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Anvil Vulkan Framework

Anvil is a cross-platform, open-source, MIT-licensed wrapper library for Vulkan, developed by AMD engineers. It has been designed with the goal of reducing the amount of time that developers need to spend in order to write a working Vulkan application from scratch. Learn more about Anvil or download the source code from Github.
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Microsoft’s HoloJS runs on WebGL

HoloJS is a framework for creating UWP applications using JavaScript and WebGL. HoloJS is a C++ library that hosts Chakra to run JavaScript code, and also hosts ANGLE to handle OpenGL ES graphics calls.
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OpenVX-Based Python Framework for Real-time Cross-Platform Acceleration

Neuro-Biomorphic Engineering Lab, Faculty of Engineering, Jerusalem College of Technology, Jerusalem, Israel has posted on Github their OpenVX based PyOpenVX library - PythonOpenVX. Included is a complete article and discussion outlining how to use this framework.
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GStreamer 1.8 Multimedia Framework released with support for Vulkan

The GStreamer 1.8 open-source multimedia framework has been released today, March 24, 2016, after several months of hard work, and it appears to be a major release with dozens of new features. According to the release notes, GStreamer 1.8 adds initial support for the new Vulkan 1.0 API.
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Avtech Scientific joins OpenHPC initiative to integrate ASL into the HPC framework.

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Avtech Scientific has joined OpenHPC, a collaborative effort to provide a new, open source stack supporting the world’s most sophisticated high-performance computing (HPC) environments. It will integrate its open source OpenCL-based multiphysics toolkit - [Advanced Simulation Library](http://asl.org.il) into the framework.
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Mozilla launches the A-Frame framework for creating WebVR experiences with HTML

A-Frame is an open source framework for easily creating WebVR experiences with HTML. It is designed and maintained by MozVR (Mozilla’s virtual reality team research team). A-Frame wraps WebGL in HTML custom elements, enabling web developers to create 3D VR scenes that leverage WebGL’s power, without having to learn its complex low-level API. Because WebGL is ubiquitous in modern browsers on desktop and mobile, A-Frame experiences work across desktop, iPhone (Android support coming soon), and Oculus Rift headsets.
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Supported zero-copy flows inside the PowerVR Imaging Framework with OpenCL and EGL

Most flows use EGL to facilitate the sharing of objects between multiple client APIs, requiring the Khronos extension CL_KHR_EGL_IMAGE. The examples in this PowerVR Imaging Framework installment from Imagination Technologies show the different zero-copy flows supported.
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OpenCL streamlines FPGA acceleration of Computer Vision

Embedded Vision Alliance has posted a in-depth overview on how modern FPGA frameworks are using OpenCL today to help streamline computer vision processing.
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OpenCL based ASL assists neurosurgeons compute brainshift in real-time

OpenCL based ASL was successfully utilized in the cognitive and diagnostics module of the medical robot developed within the framework of the ACTIVE project. Simulation of the brain shift process during a craniotomy procedure was implemented to facilitate robot-assisted awake neurosurgery.
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The PowerVR Imaging Framework for Android with OpenCL and EGL

The PowerVR Imaging Framework for Android comprises a set of extensions to the OpenCL and EGL Application Programming Interfaces (APIs) that enable efficient interoperability of software running on PowerVR GPUs with other components such as a CPU, ISP and VDE. These extensions enable the construction of shared memory allocations and software pipelines across multiple hardware components with no redundant memory copies (termed zero-copy). The framework is integrated at the library layer of the Android software stack, enabling efficient interoperability between APIs such as OpenCL, OpenGL ES and emerging APIs such as OpenVX.
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