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Khronos Groups posts GDC 2014 DevU session slides online

The Khronos Group has loaded some of the slide set from the GDC 2014 sessions online. Included in this uploaded are slides from OpenCL, OpenGL ES, OpenGL Efficiency, OpenGL, OpenVX, SYCL for OpenCL, Volumerics OpenCL RT Graphics and the Khronos Press Briefing. All presentations are also available via Slideshare.
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SPEC ACCEL V1.0 uses OpenCL and OpenACC

SPEC ACCEL tests performance with a suite of computationally intensive parallel applications running under the OpenCL and OpenACC APIs. SPEC ACCEL comprises 19 OpenCL application benchmarks.
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ARM Community tutorial: Introducing PyOpenCL

Anton Lokhmotov from ARM is starting his new blog series with a subseries on technology that he knows and has come to love best - OpenCL. To simplify the tutorial, Andreas Klöckner's PyOpenCL module is being used.
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Multicore Developer’s Conference presentation on SYCL C++ layer for OpenCL

At the Multicore Developer’s Conference on Thursday May 8th, the chair of the SYCL working group will be presenting the new SYCL C++ layer for OpenCL along with examples of how it can be used in real-world software for acceleration on heterogeneous multicore devices.
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WebGL Meetup: Writing Shaders and Effects for Three.js

The London UK WebGL Meetup is pleased to have Davide Della Casa, Guy John from LiveCodeLab. They will give a brief presentation/performance at the start of the workshop. Davide and Guy will do a 15 minutes audio-visual performance, followed by a technical review of the main solutions adopted around WebGL and Three.js.
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Compute shaders tutorial with OpenGL ES

ARM blog has a good tutorial on getting started with compute shaders. Compute shaders introduce GPU Compute from within the OpenGL® ES API; the same API and shading language which are used for graphics rendering. Now that compute shaders have been introduced to the API, developers do not have to learn another API in order to make use of GPU Compute.
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OpenTK 1.1.2 adds OpenGL ES documentation tooltips

The Open Toolkit is an advanced, high-performance C# OpenGL and OpenGL ES binding. The latest version improves startup performance by up to 20x, adds OpenGL ES documentation tooltips, and improves Linux and MacOS support. OpenTK is used in commercial and non-commercial applications and is available for desktop and mobile platforms.
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The New Intel SDK for OpenCL Applications 2014 is Here!

The latest version of Intel SDK for OpenCL Applications is now available to help developers to maximize platform performance with OpenCL and Intel Graphics. This new 2014 version provides a unified OpenCL development experience, new debugging capabilities, new remote development for Android, and preview support for SPIR 1.2 code generation and consumption. The SDK supports OpenCL on Intel's CPUs, Intel Graphics, and the Intel Xeon Phi.
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Whitepaper: OpenCL on FPGAs for GPU Programmers

Altera has published a new whitepaper written by Acceleware, which compares OpenCL programing on GPUs and Altera FPGAs. The paper provides a brief overview of the OpenCL programming model and then focuses on how OpenCL kernels are executed on Altera FPGAs compared to GPUs. The key differences in optimization techniques for targeting FPGAs is also presented.
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Khronos Group releases update to OpenVX 1.0 provisional specification

The Khronos Group has released an update to the OpenVX 1.0 provisional specification. The changes include a new object vx_array (a collection with random access by index), a major reorganization of the document structure and many bug fixes.
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