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Pokki announces 1UP HTML5 game developer challenge

We're excited to announce the kick off of our Pokki 1UP $50k HTML5 game development challenge. The first place game developer will take home $30k and win a trip to the Game Developers Conference 2012 in San Francisco where we will feature their game! We've pulled together a top notch panel of game developer leaders to judge submissions which must be submitted by February 20th, 2012 at 11:59pm (PST). What's also cool is that we just launched support for WebGL, WebSockets, and the Web Audio API. We're really excited about cutting edge HTML5 technologies like canvas, CSS3, WebGL and Web Audio. There's already been some impressive demos with these technologies and we're looking forward to seeing what the Pokki game developers come up with.
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WebGL Camp revisited

As Henrik points out in a video soundbyte, making amazing 3D graphics as easy to create as “view source” has got to be good for humanity, right?
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Come see Khronos and Imagination Technologies at China Joy!

We are excited that Jon Peddie and Kathleen Maher both from Jon Peddie Research, will be traveling with us and will be in our booth to help us meet and greet the Chinese game development community. Additional details of this event will be posted on our official Khronos Group China Joy event page.
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OpenGL renders Zombies faster than Direct3D

Valve Software has updated their Linux blog to report that the OpenGL version of Left 4 Dead 2 is now running fastest on Linux (315 fps). Surprisingly, given all the attention Valve has paid to Direct3D tuning over the years, even on Windows, the OpenGL version of the game now runs faster than Direct3D (304 fps vs. 270 fps) due to "overhead per batch in Direct3D which does not affect OpenGL on Windows".
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Firefox 15 supports compressed textures for impressive in browser 3D gaming with WebGL

With the release of Mozilla's Firefox 15, comes a new demo 'The BananaBread', a 3D first-person shooter. This demo offers a compelling example of what developers can presently achieve with WebGL and compressed textures. The BananaBread engine is a JavaScript and WebGL port of the 3D game engine used in Cube 2: Sauerbraten. The initial port was accomplished by a Mozilla researcher using Emscripten, a sophisticated LLVM-based tool for transpiling conventional C/C++ code into JavaScript.
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NME 3.5.5 framework for building cross-platform games now includes WebGL support

NME 3.5.5 has been released with WebGL support. NME is a framework for building games and applications for mobile, desktop and web platforms. OpenGLView was introduced in NME 3.5, and support for HTML5, using WebGL has now been added. The new “HerokuShaders” sample is a great cross-platform illustration of GLSL shaders at work. The sample will run on Windows, Mac, Linux, BlackBerry and HTML5, and will run on other mobile platforms once GLES2 support is official.
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Mozilla making the Web a gaming platform with Unreal 3 engine in a browser

Mozilla is investing in Firefox OS which explains why the company has been working on WebGL, in order to bring 3D graphics to the browser, Emscripten, a tool for compiling C++ applications into JavaScript, and asm.js, a high performance subset of JavaScript. Mozilla also announced at GDC that it has been working with Epic Games to port the Unreal 3 engine to the Web.
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HTML5 and WebGL - Browser gaming is here

Need we say more?
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A big thank you to some of our early sponsors to the BOF Blitz After-Party™

Khronos would like to thank Pragmatic for donating five OpenGL eBooks to the Khronos All-Day BOF Blitz™ and After-Party™. As well, Khronos would like to thank Vivante, the PC Gaming Alliance, Imagination Technologies and more others for their generous donations. Learn more about the upcoming Khronos BOF Blitz™ and After-Party™.
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WebGL and HTML5: Is this the future of gaming?

Marcus Kruger from Goo Technologies discusses why he and his company see WebGL and HTML5 as the future of gaming... in the cloud.
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