GlTF tagged news

In Adobe Dimension 2.0, a new feature has been introduced that lets users export their 3D scenes to be viewed in a web browser by anyone with a link. This is achieved using glTF. "Behind the Scenes with Adobe Dimension Engineers: How We Built the 3D Publish Feature" covers in detail some of the hurdles Adobe engineers had to get over. From Lighting, Transparency and Cameras to the web viewer, learn what was involved in bringing glTF to Adobe Dimension 2.0.

Mozilla is committed to the next wave of creativity in the open Web, in which people can access, create and share immersive VR and AR experiences across platforms and devices. Together with the Khronos Group and developers of existing open source Blender tools, we are providing a complete GL Transmission Format (glTF) import and export add-on for Blender, offering a powerful and free round-trip workflow for WebXR creators. This effort builds on the work of existing open source tools, and adds support for the newest Blender and glTF features. The tool itself along with further technical details will be available in the coming weeks. The blueprint for the collaboration model that allowed us to get there already exists. This article will explain how we got there, how this model works, and why it can accelerate the ecosystem.

The Adobe Animate team just announced the latest version of Adobe Animate CC. Animate CC 2019 enables 2D animators to use their existing skills for creating VR experiences (beta), introduces a new WebGL-based runtime (beta), export to GL transmission format (glTF), significant performance enhancements to the HTML Canvas output and more.

Khronos has formed a liaison agreement with the Open Geospatial Consortium (OGC) in the interest of jointly advancing open geospatial standards related to AR and VR, distributed simulation, and 3D content services. The liaison will let Khronos and OGC assess standards in these fields as well as identify future potential standards that will facilitate interoperability and hardware capabilities of relevant data sharing and analysis. The collaboration will occur through working groups, forums, workshops, committee activities, etc., and OGC will adopt Khronos standards where appropriate.

If you’re coding 3D visualizations with Three.js, sooner or later you’ll want to move beyond using the library’s basic native shapes to using complex custom 3D shapes wrapped in UV mapped material. Since Three.js dropped support of its Blender exporter plugin in favor of relying on its glTF loader, exporting via the popular and versatile glTF file format is now the way to go for bringing Blender objects into your Three.js projects. This tutorial will walk through each step from creating a Three.js-compatible UV-wrapped 3D object in Blender to loading the object into a Three.js scene.

There have been some discussions around an updated glTF material model to support additional capabilities. Check out this requirements gathering exercise to understand what kind of capabilities everyone would like to see in the next gen material model for glTF. Are there additional capabilities anyone would like to see? Any preferences or priorities on what we should go after next from the list above? Please let us know.

Vizard 6, the new version of the VR development platform for researchers from WorldViz now offers support for glTF. On the graphics side, Vizard embraced the new 3D model format glTF, which improves graphics rendering and provides new and simplified workflows out of Revit, Solidworks, Maya, Blender, SketchUp, Substance Painter, Modo, and more, as well as access to over 150,000 models in Sketchfab’s library.

Khronos at SIGGRAPH 2018–Next week!SIGGRAPH is next week! The conference is August 12–16 in Vancouver Canada. For those going, Khronos will be hosting several Birds of a Feather sessions. For all those folks that will not be present, we will be offering live streaming of all our sessions (glTF, WebGL, OpenXR, Vulkan and OpenGL) on the Khronos Group YouTube Channel, and will follow up with recorded video the following week. For complete details on all the sessions, please ask your friends and co-workers to take a look at our SIGGRAPH event page! A special thanks to our Diamond sponsor NVIDIA, Gold Sponsor LunarG, and Silver sponsors Cesium and AMD, for making possible the Khronos Networking Reception at the end of the day.

The glTF session at SIGGRAPH may only be 50 minutes long, but it will be action packed. Don't miss this years fast moving glTF session with these speakers:

  • Ecosystem update: Patrick Cozzi, Cesium
  • glTF for artists: Patrick Ryan, Microsoft
  • TurboSquid - Beau Perschall
  • Facebook - Pär Winzell
  • Microsoft - Gary Hsu and Cedric Caillaud
  • STK - Alex Wood, AGI
  • VSCode - Ed Mackey, AGI
  • Industrial AR with glTF - Johannes Beh, Fraunhofer
  • Google Draco - Frank Galligan
  • Texture transmission - Mark Callow
  • IKEA - Martin Enthed
Be the first to learn about updates to our BOF Day and Networking Reception at SIGGRAPH by bookmarking our event page or signing up to our mailing list.

Join the Khronos Group for this webinar on July 31 where we will talk about the current status of glTF and its ecosystem, and why it is the "JPEG of 3D." We'll go into some of the current hot topics for glTF, and talk about what may be in the future for glTF. This webinar is appropriate for existing users of glTF 2.0 and those considering it as their 3D asset format.

The demand for 3D content is growing quickly across markets. New formats, applications, and tools are being developed to keep up with the demand . TurboSquid has been eagerly watching the development of the glTF 2.0 specification and has now added full support for the format for its StemCell initiative, which standardizes how 3D models are built and makes buying a 3D model as easy as buying a stock photo.