Khronos will be holding their Annual GDC Developer Day Sessions on March 19th in Moscone West Room 2020. The complete schedule is available online:
glTF and WebGL - 10:00am – 11:00am
OpenXR – State of the Union – 11:20am – 12:20pm
Vulkan – State of the Union - 1:20pm – 2:20pm
Making Use of New Vulkan Features – 2:40pm – 3:40pm
Bringing Fortnite to Mobile with Vulkan and OpenGL ES – 4:00pm – 5:00pm
Ubisoft's Experience Developing with Vulkan – 5:30pm – 6:30pm
Running all day March 18-19 will be the Khronos OpenXR Table at VRDC. Finally on March 20th starting at 6:30pm, there will be the annual WebGL/WebVR Meetup to be held in Galvanize. In past years there were over 200 people attending with only standing room and people being turned away. If you want to get in, show up early. This event will be live streamed on the WebGL Group on Facebook.
To jointly advance accessibility of 3D geospatial content, The Khronos Group recently formalized a liaison with the Open Geospatial Consortium (OGC). One of the first victories of this collaboration between the computer graphics and geospatial communities is a new OGC Community Standard addressing massive scale 3D pioneered by longtime Khronos contributors, the Cesium team. Learn more about the Liaison and new Standard in the Khronos blog post.
If you are attending GDC 2019, be sure to mark March 19th in your calendar. Khronos will be hosting the annual Developer Day sessions in the Moscone West, Room 2020 from 10am to 6:30PM. This year there will be six (6) sessions covering glTF, WebGL, OpenXR, Vulkan and OpenGL ES. There will also be an OpenXR table at VRDC where you can learn more about OpenXR, talk with OpenXR working group members, and learn how your company can implement or join in the development of this important industry standard. The Khronos Group is once again sponsoring the WebGL/WebVR Meetup. Last year we had over 200 RSVPs and an amazing lineup of speakers. Join Khronos member Patrick Cozzi (Cesium) and other speakers for this gathering of the Silicon Valley WebGL/WebVR meetup group.
The Khronos Group would like to welcome its newest Associate Member DGG (Darmstadt Graphics Group GmbH). DGG develops RapidCompact, a software that reduces the size of 3D data sets in a fully-automatic fashion, optimizing 3D models for different use cases such as VR, AR and 3D on the Web. Being a spinoff of the Fraunhofer Society, DGG embraces innovation as well as standardization efforts, which has made them a strong supporter of Khronos’ glTF format.
The latest release of COMSOL Multiphysics, version 5.4, includes a new postprocessing feature: the ability to export 3D simulation results plots as GL Transmission Format (glTF) files. 3D results can be exported in just a few clicks and by specifying a file path and name. glTF files are then ready to be opened in any applicable graphics tool or third-party graphics viewer so that you can display and manipulate the 3D results — and even superimpose them on a customized background! Learn more about how to export your 3D simulation results as glTF files and share them via viewers in this post on the COMSOL.
The Microsoft Mixed Reality Extension SDK is an open source project under the MIT license which lets developers and community members extend the AltspaceVR host app's worlds with multi-user games and other dynamic experiences. Among many other things, the SDK enables you to create extensions that can modify the scene graph by loading glTF assets and scene files, instantiating primitives or the host app's built-in assets, or programmatically build meshes.
Students of Patrick Cozzi, glTF Working Group Chair, in the GPU course at University of Pennsylvania will be live streamed Monday, December 10, at 6pm EST. The students have built final projects with everything from WebGL to Vulkan to CUDA to DXR - ranging from photon mappers to water sims to feature detection algorithms. Many of the projects use glTF for models.
The Khronos Group was in Japan this week for SIGGRAPH Asia 2018. There were five BOF sessions covering Vulkan, OpenXR, WebGL, glTF, NNEF, OpenVX and OpenCL. Most of the presentations from these sessions is now online and we have lots of photos as well. Unfortunately not video this year.
Ventuz has released a white paper detailing why they are support glTF 2.0. With Ventuz release 6.1, they have implemented a glTF importer, and with 6.2 we have added full support of glTF animations. Why are we embracing the new file format? Download the whitepaper to find out! Free registration is required.
In Adobe Dimension 2.0, a new feature has been introduced that lets users export their 3D scenes to be viewed in a web browser by anyone with a link. This is achieved using glTF. "Behind the Scenes with Adobe Dimension Engineers: How We Built the 3D Publish Feature" covers in detail some of the hurdles Adobe engineers had to get over. From Lighting, Transparency and Cameras to the web viewer, learn what was involved in bringing glTF to Adobe Dimension 2.0.
Mozilla is committed to the next wave of creativity in the open Web, in which people can access, create and share immersive VR and AR experiences across platforms and devices. Together with the Khronos Group and developers of existing open source Blender tools, we are providing a complete GL Transmission Format (glTF) import and export add-on for Blender, offering a powerful and free round-trip workflow for WebXR creators. This effort builds on the work of existing open source tools, and adds support for the newest Blender and glTF features. The tool itself along with further technical details will be available in the coming weeks. The blueprint for the collaboration model that allowed us to get there already exists. This article will explain how we got there, how this model works, and why it can accelerate the ecosystem.
The Adobe Animate team just announced the latest version of Adobe Animate CC. Animate CC 2019 enables 2D animators to use their existing skills for creating VR experiences (beta), introduces a new WebGL-based runtime (beta), export to GL transmission format (glTF), significant performance enhancements to the HTML Canvas output and more.
Khronos has formed a liaison agreement with the Open Geospatial Consortium (OGC) in the interest of jointly advancing open geospatial standards related to AR and VR, distributed simulation, and 3D content services. The liaison will let Khronos and OGC assess standards in these fields as well as identify future potential standards that will facilitate interoperability and hardware capabilities of relevant data sharing and analysis. The collaboration will occur through working groups, forums, workshops, committee activities, etc., and OGC will adopt Khronos standards where appropriate.