We often hear that developers would like a single location to find all the available resources for learning Vulkan and we wanted to create a list of the most up to date and valuable set of resources. Now, with many events cancelled or delayed in 2020, we will be exploring ways to take that educational content online to make sure developers don’t miss out on the valuable insight these event session’s provide. We will be expanding this list moving forward which you can find here.
Students of Patrick Cozzi, glTF Working Group Chair, in the GPU course at University of Pennsylvania will be live streamed Monday, December 10, at 6pm EST. The students have built final projects with everything from WebGL to Vulkan to CUDA to DXR - ranging from photon mappers to water sims to feature detection algorithms. Many of the projects use glTF for models.
Are you looking for a Khronos event in your area? Perhaps a relaxing and educational meetup is more your speed? The Khronos Group has you covered. Starting with full day events, registration is open for IWOCL in Oxford UK May 14, Embedded Vision Summit in Santa Clara on May 22 and Vulkanised! in Cambridge UK, also on May 22. If you are looking for meetups, there are plenty coming up covering OpenGL, OpenGL ES, AR, VR and OpenXR, WebVR, WebGL and glTF and in lots of great locations including Cambridge MA, Bishkek Kyrgyzstan, Sydney Australia, London UK, Somerville MA and Sunnyvale CA. Keep up-to-date with all the upcoming Khronos related events or subscribe with your calendar.
Get Hands-on with Mobile Graphics! “An Introduction to Mobile Graphics” are one day workshops offered by Imagination Technologies in North London. At Universities, graphics technologies are generally taught as part of game development or the computer science curriculum, and are based on standard console or PC graphics. Since mobile devices are becoming increasingly popular, it is important that developers also understand the specific constraints of mobile devices where power-efficient rendering is a must. Imagination is partnering with Darren McKie (games and graphics programme leader at the University of Hull) to organize a workshop designed to introduce real-time rendering using OpenGL ES on mobile devices to students who have little or no prior experience with 3D graphics programming.
Highlights at the inaugural event on 30th and 31st of October include the second meeting of the standards body, Khronos Group’s UK chapter, led by Samsung R&D Institute UK, Unity 3D workshop and an Education panel that will debate the question: “Specialists or all-rounders: What sort of school leavers do we need?”
Learning WebGL, a leading site for learning browser-based 3D programming, today announced that it has appointed Tony Parisi as Editor-in-Chief. Giles Thomas, site creator has been named Editor Emeritus, in recognition for his pioneering efforts developing an invaluable educational destination for WebGL.
Udacity and Autodesk are now offering a MOOC on the basics of interactive 3D graphics. A MOOC is a massive open (i.e. free) online course. The self-paced course is based on WebGL through the popular three.js library. 19,000 people have signed up so far.
Khronos Institute of Training & Education (KITE) is an initiative to increase communication and cooperation between INDUSTRY and EDUCATORS. KITE has three goals: Accelerate development of educational materials for Khronos APIs; Develop standardized testing methods for Khronos API proficiency; Make Khronos certification testing widely available in the industry. Please help spread the news of this afternoons BOF. We hope to see a lot of educators and Industry come together for this 2 hour session. Complete details are available on the Khronos SIGGRAPH page.
The Khronos Group has posted eleven podcasts from the Taiwan Tour. The podcasts cover the official KITE launch on February 16th, and the February 17th DevU. All podcasts are available in both English and Chinese. You can link directly to the podcast page here, or the Khronos feed here. Complete details of the DevU session can be found on the official DevU event page.
“Despite the last few years of dismal news on the employment front, software engineers with backgrounds in high performance computing are in high demand. This is mainly due to the fact that HPC systems require engineers trained in the intricacies of parallel programming—OpenCL, MPI, OpenMP, CUDA, and such. While these software frameworks are well known in the HPC realm, most computer science programs do not offer classes in them at the undergrad level. And there are only a handful of specialized HPC curriculums in the country, most of which are associated with DOE or NSF supercomputing centers.” The Khronos Group is hoping that their Khronos Institute of Training and Education (KITE) initiative will help to ease the void in this field.
GPUPowered.org has been created to serve as a live, grounds-up SDK for a hands-on workshop on Advanced Graphics (GFX2011) organised by IEEE. This is an experimental approach to learn OpenGL ES 2.0 via WebGL, along with online storage.
- Provides a framework that abstracts context creation, user events, Debug viewport, and display management
- An online editor with OpenGL ES 2.0 WebGL syntax highlighting.
StreamComputing, an independent trainer for using OpenCL on new processors, is available to give lectures at educational institutes. StreamComputing will visit your institute and give one or two hour lectures to students about how processors of the near future will look like, and work. From GPUs to new CPU-extensions, and from Hybrid CPU-GPUs to mobile processors, and how to program them using OpenCL.
The Khronos Group, Media Grid Immersive Education Initiative and recently added ElectricRain are sponsoring the ‘Champion the 3D Web using COLLADA’ contest. If you do 3D, and you can create a 3D model, avatar, world or simulation specifically geared toward virtual worlds, then head on over to the COLLADAContest. First prize is $5,000, a guest appearance at a future Immersive Education Initiative in-world (virtual) event, and a downloadable copy of Electric Rain’s Swift 3D. Complete rules can be found here. The contest will draw to close on July 15th and the winner will be announced at this years Siggraph 2009 in New Orleans—attendance is not required.