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All about WebGL at SFHTML5

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The San Francisco HTML5 user group is kicking off 2014 in style with a WebGL mega event featuring four great speakers. This special event will be live streamed on Google Developers Live. Speakers include Tony Parisi, Don Olmstead, Victor Sand and Peter Moskovits and Isaac Cohen. Details on the meetup page.
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Artillery working on HTML5 and WebGL console quality game for the browser

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Artillery gaming company is made up of former Google and Facebook engineers and Sean "Day[9]" Plott--host of StarCraft strategy webshow The Day[9] Daily--as lead game designer, plans to use WebGL and HTML5 to create console-quality games for browsers. While little is known about the game, Artillery's mission statement is "dragging core gaming kicking and screaming into the browser using the latest HTML5 and WebGL technology".
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Ten Reasons Why Android Should Support OpenCL

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Matthew Scarpino, author of "OpenCL in Action" and the OpenCL blog, has posted, among other things, a well thought out list of reasons for Android to support OpenCL.
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Google makes it easy to enable WebGL support in latest Chrome for Android beta

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WebGL has been supported on the Android platform via a number of official and unofficial workarounds, which normally required the device owner to have root access. This beta release marks the first time Google is officially allowing users to enabled WebGL via a toggle inside the browser.
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Mind-blowing app lets you travel the galaxy and back with WebGL and CSS3

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The company released a 100,000 Stars app today that allows you to look at all of the neighboring stars as seen from our own solar system. The app uses WebGL, CSS3D, and Web Audio to bring you an experience that’s similar to viewing the fictitious star chart navigation systems found in the spaceships of awesome sci-fi movies.
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Omega Resistance WebGL Co-Op Arcade Space Shooter

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Omega Resistance a WebGL based co-op space arcade shooter with Gamepads, Rigid Body Physics and AI autonomous movement system. Runs only on Google Chrome, you will need to enable gamepad flag by going to chrome://flags and search for gamepad API and enable. Requires an XBOX 360 or PS3 controller. Does it run, what is your framerate and PC specs? Tell us on Twitter or Facebook (@GameTheoryLabs)
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Khronos SIGGRAPH videos and media now online

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If you were unable to make it to the 2012 SIGGRAPH LA, and you really wanted to see the Khronos Groups Birds of a Feather sessions (BOFs), now you can. Presentation slides, videos, photos and more, are now online. A special thank you goes out to the Gold and Silver sponsors of the OpenGL 20th anniversary party: AMD, Google, NVIDIA, DMP, Imagination, Intel, Lucasfilm and R3
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ZiiLABS and Symphony Teleca Demonstrate Accelerated OpenCL Compute on Android

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At Google I/O ZiiLABS, in co-operation with Symphony Teleca, demonstrated how OpenCL can be used to deliver significant compute acceleration on Android platforms. The tablet demonstration of a new camera application, built by Symphony Teleca, uses OpenCL to implement a number of key image processing effects, comparing the performance of the algorithms implemented in both 'C' and OpenCL. The OpenCL code exploits the performance and flexibility of the underlying ZMS-40's media processing array to deliver significant advantages over CPU-only code.
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GIMP 2.8 RC 1 includes OpenCL acceleration

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The OpenCL hardware acceleration features in the Generic Graphics Library (GEGL) were originally developed as part of Google's Summer of Code in 2009 and 2011 and finished over the winter with sponsorship from AMD and help by MulticoreWare. On supported systems, this feature should greatly speed up processor intensive operations. Users have to start the application with the command line parameter GEGL_USE_OPENCL=yes to use OpenCL.
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DevCon 5 offers spectacular speaker line up, covers WebGL and WebCL

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HTML5 has the potential to revolutionize user interfaces, challenge the status quo and change the future of both desktop and mobile web experiences. Are You Ready? Take the lead. Prepare for the evolution to HTML5 NOW. Join fellow web developers, designers, and architects, as well as technology leaders and business strategists who will gather in California to learn strategies and tactics to implement and execute HTML5. Included in the talks will be Neil Trevett to introduce WebGL and WebCL, as well as Zhenyao Mo, Ph.d, Software Engineer at Google's Chrome GPU from Team Google.
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