Last month at the glTF Ecosystem Forum at SIGGRAPH in Los Angeles, there were 77 attendees from the games, retail, geospatial, automotive, AEC and VFX domains – and the input and guidance we received will help us set the course for glTF for the next 12 months. This GitHub issue is to share our key takeaways with the entire community.
The Khronos Group BOF day is today, July 31. For those folks that really wanted to catch some of the BOF Day sessions, but couldn’t make, we have it covered for you. Starting at 9AM PT, the morning livestream will start on YouTube. The afternoon sessions will be on a second afternoon livestream also on YouTube. Learn more about the Khronos Group BOF Day and all of the various sessions on our SIGGRAPH 2019 event page.
The Khronos Group announces new 3D Commerce Working Group and key updates to flagship standards WebGL, glTF, and Vulkan. In the spirit of continued commitment to the SIGGRAPH community of interactive graphics professionals, Khronos delivers a number of developments and initiatives, including:
3D Commerce Initiative Becomes Khronos Working Group; Call for Participation Announced
WebGL Releases High-Impact Extensions and Ecosystem Developments
glTF Universal Texture Extension Drafting Underway Using Binomial’s Basis Universal Texture Technology; First Prototype Support Appears in Engines
glTF Tools Ecosystem Expands, Including Universal Texture Tools and glTF Import/Export in Blender 2.80
New Vulkan Extensions Ship; Vulkan Sees Increased Usage by CAD and Professional Authoring Tools
SIGGRAPH is next week! The conference is July 28-August 1. For those going, Khronos will be hosting several Birds of a Feather sessions. For all those folks that will not be present, we will be offering live streaming of all our sessions (glTF, WebGL, OpenXR and Vulkan) on the Khronos Group YouTube Channel, and will follow up with recorded video the following week. For complete details on all the sessions, please ask your friends and co-workers to take a look at our SIGGRAPH event page! A special thanks to our Title sponsor NVIDIA, Beer Sponsor LunarG, and Demo sponsor Cesium, for making possible the Khronos Networking Reception at the end of the day.
DGG has launched a case study on 3D workflow automation in E-Commerce. The DGG workflow centres around glTF. Are a business that is active in E-Commerce, and interested in using real-time 3D graphics technology, such as AR, VR or 3D on the Web, on a massive amount of 3D datasets? Read the full call for participation on the DGG website.
Adobe Dimension 2.3 was release which includes new ways to create and share, including glTF/GLB export. New features include a new align & distribute tool; Ability to export 3D models; Support for embedding 3D scenes on the web (Beta). See the complete list of new features in the latest updated.
Shopify, a contributor in the Khronos 3D Commerce Exploratory Group, have announced they will be the first commerce platform to natively support 3D and AR shopping experiences. Shopify AR contributed up to a 2X lift in conversions on merchant stores in 2018. glTF is supported.
Khronos President Neil Trevett will be speaking at the “W3C Workshop on Web Games” on June 27th in Redmond WA. The talk is titled “glTF roadmap: CTTF Universal Textures and 2nd generation PBR.” There are still a few seats available. If you are interested in attending, please register here.
With the growth and adoption in mobile, web, and immersive platforms, 3D is poised to grow as a new shopping medium. Product manufacturers, retailers, marketing, and advertising platforms can use 3D to show virtual products to end-users to help them better understand a product online prior to purchasing and to help build brand loyalty after purchase. The Khronos has a track record of openness and responsiveness, with a well-proven IP Framework and multi-company governance model. The Khronos 3D Commerce Exploratory Working Group could directly leverage the work of several existing Khronos Working Groups, including: glTF, WebGL, Vulkan, and OpenXR. With enough industry support, this Exploratory Group will evolve into a Working Group to work on the development of such standards.
AWE Nite SF is a place for developers, creators, investors, founders, corporate decision makers and curious folk to come together to celebrate the activity and devote conviction around building an Augmented Reality hub in Silicon Valley. On June 18th, speakers will include Neil Trevett, speakers from 6D and Google. The venue will be the 6D.ai offices located at Suite 260, 500 3rd St, San Francisco, CA 94107 in SOMA. Be sure to register early to ensure there is space.
This week, Neil Trevett spoke at the 2019 Open AR Cloud Symposium. Neil’s presentation focused on OpenXR and glTF covering how these Open Standards fit into the rest of the Khronos Ecosystem. Presentation slides and video are available online.
Shrenik Sadalgi, Director of Next Gen Experiences, Wayfair recently spoke with Marketing Technology Insights about the Khronos 3D Exploratory Group. 3D-driven immersive experiences are gaining momentum, and to scale these experiences across platforms and channels, we need standards and guidelines so 3D content be exchanged effectively and experienced consistently across platforms. The most promising effort so far has been by the Khronos Group glTF working group who aim to create the JPEG for 3D. The 3D Commerce Exploratory Group will explore the creation of standards and guidelines for the production and distribution of real-time 3D representations of products across a variety of endpoints. Through the realization of this group we’re making the initiative more inclusive, global, and hoping to accelerate standardization efforts. Shrenik has a lot more to say on the subject, be sure to read his interview online.
Earlier today, Google and Binomial announced that they have partnered to open source a sophisticated texture compressor and a high-performance transcoder for Binomial’s cross-platform Basis Universal texture format. This format can help solve a long-standing problem in the 3D ecosystem: how can 3D textures assets be efficiently packaged or transmitted for an application in a way that is both compact AND can be efficiently processed by the wide diversity of GPU hardware texture engines - each of which has a preferred native format?