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Khronos invites you to the COLLADA BoF at SIGGRAPH

Thanks to the flexibility of COLLADA being an XML based language, the COLLADA Working Group continues to grow with new members from many diverse disciplines that employ 3D technologies. Many of our members turn to Khronos standards such as COLLADA, OpenGL ES and WebGL to support 3D content that can take advantage of web protocols and the forthcoming HTML5 suite of standards. The synergy between the industry's 3D applications and Khronos standards motivates best-in-class COLLADA coherent products; products that soon will have the potential to operate within native 3D enabled browsers. This summer at Siggraph, we welcome you to join us at the COLLADA Birds of a Feather session on Tuesday, July 27 from 1:00 pm - 3:00 pm in the Los Angeles Convention Center, Room 402A, to hear from some of these members on how they employ COLLADA. You'll also learn more about our current working group efforts and our plans for the future. We hope you will join us!
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SIGGRAPH COLLADA BOF slides now available online

All of the presentation slides from the COLLADA BOF are available online. Including the introduction by Rita Turkowski you can view Extensions Mechanism by Remi Arnaud, Molly3D, Rightwares and Kanzi Presentations, COLLADA Web Viewer from Brandon Pearse and Ryan Lepinski of Oregon State and Uli Klumpp's presentation on Publishing 3D Characters using Poser Pro and Photoshop CS5.
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Bryce 7 released with new COLLADA import and export options

Bryce 7 can now import 3D models made in Google SketchUp or Electronic Arts' free Spore Creature Creator. This utilizes new import and export options for both the COLLADA and FBX file formats, according to this post.
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TNGViewer enhances UI improves COLLADA file format support

Immaginaria Ltd. is proud to announce a major update to TNGViewer, featuring a new 'Anim' menu containing all animation takes available in a scene, and multiple sorting options for Top Scenes -- as well as automatic thumbnail and scene cache refresh. Furthermore, this release adds many new import options in the Preferences dialog, Unicode support for path and object names, much improved support for COLLADA files, new support for Google Earth files (.kml,.kmz), new support for Autodesk FBX 7 files (SDK 2011.3), new support for Blender files (.blend) via the latest Open Asset Import Library, plus several important rendering and import fixes throughout the application. Finally, the fallback Direct3D 9 renderer now has feature parity with the OpenGL renderer.
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Collada 3d Viewer 1.2.0 released

The new 1.2.0 version of COLLADA 3D Viewer is available through Nokia Ovi Store. The major changes in this version include: much improved Collada loading performance and compatibility and startup screen now has links to test model bank, user guide and feedback form.
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Mini Tutorial: Import and Export 3D COLLADA files with C#/.NET

A short tutorial detailing how to Import and Export COLLADA files with C#/.NET.
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A new tutorial on COLLADA loading for DirectX

This is a complete tutorial for loading static, skinned and morphing meshes from COLLADA and rendering them correctly in DirectX. Full source code with example .dae files and documentation.
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Export to COLLADA from ZBrush 4

ZBrush 4 allows COLLADA DEA format export for mesh in Second Life. ZBrush is a digital sculpting and painting program
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COLLADA 1.4 Schema reference card available for download

The COLLADA work group is pleased to announce the official COLLADA 1.4 Schema reference card. Described as a labour of love, this reference card is a must have for any COLLADA developer. Download the reference card now.
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Create Once, Experience Everywhere” 3D/VR Format Unveiled for Immersive Education

The Immersive Education Initiative unveiled iED 3D/VR™, the open and royalty-free cross-platform 3D/VR mesh file format that enables 3D and virtual reality (3D/VR) content to be created once and experienced across a range of virtual worlds, games, simulators and mixed/augmented reality applications. The culmination of over 2 years of work conducted through the Open File Formats Technology Working Group (OFF.TWG), iED 3D/VR is aligned with the COLLADA™ standard and supported by official iED virtual world platforms realXtend, Open Wonderland, Open Simulator ("OpenSim") and Open Cobalt in addition to the candidate iED platform Sirikata.
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