Khronos recently hosted a webinar about the latest open source glTF tools from Khronos and Blender, including the Blender glTF I/O, glTF Compressonator, and glTF Sample Viewer. The basic workflow demonstrated in this one-hour webinar started with a ray-traced 3D model in Blender, exports it to glTF, sets up image-based lighting using the glTF Compressonator, and finally deploys the assets to the glTF Sample Viewer. The goal was to help attendees understand the upcoming challenges for the production pipeline regarding the adaption of real-time 3D products rendering. There is a short question & answer period at the end of the webinar. Both Video and Slides are now available online.
As glTF adoption has accelerated, its ecosystem has grown into an abundant trove of tools and applications that can generate and import glTF files. However, this ever-growing diversity has created an urgent need for an efficient tool to catalogue glTF resources across the industry—and to enable developers and artists needing to generate or use glTF assets to find the best tools for their projects. To fulfill this community need, Khronos has created the glTF Project Explorer as a centralized searchable directory of projects within the glTF ecosystem.
This month, Khronos will be leading a webinar with Norbert Nopper, Managing Director and co-founder of UX3D and member of the Khronos 3D Formats Working Group, on glTF tools, offering a deep dive into glTF IBL sampler, Blender 2.80 glTF import and export, and the glTF Sample Viewer. The webinar will take place on Thursday, January 30, 2020, 9:00 a.m. - 10:00 a.m. P.T. All users of glTF and those considering using glTF as their 3D asset format for 3D commerce are encouraged to attend.
Datakit’s latest 2D and 3D data exchange software update comes with many new features. The previous version of the Datakit software had added the possibility of converting files to FBX and glTF with CrossManager. These formats have now also been added to CrossCad/Ware, the Datakit SDK. Software developers can now offer to export FBX or glTF files from their own software by integrating the Datakit API.
NVIDIA has updated their sample framework and have added lots of new Vulkan content. There was a big focus on Raytracing for Vulkan and how to add that to OpenGL. Most samples now support loading glTF 2.0 models.
At the start of the year Khronos Group member migenius began introducing glTF 2.0 related features to RealityServer, beginning with support for importing glTF content with their PBR materials. Paul Arden, CEO of migenius has now written about the export half of the glTF equation for RealityServer. migenius plans to continue improving both the import and the export features. Paul invites you to share your ideas on what you’d like to see next.
At Association of the US Army’s (AUSA) ILW Contemporary Military Forum, officials met to discuss the United States Army’s geospatial enterprise architecture with the aim to align operational geospatial requirements and the synthetic training environment. The Army’s terrain dataset, One World Terrain (OWT), aims to provide a set of 3D global terrain capabilities and services that can replicate the coverage and complexities of the operational environment. The Army does not have a standard for 3D maps today. Previously comprising 57 formats, OWT is now in the midst of a major upgrade, and the Army is seeking a format that can accommodate the large size of the terrain dataset and efficiently store and disseminate it. Now the Army is looking to The Khronos Group glTF as the ideal open format to suit these needs. With its vast commercial success and ability to reduce both risks and costs to the government, as well as the collaboration it fosters among established leading companies, the Khronos Group is proving an attractive option for the Army’s OWT. In this video, stream the Contemporary Military Forum #5, skip to 1:24 to hear thoughts on Khronos and glTF.
Last month at the glTF Ecosystem Forum at SIGGRAPH in Los Angeles, there were 77 attendees from the games, retail, geospatial, automotive, AEC and VFX domains – and the input and guidance we received will help us set the course for glTF for the next 12 months. This GitHub issue is to share our key takeaways with the entire community.
The Khronos Group BOF day is today, July 31. For those folks that really wanted to catch some of the BOF Day sessions, but couldn’t make, we have it covered for you. Starting at 9AM PT, the morning livestream will start on YouTube. The afternoon sessions will be on a second afternoon livestream also on YouTube. Learn more about the Khronos Group BOF Day and all of the various sessions on our SIGGRAPH 2019 event page.
The Khronos Group announces new 3D Commerce Working Group and key updates to flagship standards WebGL, glTF, and Vulkan. In the spirit of continued commitment to the SIGGRAPH community of interactive graphics professionals, Khronos delivers a number of developments and initiatives, including:
3D Commerce Initiative Becomes Khronos Working Group; Call for Participation Announced
WebGL Releases High-Impact Extensions and Ecosystem Developments
glTF Universal Texture Extension Drafting Underway Using Binomial’s Basis Universal Texture Technology; First Prototype Support Appears in Engines
glTF Tools Ecosystem Expands, Including Universal Texture Tools and glTF Import/Export in Blender 2.80
New Vulkan Extensions Ship; Vulkan Sees Increased Usage by CAD and Professional Authoring Tools
SIGGRAPH is next week! The conference is July 28-August 1. For those going, Khronos will be hosting several Birds of a Feather sessions. For all those folks that will not be present, we will be offering live streaming of all our sessions (glTF, WebGL, OpenXR and Vulkan) on the Khronos Group YouTube Channel, and will follow up with recorded video the following week. For complete details on all the sessions, please ask your friends and co-workers to take a look at our SIGGRAPH event page! A special thanks to our Title sponsor NVIDIA, Beer Sponsor LunarG, and Demo sponsor Cesium, for making possible the Khronos Networking Reception at the end of the day.
DGG has launched a case study on 3D workflow automation in E-Commerce. The DGG workflow centres around glTF. Are a business that is active in E-Commerce, and interested in using real-time 3D graphics technology, such as AR, VR or 3D on the Web, on a massive amount of 3D datasets? Read the full call for participation on the DGG website.
Adobe Dimension 2.3 was release which includes new ways to create and share, including glTF/GLB export. New features include a new align & distribute tool; Ability to export 3D models; Support for embedding 3D scenes on the web (Beta). See the complete list of new features in the latest updated.