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Basemark Rocksolid AR/VR Engine using Vulkan

• Tags: gdc Vulkan

Rocksolid Engine is Basemark's ultra-fast rendering solution, targeting AR and VR devices and applications. It's a lightweight, portable graphics engine for mission critical rendering needs. Basemark will be showcasing AR and architectural Revit CAD model demos running pure-bred Vulkan with minimal resource and power consumption at both GDC and this years MWC.
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AMD and Khronos post GDC related presentations online, Vulkan, WebGL, glTF and more

• Tags: video gdc Event

Both AMD and Khronos Group now have their GDC related presentations online. You will find the AMD list of presentation on their new GPU Open website. Khronos has their presentations and videos listed on their event page archive.
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Khronos Group Sessions during GDC 2016 week

• Tags: gdc glTF Chapters Vulkan WebGL

The Khronos Group will be hosting a series of sessions again this year at Green Space in San Francisco. Lined up this year on March 16th will be sessions on WebGL, glTF, Chapters and Vulkan. A Khronos Social for developers to meet and chat with the developers that create some of the Khronos APIs will wrap up the day. Starting the day will be the now famous JPR Press Briefing on the Gaming Market. Complete details and registration for the Khronos sessions are available online. For anyone that cannot make the sessions, we will have live streaming and videos of the event will be available afterwards.
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Imagination at GDC 2016: Vulkan and ray tracing take center stage

• Tags: gdc Vulkan Imagination

At this year’s Game Developer Conference, we will be hosting a day of developer sessions on our PowerVR GR6500 ray tracing GPU and Vulkan. You can also visit our booth (#1902) at the GDC Expo for a personal look at the latest in mobile graphics and to get your questions answered by our experts.
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GDC Presentation by Valve: Vulkan - The Future of High Performance Graphics

• Tags: gdc SPIR Chapters Vulkan WebGL OpenCL

GDC Vault now has the full "Vulkan: The Future of High Performance Graphics" presentation from Valve. There are also the Khronos Group presentations on Vulkan , OpenCL 2.1, SPIR-V and the WebGL Meetup on Youtube.
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GLAVE Demo: Debug tool for the Vulkan API

• Tags: video gdc Vulkan

LunarG has posted a video providing an overview of GLAVE, an open source tool for debugging Vulkan applications. GLAVE is being developed by Valve and LunarG.
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GDC 2015: Khronos Group sessions and the Next Generation of Graphics and Compute API

• Tags: graphics gdc Chapters WebGL OpenCL Event

The Khronos Group will be holding a number of sessions off-site during GDC week. There will be two sessions dedicated to discussing the Next Generation of Graphics and Compute API, as well as an OpenCL and WebGL meetup. These sessions will be taking place at SF Green Space (EEFG) just a few minutes walking distance from the Moscone center on Wednesday and Thursday. Registration is highly advised for the off-site sessions as space is limited and a good crowd is expected. Complete details are available on the Khronos GDC 2015 event page.
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glNext: The Future of High Performance Graphics - Khronos Members Present at Valve-sponsored GDC Session

• Tags: API gdc OpenGL

Join Valve and Khronos for the unveiling of Khronos' glNext initiative, the upcoming cross-platform graphics API designed for modern programming techniques and processors. glNext will be the singular choice for developers who demand peak performance in their applications. Presentations will include a technical breakdown of the API, advanced techniques and live demos of real-world applications running on glNext drivers and hardware.
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Return of the DirectX vs. OpenGL Debates

• Tags: directx gdc OpenGL

AnandTech has opened the debate on DirectX vs OpenGL. This time with DirectX 12 low-level programming and the recent "Approaching Zero Driver Overhead" talk at GDC 2014 by Cass Everitt, Graham Sellers, John McDonald and Tim Foley.
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Khronos Groups posts GDC 2014 DevU session slides online

• Tags: Library gdc OpenGL OpenGL ES OpenCL Devu

The Khronos Group has loaded some of the slide set from the GDC 2014 sessions online. Included in this uploaded are slides from OpenCL, OpenGL ES, OpenGL Efficiency, OpenGL, OpenVX, SYCL for OpenCL, Volumerics OpenCL RT Graphics and the Khronos Press Briefing. All presentations are also available via Slideshare.
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