Today, the Khronos® Group, the open consortium responsible for graphics and compute interoperability standards including OpenXR, glTF and more, announces the Khronos Developers Forum, taking place at AWE USA in Santa Clara, CA, May 31 – June 2.
The Khronos Developers Forum is free and open to all AWE attendees. It will consist of a series of presentations, tutorials, and demos that will bring XR developers and business leaders up to speed on the latest capabilities and future developments for glTF and OpenXR. The forum will also host interactive discussions on the XR community’s challenges and needs concerning 3D asset creation, e-commerce, and the drive towards an open metaverse.
The Khronos Developers Forum will host activities on all three days of AWE. Sessions include:
- OpenXR tutorials, including both an introductory overview and an advanced Unity extension tutorial.
- Updates on new extensions and forthcoming glTF capabilities from the 3D Formats and 3D Commerce Working Groups.
- A Metaverse Standards Forum “birds of a feather” meetup exploring the standards landscape and the work underway to promote interoperability and combat fragmentation.
- And more.
To view the full schedule, register for the Khronos Developers Forum, and access an exclusive AWE registration discount code, please visit khronos.org/events/awe-2023.
The Khronos Group is once again sponsoring the The International Workshop on OpenCL (IWOCL). An annual meeting of OpenCL application developers, researchers and suppliers coming together to share OpenCL best practice and to promote the evolution and advancement of the OpenCL standard. Distributed & Heterogeneous Programming for C/C++ (DHPCC++) will take place on the workshop track of the IWOCL with #IWOCL2018 being held in Oxford, UK, on May 14-16, 2018. Learn more about IWOCL 2018 and Register today.
Don’t miss this year’s OpenVX Workshop at Embedded Vision Summit on May 24th, 2018. Khronos will present a day-long hands-on workshop all about OpenVX cross-platform neural network acceleration API for embedded vision applications. We’ve developed a new curriculum so even if you attended in past years, this is a do-not-miss, jam-packed tutorial with new information on computer vision algorithms for feature tracking and neural networks mapped to the graph API. We’ll be doing a hands-on practice session that gives participants a chance to solve real computer vision problems using OpenVX with the folks who created the API. We’ll also be talking about the OpenVX roadmap and what’s to come.
Join the folks that formed the standard for a day packed with sessions on how to get the most out of Vulkan. Learn the latest developments in the Vulkan API and hear from other graphics developers about their experiences. Learn about new features in Vulkan 1.1, including subgroup functionality, the shader toolchain for HLSL in Vulkan, memory management, and more. The day will include breakout sessions to facilitate discussions on specific use cases, and lessons learnt by developers porting to Vulkan. Speakers confirmed from AMD, Google, LunarG, NVIDIA, Qualcomm and Samsung, with more to come! There will be plenty of opportunities to provide your feedback, and a Q&A panel comprised of the speakers of the day – so bring your toughest questions! Registration is now open.