Submit a News Story

Collada tagged stories

C3DL core updated to use WebGL

C3DL website has an announcement stating they have released v2.0 of C3DL. The version 2.0 core has been updated to use WebGL. The demo's, tutorials and documentation have been updated also. From the website, "The Canvas 3D JS Libary (C3DL) is a JavaScript library that will make it easier to write 3D applications using WebGL." This version sees ports of all c3dl features including COLLADA model loading, Picking, Lighting System, Camera system, Particle system and Effects System.
Read More

Khronos Group prepares for GDC 2010

The Khronos Group is preparing for the Game Developers Conference 2010. On the Official Khronos GDC Event page, a few of the sessions and speakers have been listed, as well as information regarding the Khronos Group's booth. Session this year will cover OpenCL, OpenGL, OpenGL ES, WebGL and COLLADA. This year there will be two additional sessions, "The Best of Both Worlds: Using UIKit with OpenGL" by Noel Llopis from Snappy Touch, and "An Overview to Creating Games with Palm's Plug-in Development Kit" by Jeff Bush, Director webOS, Graphics & Gaming at Palm.
Read More

COLLADA at GDC 2010

COLLADA will be sponsoring a session at GDC on Friday March 12th 2010. Attend the COLLADA session to discover how COLLADA assets and tool chains fit naturally with WebGL’s acceleration of 3D on the web - and how the combination of COLLADA and WebGL provide a compelling 3D pipeline for 3D Web content creation and deployment. Also learn about the new COLLADA 1.4 Conformance Test Suite for Khronos Adopters.
Read More

Autodesk Softimage 2011 3D rendering software support COLLADA import export

Autodesk® Softimage® 2011 introduces innovative new rendering and animation tools that help artists create more complex, high quality characters and effects in less time. Included in the new features is Crosswalk 5.0, which will allow you to transfer Softimage content in and out of Autodesk 3ds Max® and Autodesk Maya® software pipelines using the latest dotXSI, COLLADA, and FBX standards.
Read More

Khronos Group Delivers COLLADA Adopters Package & Conformance Tests

The Khronos Group announced that the COLLADA™ 1.4 Adopters Package is complete and under final review prior to public release--anticipated for April, 2010. The Adopters Package contains both conformance testing software and documentation intended to drive rapid evaluation, deployment and acceptance of the COLLADA specification in 3D content creation, and asset management software. Three new levels of COLLADA compliance are offered in the Adopters Package, which is available to any interested company by executing the Khronos COLLADA 1.4 Adopters Agreement. You can learn more about COLLADA at the Game Developer Conference Friday, March 12 from1:30pm to 2:30pm. The official press release is available here, and an official feedback thread has been started on the COLLADA.org forums.
Read More

GDC session slides now online-Mobile, OpenCL, COLLADA, OpenGL

All of the session slides from the 2010 GDC Khronos Group sessions are available online in PDF format. Slides sets available include:


Read More

Khronos Group posts Japanese and Chinese translations of press releases for COLLADA and OpenGL 4

The Khronos Group has posted Japanese and Chinese translations of the two recent major press announcements: "Khronos Unleashes Cutting-Edge, Cross-Platform Graphics Acceleration with OpenGL 4.0" and "Khronos Group Delivers COLLADA Adopters Package & Conformance Tests". You can find them both on the Khronos.org Press Release page.
Read More

DAZ 3D features include COLLADA import and export

COLLADA import/export in DAZ 3D offers a step towards full interoperability between Carrara and DAZ Studio. Now you can export figures, conforming clothing, morphs and scenes from DAZ Studio into Carrara. A key new ingredient to this cross-functionality is support for "sparse morph" data. This allows you to transfer large amounts of morph data within smaller files for greater speed. DAZ 3D pioneered this technology for the COLLADA file format and DAZ Studio is the first application to use this new technique. Dynamic clothing can also now be exported as part of a COLLADA file using the new "Freeze Simulation" feature. Available as part of the Dynamic Clothing plugin, Freeze Simulation is used to convert dynamic clothing simulations into static morph data. The same data can then be imported into your Carrara scenes.
Read More

Call for Participation - Game Development Tools

We invite you to submit a proposal for an innovative article to be included in a forthcoming book, Game Development Tools, which will be edited by Marwan Y. Ansari and published by A. K. Peters. We expect to publish the volume in time for GDC 2011. We are open to any tools articles that you feel would make a valuable contribution to this book. Some topics that would be of interest include:

  • Content Pipeline tools (creation, streamlining, management)
  • Graphics/Rendering tools
  • Profiling tools
  • COLLADA import/export/inspection
  • Sound tools
  • In-Game debugging tools
  • Memory management & analysis
  • Console tools (single and cross platform)

This list is not meant to be exclusive and other topics are welcome.


Read More

TurboCAD Pro 17 upgrade offers improved COLLADA export

IMS Design released TurboCAD Pro 17 offering improved speed. Significant improvements in interoperability with Google™ SketchUp™ workflow have been introduced via an improved COLLADA (.DAE) export feature which includes instances so that blocks and architectural objects will be read by SketchUp as components.
Read More

Page 5 of 14 pages ‹ First  < 3 4 5 6 7 >  Last ›

safety