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AMD and Adobe Creative Suite 6 Innovate With OpenCL and GPU Acceleration

AMD today announced a collaboration with Adobe Systems Incorporated to optimize a new set of GPU-accelerated features for Adobe products including the newly announced Adobe Photoshop CS6. Implementing GPU acceleration and incorporating OpenCL optimization improves the end-user experience by dramatically speeding up critical imaging features and generating real-time results when editing with key tools in Adobe Creative Suite 6.
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Imagination signs HiSilicon to use PowerVR GPUs

Graphics processor intellectual property licensor Imagination Technologies Group has signed up HiSilicon Technologies Co. Ltd. (Shenzhen, China) as licensee for multiple PowerVR multimedia cores covering graphics, video and display. The license agreement includes a member of the PowerVR Series 6 graphics family known as "Rogue."
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Imagination makes the case for mobile OpenCL

Imagination was showing off GPU compute on a cell phone chip at GDC, physics in your pocket. That demo was pretty simple, take a Pandaboard with a TI OMAP 4430, a dual-core ARM A9 CPU and an Imagination SGX540 GPU, and run a cloth simulation on it. Not only could the OpenCL version exploit the GPU to do more balls and sheets than the CPU version, but it saved power while doing so. How much? On one CPU, the simulation took about .68A@5V to run at 14FPS with 100% CPU load. With two A9 cores loaded, the Pandaboard pulled .84A and ran at 24FPS. In OpenCL, CPU load dropped to less than 30%, FPS jumped to 42, and power draw went down to .60A. More than 10% less energy used, 3x the frame rate, and you could run more simulations on the same box if you wanted. Not bad at all.
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Vivante leads mobile GPGPU revolution as first GPU IP supplier to pass OpenCL 1.1 conformance test

Vivante Corporation today announced Vivante GC Cores passed the Khronos Group OpenCL 1.1 Embedded Profile (EP) conformance test suite on Freescale's i.MX 6 platform. The GC Cores use the latest programmable ScalarMorphic architecture to accelerate parallel data workloads on thousands of concurrent threads to achieve Gigaflops (GFLOPS) of computational performance. Applications taking advantage of Vivante cores to significantly speed-up processing includes image processing, computer vision, analytics, augmented reality and gesture-motion tracking.
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CARP project targets its output to OpenCL

December 2011 saw the kick-off of an ambitious research project called “CARP: Correct and Efficient Accelerator Programming”, which aims to boost the programmability of accelerator hardware, such as graphics processing units (GPUs), by innovating in programming language design and implementation, as well as formal verification techniques. Funded by the European Commission’s Seventh Framework Programme (FP7), the consortium, which consists of eight partners--including Khronos members ARM, Imperial College London and Rightware--seeks to provide a unified flow for developing correct and efficient accelerator software, thus increasing reliability and energy efficiency of computing systems.
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drawElements Launches OpenCL Test Module

drawElements Ltd. launches OpenCL test module to broaden the coverage of the drawElements Quality Program a complete solution for measuring and improving GPU quality. The OpenCL module helps driver developers to resolve bugs and analyze performance characteristics of the system. OpenCL users will be able to design algorithms to match the performance profile of the target compute device as well as predict potential pitfalls created by the bugs. A PDF of the press release is available on the drawElements website.
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Imagination adds to PowerVR Series6 ‘Rogue’ family with OpenCL and OpenGL ES support

Imagination Technologies, a leading multimedia technologies company, announces the latest IP cores in its ground-breaking PowerVR Series6 GPU core family. The PowerVR G6230 and G6430 GPU IP cores are the latest in a growing family of PowerVR Series6 GPU cores and deliver high compute efficiency while minimising power and bandwidth requirements. Rogue meets requirements for compute APIs including OpenCL 1.x and Renderscript Compute, delivering an optimal balance of performance versus power consumption for mobile and embedded devices. All members of the Series6 family are designed to support all features of the latest graphics APIs including the next generation of the OpenGL ES API, OpenGL 3.x/4.x, and DirectX10 with certain family members extending their capabilities to full WHQL-compliant DirectX11.1 functionality.
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Fusion


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Houdini


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Movie Studio HD


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