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TNGViewer enhances UI improves COLLADA file format support

Immaginaria Ltd. is proud to announce a major update to TNGViewer, featuring a new 'Anim' menu containing all animation takes available in a scene, and multiple sorting options for Top Scenes -- as well as automatic thumbnail and scene cache refresh. Furthermore, this release adds many new import options in the Preferences dialog, Unicode support for path and object names, much improved support for COLLADA files, new support for Google Earth files (.kml,.kmz), new support for Autodesk FBX 7 files (SDK 2011.3), new support for Blender files (.blend) via the latest Open Asset Import Library, plus several important rendering and import fixes throughout the application. Finally, the fallback Direct3D 9 renderer now has feature parity with the OpenGL renderer.
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Chrome ships WebGL on by default

Google has taken the first step in getting wide spread public acceptance of WebGL by shipping their Chrome browser with WebGL turned on by default. To show you some of the possibilities of WebGL, Google labs also launched a Google Earth for the human body, dubbed Body Browser. There are other WebGL demos available from Google and on the official WebGL website.
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Android Developer Day at GDC introduces you to Android 2.3 (Gingerbread) audio and OpenSL ES

Glenn Kasten and Jean-Michael Trivi both with Google, will be introducing you to the Android release 2.3 (Gingerbread) native audio APIs based on the Khronos Group OpenSL ES standard. Starting with a brief history of OpenSL ES and an introduction to the OpenSL ES object / interface model and initialization process, followed by the Android native audio APIs and their relation to standard OpenSL ES. Highlighted by some typical audio needs for game and other interactive apps with example code fragments for each use case. Be sure to make it to this programming tutorial on Tuesday March 1st from 10:00-5:00 in Room 121, North Hall.
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Google I/O 2011 WebGL Techniques and Performance presentation

Gregg Tavares discusses WebGL techniques and performance at Google I/O 2011. Whether a seasoned pro, or a WebGL noob, this fast paced presentation is worth your time to watch.
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Mirada and radical.media director Chris Milk create WebGL immersive landscape experience

Mirada and Chris Milk have teamed up to create an ambitious transmedia interactive music video experience called "3 Dreams of Black" for Danger Mouse and composer Daniele Luppi's Spaghetti Western-inspired concept album ROME featuring Jack White and Norah Jones. "'3 Dreams of Black' has made it clear that WebGL brings a lot of possibilities, but at the same time requires a level of technical knowledge that just a few studios have," said Ricardo Cabello, Lead Data Arts Developer, Google Creative Lab. You can watch a preview on YouTube.
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Microsoft Principal Architect writes “Why Microsoft and Internet Explorer need WebGL-and vice-versa

Avi Bar-Zeev, a Principal Architect at Microsoft, was disappointed by recent Microsoft headlines parroted from a recent security scare report. He writes "Is WebGL actually harming your computer in any way? I doubt that’s a serious or credible claim. And, frankly, if Microsoft has taken a formal position against WebGL, no one I know got the memo." Avi goes on to express his thoughts on the pro's and cons of Microsoft supporting WebGL vs running away from it. If you have only 5 minutes to read something today, make it this well thought out article on the future of WebGL and your 3D user experience. Avi's article ends with "There is clearly only one direction forward for Microsoft and 3D on the web. WebGL is the way."
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Google advertise Chrome and WebGL on National Television

While watching the season premiere of Terra Nova the other night, we were surprised to see a Google Chrome commercial. We were even more surprised to hear Google prominently announce WebGL in the commercial, not once but twice. We hope you will enjoy the commercial as much as we did.
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3D Web hits the big time with Google Maps on WebGL - MapsGL

Google has enabled "MapsGL" allowing you to view 3D buildings on the site through the use of WebGL, a 3D graphics technology for the Web that four of the five top browsers have embraced.
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Ice Cream Sandwich SDK for Android

Hot on the heals of Android 4.0, Google released Ice Cream SDK. Bringing a slew of changes and improvements, including TextureView object. Developers can directly integrate OpenGL ES textures as rendering targets in a UI hierarchy, making it easy to embed camera preview, decoded video and OpenGL game scenes.TextureView can be viewed as a more powerful version of the existing SurfaceView object, since it offers the same benefits of access to a GL rendering surface, with the added advantage of having that surface participate fully in the normal view hierarchy. The camera also sees some improvements with the addition of high-performance transformation filters allowing developers to apply rich effects to any image passed as an OpenGL ES 2.0 texture.
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WebGL bookcase and other experiments

What would a bookcase look like if it was designed to hold digital books? Googles bookcase experiment lets you browse over 10,000 titles using WebGL and the Google Books API. View this WebGL experiment and many more.
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