If you’re a GeForce gamer, you already have what you need to take advantage of what the Vulkan API can do. If you’re a developer, you will now have the choice of a new tool that will give you more control, and greater performance, on a broad range of devices.
Intel is among a select group of leading graphics platform suppliers with Vulkan 1.0 drivers certified by the Khronos Group Consortium. Intel Open Source Graphics Drivers continue to be among the most widely deployed driver stacks in the industry. They are integrated seamlessly into Linux PC client distributions, Google Chromebooks, and Valve’s SteamOS serving tens of millions of PC users. With today’s certifications, the Intel Open Source 3D Graphics Driver adds technology leadership to its impressive capabilities.
AMD has released the Catalyst 15.7 driver for Linux. Included in the change log AMD has listed Multi-Device support for OpenCL 2.0. Among the resolved issues is a fix for segmentation faults observed while launching some OpenGL games in RHEL7.1.
Last December AMD released preview drivers that contained much of new the functionality defined in OpenCL 1.2. The new APP SDK includes beta drivers that contain a complete, beta level implementation of the OpenCL 1.2 specification for 32 and 64-bit Windows and Linux.
Intel updated their Sandy Bridge drivers at IDF. Intel has refreshed its generic Sandy Bridge graphics driver to version 220.127.116.119 for 32-bit Windows Vista and 7 and version 18.104.22.168.2209 for 64-bit Windows Vista and 7. some of the fixes include are WebGL rendering problems in Firefox and Chrome, and various OpenGL enhancements. Details are available on the online Intel PDF.
Dr. Jon Peddie from Jon Peddie Research has tried to make sense of the recent WebGL security issues raised by various companies. He writes "If we can never expose any graphics drivers to the web - we can never have ANY GPU graphics in the browser - and that’s not going to happen." Jon Peddie was recently named one of the most influential industry analysts, who is frequently quoted in trade and business publications, and contributes articles to numerous publications as well as appearing on CNN and TechTV.
AMD has released the April update of the Catalyst Drivers for their graphics cards. Performance improvements include a new OpenCL runtime that will improve performance on APUs and also for PCIe transfers between a CPU and discrete GPU.
Symbio today announced it has partnered with drawElements to enable next generation high-end graphics in Android and Windows Phone 7 Series smartphones. Symbio will provide services built on top of the recently launched drawElements Quality Program (dEQP) that puts OpenGL ES 2.0 drivers to the test.
Imagination Technologies has announced that it has submitted POWERVR SGX drivers for OpenCL 1.0 Embedded Profile conformance with Khronos. OpenCL capability will be available to POWERVR SGX licensees with the latest release of production drivers.
Only a few days since AMD released Catalyst 10.10a, they have released Catalyst 10.10c Hotfix with beta support for OpenGL 4.1. NVIDIA also recently released drivers for OpenGL 4.1. See how each driver does on G-Truc's website.
AMD has added OpenGL ES 2.0 support in the 10.8 drivers which will allow hardware accelerated WebGL support. The Catalyst 10.8 product is based on a published Khronos Specification, and is expected to pass the Khronos Conformance Testing Process. Current conformance status can be found at www.khronos.org/conformance.
NVIDIA is proud to announce the immediate availability of OpenGL 4 drivers for Linux as well as OpenGL 4 WHQL-certified drivers for Windows. Additionally, support for eight new extensions is provided:
ARB_texture_compression_bptc – provides new texture compression formats for both fixed-point and high dynamic range floating-point texels.
EXT_shader_image_load_store - allows GLSL- and assembly-based shaders to load from, store to, and perform atomic read-modify-write operations to texture images.
EXT_vertex_attrib_64bit - provides OpenGL shading language support for vertex shader inputs with 64-bit floating-point components and OpenGL API support for specifying the value of those inputs.
NV_vertex_attrib_integer_64bit - provides support for specifying vertex attributes with 64-bit integer components, analogous to the 64-bit floating point support added in EXT_vertex_attrib_64bit.
NV_gpu_program5 - provides assembly programmability support for new hardware features provided by NVIDIA’s OpenGL 4.0-capable hardware in vertex, fragment, and geometry programs.
NV_tesssellation_program5 - provides assembly programmability support for tessellation control and evaluation programs.
NV_gpu_shader5 - provides a superset of the features provided in ARB_gpu_shader5 and GLSL 4.00. This includes support for a full set of 8-, 16-, 32-, and 64-bit scalar and vector integer data types, and more. Additionally, it allows patches (as used in tessellation) to be passed on to the geometry shader, used as input to transform feedback, and rasterized as a set of control points.
NV_shader_buffer_store – extends the bindless graphics capabilities of the NV_shader_buffer_load extension. This extension provides the ability to store to buffer object memory, and to perform atomic read-modify-write operations, using either GLSL- or assembly-based shaders.