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New Vulkan t-shirt designs for 2016… and more

Looking to tell the world which standards you support? Our collection of shirts on TeeSpring can help. Buy one of our "Vulkan - The Future of Graphics", glTF, OpenVX or "Khronos - We've got standards" at our cost price. Check out our online store today.
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Jon Peddie Research on the relationship between CAD software, graphics hardware and WebGL

Kathleen Maher from Jon Peddie Research writes "One of the most important technical advances to move technology forward is the development of WebGL, a variation on OpenGL that enables online code to take advantage of hardware processing. With the imminent arrival of WebGL 2.0 — expected by this summer — Peddie and Maher see benefits from hardware acceleration on the horizon."
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NVIDIA introduces world’s first production Vulkan drivers

NVIDIA is rolling out the world’s first production Vulkan drivers today as part of the Android 6.0 Marshmallow OTA update to SHIELD Android TV. This makes SHIELD Android TV the first consumer platform with production installed Vulkan drivers – making it an ideal platform for Android developers to get easy access to this new-generation graphics API This continues NVIDIA’s rollout of Vulkan drivers across multiple platforms, including Windows 7-10, desktop and embedded Linux and now Android.
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LPGPU2 Project with Khronos members Samsung UK, Codeplay and Think Silicon

Graphics researchers at Samsung Electronics UK have teamed up with mobile graphics specialists Codeplay, Think Silicon and TU Berlin to develop a tool for enabling smartphone batteries to last longer while running advanced video games and using the camera. "Low-power GPU2" (LPGPU2) is a EU-funded research project into low powered graphics devices. It is the work of a specially formed consortium of three companies and one university, all from across the EU, who are collaborating to deliver advances in tools and applications for energy efficient use of mobile GPUs.
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Vulkan Programming Guide: The Official Guide to Learning Vulkan

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Amazon is now accepting pre-orders on the new Vulkan Programming Guide: The Official Guide to Learning Vulkan. The Vulkan Programming Guide is the essential, authoritative reference to this new standard, for graphics programmers at all levels of experience, in any Vulkan environment, on any platform. The book is written by John Kessenich and Graham Sellers, both Khronos Group members.
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Khronos Chapter Meetups tomorrow: Amsterdam and Paris

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There are two Khronos Chapter Meetups tomorrow. WebGL Baristas, Lesson 1 in Amsterdam, and New Graphics APIs discussion panel at the dawn of Vulkan in Paris. There are two more Chapter meetups scheduled in January for next week.
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NVIDIA blog highlighting what makes Vulkan such a great graphics API

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The NVIDIA developer blog has a great article highlighting some of the benefits of Vulkan. A short but worthwhile read for any OpenGL and Vulkan enthusiast. "In this post we want to look at the basic operations that normally happen in a rendering frame and which API mechanisms are used."
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DMP licenses OpenVG enabled GPU IP core “SMAPH-F” for Renesas Electronics’ SoCs

Digital Media Professionals Inc announced that it has licensed the DMP GPU core, SMAPH-F, to Renesas Electronics Corporation, for its SoCs (system-on-chips) for office appliances. The DMP SMAPH-F is 2D Vector graphics IP core which is differentiated by its robust conformance to Khronos Group standards OpenVG and by its remarkably small silicon foot print which enables DMP licensees to maximize graphics performance delivered per square millimeter of silicon area and per mill watt of system power consumption.
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GDC 2016 Session with AMD - D3D12 & Vulkan: Lessons Learned

AMD Developer Technology Engineer Matthaeus Chajdas will be hosting a lecture at GDC 2016 on Vulkan. Vulkan and DirectX12 are new, low-level APIs which require developers to think about graphics in a new way. In many cases game engines need to be restructured to take advantage of low-level parallel submission, asynchronous execution and new state & resource handling features provided by the API. In this lecture, these new concepts will be reviewed and we will take a look at how launch titles successfully handled the transition to the new APIs. The presentation will include useful insights gained while developing the first wave of Vulkan & DirectX®12 titles.
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Wednesday fun: Lightsaber escape with WebGL

If you're a Star Wars fan and have a computer and a smart phone, give this Chrome Experiment a try. From Engadget, "Lightsaber Escape is a Chrome Experiment that Google made in conjunction with Lucasfilm and Star Wars visual-effects studio Industrial Light & Magic. It uses WebGL for the 3D graphics, plus WebRTC and WebSocket for the real-time communication between your phone and desktop."
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