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OpenGL ES 3.0 Pipeline map

Following the release of the OpenGL 4.3 Pipeline Map, g-truc has released the OpenGL ES 3.0 Pipeline Map.
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28 hr WebGL Hackathon in NYC Tonight July 11

David Eisenberg, CEO of Floored.com, has announced a 28 hour WebGL Hackathon at the NYC offices of Two Sigma + Floored. Floored.com is a recent startup which specializes in the production and online display of 3D interior scans. Floored hopes to revolutionize the real estate photography market with 3D technology such as WebGL. The event will take place at the Two Sigma + Floored offices this Thursday & Friday (96 Spring St 8th Floor New York).
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Upcoming OpenCL training in Europe

StreamComputing has posted their upcoming OpenCL training schedule for Europe. The following three training sessions will be broken into sections: Optimising cache and memory in Java, C, C++ and .NET; The basics of kernel and host programming; OpenACC and ArrayFire for faster development; Optimisation-techniques for AMD, NVIDIA, Intel, ARM; and Integration and algorithm-design. London - 21 August; Prague - 25 September; Munich - 16 October.
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More ASTC in ARM Mali GPUs

Sean Ellis of ARM has posted a blog on how ASTC works. It's a fairly easy read and well worth a few minutes of your day. Give it a go. The ASTC evaluation codec is available at Mali Developer Center.
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International Symposium on Mixed and Augmented Reality 2013

ISMAR 2013, the premier international conference on research into the science, technology, applications, and uses of Mixed and Augmented Reality, invites you to join us from October 1-4th 2013 in Adelaide, SA, Australia. This year's conference showcases the diversity and quality of work in Mixed and Augmented Reality, with a top-quality collection of workshops, tutorials, panels, papers, posters, and late breaking results in both the Science and Technology and Art, Media and Humanities programs. July 21st is the Doctoral consortium submission deadline.
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Khronos Releases OpenCL 2.0

The Khronos™ Group today announced the ratification and public release of the OpenCL™ 2.0 provisional specification. OpenCL 2.0 is a significant evolution of the open, royalty-free standard that is designed to further simplify cross-platform, parallel programming while enabling a significantly richer range of algorithms and programming patterns to be easily accelerated. As the foundation for these increased capabilities, OpenCL 2.0 defines an enhanced execution model and a subset of the C11 and C++11 memory model, synchronization and atomic operations. The release of the specification in provisional form is to enable developers and implementers to provide feedback before specification finalization, which is expected within 6 months.
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Khronos Releases OpenGL 4.4 Specification

The Khronos™ Group today announced the immediate release of the OpenGL® 4.4 specification, bringing the very latest graphics functionality to the most advanced and widely adopted cross-platform 2D and 3D graphics API (application programming interface). OpenGL 4.4 unlocks capabilities of today’s leading-edge graphics hardware while maintaining full backwards compatibility, enabling applications to incrementally use new features while portably accessing state-of-the-art graphics processing units (GPUs) across diverse operating systems and platforms. Also, OpenGL 4.4 defines new functionality to streamline the porting of applications and titles from other platforms and APIs.
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IndieGoGo project for OpenCL 2.0 reference manual has been started

Vincent Hindriksen from Streamcomputing has started an IndieGoGo project for an OpenCL 2.0 reference manual.If you feel his project is worthy, pop over and donate!
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Mozilla prototype of WebGL 2.0 features

Mozilla has released a prototype of experimental WebGL 2.0 features in its nightly and Aurora builds. Find this and more WebGL goodness on Learning WebGL.
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Harlan targets complexity for GPGPU programming and compiles to OpenCL

HPC programmers who are tired of managing low-level details when using OpenCL or CUDA to write general purpose applications for GPUs (GPGPU) may be interested in Harlan, a new declarative programming language designed to mask the complexity and eliminate errors common in GPGPU application development. The idea with Harlan is to keep developers focused on the high-level HPC programming challenge at hand, instead of getting bogged down with the nitty gritty details of GPU development and optimization. Harlan's syntax is based on the language Scheme, and compiles to Khronos Group's OpenCL.
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