glTF continues to gain strong industry momentum with new support from major players including Facebook, Adobe, Epic, and Unity, in addition to the ongoing support from the grassroots open-source community. Facebook’s recent adoption of glTF 2.0 enables its users to place and see 3D content in their News Feeds, underscoring the social media platform’s plan to enable users to bring 3D objects and assets with them across AR, VR, mobile, and web experiences — using open standards. Khronos has released new glTF testing tools, samples, and exporters to support this growing ecosystem.

Starting today, Facebook is rolling out support for the industry standard glTF 2.0 file format for Facebook 3D posts. 3D objects or scenes saved in glTF can be dragged straight to a browser window to add to your Facebook account. The company is also adding the feature to its platform tools so developers can build ways to export creations to Facebook from various apps. With glTF 2.0 support, Facebook is opening up even more ways to share 3D content on Facebook from more creation tools and platforms. They’re introducing new Graph API endpoints with 3D Post support so developers can build seamless 3D sharing into any app — letting people share interactive objects or scenes directly to Facebook with just a click. Learn more about glTF and what Facebook is doing here, and check out a cool example of glTF in action here.
Artillery gaming company is made up of former Google and Facebook engineers and Sean “Day[9]” Plott—host of StarCraft strategy webshow The Day[9] Daily—as lead game designer, plans to use WebGL and HTML5 to create console-quality games for browsers. While little is known about the game, Artillery’s mission statement is “dragging core gaming kicking and screaming into the browser using the latest HTML5 and WebGL technology”.
If you prefer to get your news through social media outlets, like Facebook and Twitter, the Khronos Group can be found there too! We’ve got our main Twitter account and Facebook page covering OpenCL, OpenGL, WebGL and COLLADA. We’ve got a good selection of videos from our various shows on YouTube as well.