Darmstadt Graphics Group (DGG) is pleased to announce the launch of their in-browser automated 3D optimization solution - RapidCompact 4.0 - in time for SIGGRAPH 2020. RapidCompact automates the creation of high-quality optimized 3D assets for web, mobile, and AR or XR platforms. It takes large, complex 3D assets and turns them into compact content which can be viewed on any device. DGG is one of 80 leading retail, hardware, and software companies participating in the 3D Commerce Working Group.
In this guest blog, Norbert Nopper, Managing Director at UX3D, discusses editing glTF models and introduces a new visual glTF editor, Gestaltor. Norbert discusses how to directly edit glTF models and when that may lead to higher productivity when creating 3D models. Starting with a brief introduction to glTF and common workflows and discussing the possibilities and challenges involved in directly editing glTF asset files. Wrapping up with examples of how direct glTF editing may save you time production pipeline.
Today, the PlayCanvas team is excited to announce the release of a brand new browser-based glTF viewer application. Try it now or click these links to preload some classic glTF models: Boom Box, Damaged Helmet and Fox. The viewer is open sourced under an MIT license and the code can be found on GitHub.
The goal of the Sprint is to advance the use of relevant OGC and Khronos standards in the modeling and simulation community through practical exercise and testing of the draft specification produced by the 3D Data Container and Tiles API Pilot . Of particular interest is the handling and integration of glTF models coming from multiple sources.
The new release brings a redesigned geometry pipeline with focus on efficient zero-copy loading of binary assets such as glTF; new OpenGL debugging, visualization and profiling tools, and several WebGL examples including fluid simulation and raytracing.
<model-viewer> v1.0 has been released. Combined with #webxr on Chrome Android your custom HTML/CSS flows naturally from 3D into #AR. You can try it here and view the change long on GitHub.
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v1.0 of <model-viewer> has arrived! Combined with #webxr on Chrome Android your custom HTML/CSS flows naturally from 3D into #AR.
With Chrome’s WebXR implementation for AR now shipping with Chrome 81 and WebXR Support in the new release of the project, AR on the web is easier than ever with no native app required. Now you can place glTF 3D model in your space without leaving your browser. Find out how in the recent Google guest post on the Khronos Blog.
In February 2020, Arm made its open source ASTC encoder available under the widely accepted Apache 2.0 license, enabling developers everywhere to easily generate ASTC textures during application development. Meanwhile, Khronos’ glTF™ 3D asset format standard, is adding ASTC support to enable glTF Universal Textures to be decoded into ASTC on the fly on the target system. With these recent developments we wanted to reach out to the developer community to explore how ASTC is being used, and whether there are remaining barriers to adoption that Khronos and Arm can help address. Consequently, Arm conducted a game developer survey to learn.
Laval Virtual asserts its expertise and its role as a facilitator in virtual reality with 6 conference cycles: VRtical, TransVRsal, ConVRgence, Virtual World, Art and Tech Talk. There will be two talks this year that are Khronos related:
Unifying Reality: Building Experiences with OpenXR - Ryan Pavlik (Collabora)
Building the Metaverse one open standard at a time – Khronos APIs and 3D asset formats for XR - Neil Trevett (President, The Khronos Group)
April 2020 marks the 50th anniversary of Apollo 13’s historic space flight. Twenty years ago in 2000, AGI and noted space author Andrew Chaikin teamed up to tell a part of the story that they unearthed and validated with the help of original mission personnel. This video has been updated in 4K with glTF models.
In this video series, Alex Wood and Ed Mackey create a glTF 3D model of a Cubesat from reference images, using Blender, VSCode, and other tools. They walk through the glTF model authoring and texturing process from scratch to a finished result, and show the result being used in STK and other apps that consume glTF models.
In the last several weeks learning has moved from the classroom into the home, as schools across the world have temporarily closed. The old way of learning involved reading textbooks or consuming content delivered through paper handouts. Simply Augmented is using the Smithsonian “Open Access”initiative trove of artifacts to bring 3D into your home. Simply Augmented began the process of converting the Smithsonian 3D assets into web-ready, augmented reality files and then posting them to their 3D sharing platform, Simply3D, for free. Simply3D is an easy way for anyone to host and share augmented reality assets.
Amazon Sumerian, the AWS service that makes it easy to create and run browser-based 3D, augmented reality (AR), and virtual reality (VR) applications, now supports exporting your Sumerian scenes to glTF (GL Transmission Format), an open-source file format for 3D scenes and models that’s compatible with many other 3D editing tools and rendering engines. To learn more about the glTF file format and what is supported, please refer to our user guide.
TurboSquid updated StemCell with glTF support in 2018, following Microsoft’s use of the format for their ‘3D For Everyone’ initiative. Microsoft’s embrace of glTF has extended to its Hololens program, making glTF a standard format for use in AR/VR and other immersive content. StemCell, meanwhile, gives content creators a specification for building content to ensure it will work well in their marketplace but the broadening use of glTF means the models will work on other sites supporting glTF. TurboSquid is also part of the Khronos 3D Commerce Initiative, which is a coalition of companies including Target, Google, Adobe, Ikea, and many others that are working together on glTF for online commerce.