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Graphic Remedy launches gDEBugger CL at GDC 2010

Graphic Remedy, a leading provider of advanced solutions for 3D graphics developers, launched gDEBugger CL at Game Developer Conference 2010. gDEBugger CL allows OpenCL™-based application developers to deliver complex parallel computing applications and significantly improve application performance. gDEBugger CL offers advanced debugging, profiling and memory analysis capabilities that reduce development time, accelerate time to market, help deploy the application on multiple platforms and boost application parallel computing performance. gDEBugger CL supports OpenGL-OpenCL interoperability and works together with gDEBugger GL to display, in a single GUI system, both OpenGL's and OpenCL's debugging and profiling data.
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Autodesk Softimage 2011 3D rendering software support COLLADA import export

Autodesk® Softimage® 2011 introduces innovative new rendering and animation tools that help artists create more complex, high quality characters and effects in less time. Included in the new features is Crosswalk 5.0, which will allow you to transfer Softimage content in and out of Autodesk 3ds Max® and Autodesk Maya® software pipelines using the latest dotXSI, COLLADA, and FBX standards.
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MIPS Technologies and DMP Collaborate on Android Development for MIPS Architecture

MIPS Technologies, Inc. and Digital Media Professionals Inc. (DMP) announced that DMP has become a member of the MIPS Alliance Program for its Android™ on MIPS initiative. The alliance will ultimately enable SoC developers to create MIPS-Based™ SoCs with DMP PICA/SMAPH series graphics IP cores. DMP’s OpenGL ES and OpenVG graphics IP cores including its PICA/SMAPH series cores are developed for high performance and low power embedded applications, fulfilling the increasing need for visually-rich user interfaces in products running Android.
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DAZ 3D features include COLLADA import and export

COLLADA import/export in DAZ 3D offers a step towards full interoperability between Carrara and DAZ Studio. Now you can export figures, conforming clothing, morphs and scenes from DAZ Studio into Carrara. A key new ingredient to this cross-functionality is support for "sparse morph" data. This allows you to transfer large amounts of morph data within smaller files for greater speed. DAZ 3D pioneered this technology for the COLLADA file format and DAZ Studio is the first application to use this new technique. Dynamic clothing can also now be exported as part of a COLLADA file using the new "Freeze Simulation" feature. Available as part of the Dynamic Clothing plugin, Freeze Simulation is used to convert dynamic clothing simulations into static morph data. The same data can then be imported into your Carrara scenes.
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DAZ COLLADA Interoperability information

Using COLLADA with DAZ Studio and Carrara? Find out quickly which features of COLLADA are compatible between DAZ Studio and Carrara. The DAZ3D Artzone has a concise list online for reference.
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ATI FirePro V8800 brings ultra high end performance OpenCL & Eyefinity to workstation graphics

The new ATI FirePro V8800, the workstation equivalent to the Radeon HD 5870, provides 1600 stream processors for more than double the computational power of it's predecessor (V8750) - 2.6 Teraflops!, 2GB GDDR5 RAM, 4 Display Port outputs, Stereo3D, CrossFire Pro support, and Windows & Linux drivers. For this new FirePro line, AMD is strongly emphasizing support for OpenGL 4 and OpenCL open standards. Performance reviews are already out from HotHardware and most notably 3DProfessor. General consensus is: performance at a completely new level.
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Mobile Is The Web–The Web Is Mobile

While sitting on the "apps everwhere" panel at MobileBeat, Neil Trevett, vice president of mobile content development at Nvidia and president of the Khronos Group coined "Mobile is the web, the web is mobile" when announcing that PCs will soon seem very archaic. Mobile computing is the future.“Apps Everywhere” panel at MobileBeat.
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Symbio and drawElements to Improve Graphics Platform Reliability on Android

Symbio today announced it has partnered with drawElements to enable next generation high-end graphics in Android and Windows Phone 7 Series smartphones. Symbio will provide services built on top of the recently launched drawElements Quality Program (dEQP) that puts OpenGL ES 2.0 drivers to the test.
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ImgTec GDC session offers insight into Tile Based Deferred Rendering architecture

Joe Davis and Gordon MacLachlan both from Imagination Technologies, will present their session "Understanding POWERVR SGX Graphics Technology and Optimizing for Great Graphics Performance" on Monday february 28th at 4:15 Room 120 in the North Hall. The aim of this session is to give an expert insight into the POWERVR SGX and SGX MP Tile Based Deferred Rendering architecture and explain to developers how they can use the PVRTune analysis utility, and best programming practice, to optimize their applications for todays mobile devices.
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jMonkeyEngine3 SDK Alpha-4 released

The first jME3 release of 2011 is also our last alpha. The beta release of jME3 will finally be in “API freeze”, although most planned API changes have been incorporated already in alpha-4. Several major graphical enhancements on both the low and high ends made it in before the freeze. Post processing water combined with lighted terrain sets the scene for our most impressive display of GLSL graphics yet. Meanwhile, an initial implementation for OpenGL 1 is now available for testing on legacy hardware.
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