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Andrew Richards talks about OpenCL’s future

At GDC, SemiAccurate sat down with Andrew Richards of Codeplay to talk about OpenCL’s past, present, and future. The results went in directions we had not been anticipating, especially surrounding the future directions of the language. The video of the interview is available on the SemiAccurate website. The Khronos Group YouTube channel also has a good select of video interviews, including one with Andrew Richards.
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Mozilla making the Web a gaming platform with Unreal 3 engine in a browser

Mozilla is investing in Firefox OS which explains why the company has been working on WebGL, in order to bring 3D graphics to the browser, Emscripten, a tool for compiling C++ applications into JavaScript, and asm.js, a high performance subset of JavaScript. Mozilla also announced at GDC that it has been working with Epic Games to port the Unreal 3 engine to the Web.
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Khronos Group to hold series of Meet ups at GDC 2014

The Khronos Group will once again be holding a series of Meet ups at this years Game Developers Conference in San Francisco.
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Khronos Group announces schedules for COLLADA, glTF and WebCL meetups

The schedules for the COLLADA, glTF and WebCL meetups are now online. COLLADA has a great line up of speakers including the COLLADA work group chair Fabrice Robinet, Tony Parisi from Vizi and co-creator of the COLLADA technology, Remi Arnaud.
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Mozilla and Epic Preview Unreal Engine 4 Running in Firefox

Epic Games and Mozilla are demonstrating how the Web is continuing to evolve as a powerful platform for gaming by providing a sneak peek of Epic’s Soul and Swing Ninja demos, running in Firefox at near-native speeds. This video is the first glimpse of Unreal Engine 4 running on the Web using WebGL. To see these products in action at GDC, come by our South Hall booth #205 or Epic’s booth #1224.
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Khronos DevU Sessions at GDC 2014 this week, reserve your seat today!

The Khronos Group DevU sessions at GDC 2014 are happening this week. We're looking forward to seeing everyone for lots of learning, prizes and refreshments. Complete details are online for our 7 DevU sessions. The sessions will take place on the 19th and 20th of March as well a joint press conference with the PC Gaming Alliance on March 19th. This not to be missed 2 day event is packed with lots of guest speakers from many companies. Seating is reserved and signup pages are available for each session here: OpenCL, OpenVX, OpenGL ES, OpenGL, WebCL, COLLADA, WebGL.


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Soft Kitty: Overview of the latest OpenGL ES 3.0 technical demo from Imagination

The new Soft Kitty OpenGL ES 3.0 demo shows that, with our latest PowerVR Series6 GPUs, it is possible to render animated fur covered characters in real time on mobile devices. The final demo runs at >30fps at resolutions higher than Full HD driven by a PowerVR Rogue GPU. Soft Kitty will also be on display at the Imagination booth (#402) at GDC 2014.
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Khronos Releases SYCL 1.2 Provisional Specification


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Khronos Releases SYCL 1.2 Provisional Specification

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The Khronos Group today announced the release of SYCL 1.2 as a provisional specification to enable community feedback. SYCL is a royalty-free, cross-platform abstraction layer that enables the development of applications and frameworks that build on the underlying concepts, portability and efficiency of OpenCL, while adding the ease-of-use and flexibility of C++. Feedback is welcome and encouraged on the official feedback forum.
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Khronos Groups posts GDC 2014 DevU session slides online

The Khronos Group has loaded some of the slide set from the GDC 2014 sessions online. Included in this uploaded are slides from OpenCL, OpenGL ES, OpenGL Efficiency, OpenGL, OpenVX, SYCL for OpenCL, Volumerics OpenCL RT Graphics and the Khronos Press Briefing. All presentations are also available via Slideshare.
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