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ChuClone WebGL physics game

ChuClone is a 2.5D HTML5 game that uses 2D physics (Box2D), but is drawn in 3D (Three.js). It contains a Box2D WorldEditor that can create/destroy/clone/drag/scale objects the world. The editor supports panning, and zooming, levels are saved via HTML5 localstorage. You can fork the game at github.
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Daily.js Node round up:  node-webcl, node-webgl and node-glfw

Mikael Bourges-Sevenier has sent in three WebGL and WebCL modules that he’s written for Node. node-webcl from Motorola Mobility is an implementation of the Khronos WebCL working draft using Node. node-webgl is an implementation of the Khronos WebGL specification. node-glfw is a JavaScript wrapper around GLFW. This provides implementations, where possible, of WebGL methods on top of desktop OpenGL as well as a browser compliant event model.
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COLLADA Work Group letter updates community on progress

The COLLADA working group would like to share their progress since the March GDC meet-up on making COLLADA robust for the community. As requested by many community members, the COLLADA Conformance Test Suite (CTS) will be open sourced. Also, the OpenCOLLADA project will receive catalyst funding from Khronos to fix outstanding bugs and commence the integration of OpenCOLLADA into the open source test suite. Both the COLLADA CTS and OpenCOLLADA will be moving to Github. The COLLADA work group invites you to sign-up on the COLLADA public mailing list, and give your feedback.
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OpenCOLLADA and COLLADA CTS now on GitHub

OpenCOLLADA and the COLLADA Conformance Test Suite repositories are now both hosted on GitHub. As a reminder, please note that to bring integration of OpenCOLLADA plugins within the test suite and bug fixing, Khronos has issued a Request for Quotations (RFQ). This RFQ is open for bidding and you are welcome to request a copy through the public_collada mailing list. Last but not least, while at Siggraph, do not forget to stop by our both and to bring your demos! The COLLADA working group looks forward to hearing from you!
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HTML5 WebGL and COLLADA powered Turbulenz Engine Goes Open Source

Turbulenz developers are proud to announce that we have released the Turbulenz HTML5 game engine as open source under the standard MIT license. The open source project is available on GitHub.
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“Hands On OpenCL” training course

Hands On OpenCL is a two-day lecture course introducing OpenCL, the API for writing heterogeneous applications. Provided are slides for around twelve lectures, plus some appendicies, complete with Examples and Solutions in C, C++ and Python. The lecture series finishes with information on porting CUDA applications to OpenCL.
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Center for Industrial Robotics and Vision announces OpenCLIPP

OpenCL Integrated Performance Primitives (OpenCLIPP) is a library providing processing primitives (image processing primitives in the first version) implemented with OpenCL for fast execution on dedicated computing devices like GPUs. It was designed to be simple to use and to have low overhead. Two interfaces are provided: C Interface similar to the Intel IPP and NVIDIA NPP libraries and C++ Interface. An OpenCL SDK is required to build the library.
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