power up to three high-resolution 4K displays. Read more about AMD's support of OpenCL.
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PowerVR Rogue GPUs set to deliver next-gen graphics and compute with new OpenGL ES Next API

In conjunction with the launch of our PowerVR Series6XT and Series6XE GPUs, the Khronos Group has announced OpenGL® ES Next, a next-generation API standard which introduces a number of new features for mobile and embedded devices. Good news for developers targeting PowerVR-based hardware is that all our PowerVR Rogue GPUs are designed to meet the specifications of the OpenGL ES Next API. This means that any device with a PowerVR Series6, Series6XT or Series6XE graphics core will be able to support OpenGL ES Next, once conformance is achieved.
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Olympus adopts DMP’s Hybrid Graphics IP core for OLYMPUS OM-D E-M1

Digital Media Professionals Inc announced that Olympus has selected DMP 2D/3D hybrid graphics IP core “SMAPH-H” for their OLYMPUS OM-D E-M1, the flagship model of a mirrorless system, integrating DSLR. SMAPH-H is a hybrid graphics IP core optimized for high-performance, high-quality user interfaces and mobile applications, supporting OpenVG 1.1 and OpenGL ES 1.1/2.0 APIs.
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OpenGL ES Work Group Chair discusses ASTC Texture Compression

Tom Olson, work group chair of the OpenGL ES API and director of graphics research at ARM has a great blog entry on ASTC texture compression. Not too technical and includes some great examples and lots of links. A great read for the middle of the week.
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