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COLLADA Work Group invites you to attend the COLLADA/glTF BOF at SIGGRAPH 2013

The COLLADA Work Group invites you to attend the COLLADA/glTF BOF at SIGGRAPH 2013. The meeting will be on Wednesday July 24th at 2PM in the California Ballroom A&B at the Hilton Anaheim. There is a great line up for speakers, news and presentations.

  • glTF updates and roadmap
    Fabrice Robinet - COLLADA Working Group Chair
  • OpenCOLLADA upgrade
    Uli Klumpp - Smith Micro
  • COLLADA and AutomationML
    Fabrice Robinet - COLLADA Working Group Chair
  • Integrating glTF and Three.js
    Tony Parisi - SkyBox Networks
  • glTF in Cesium
    Patrick Cozzi - Analytical Graphics Inc. and University of Pennsylvania
  • Rest 3D
    Remi Arnaud - AMD

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Vanda Engine 1.0.0 Beta is now available for download

The Vanda Engine allows you to import COLLADA scenes made in 3ds Max and Maya. The Vanda Engine also allows you to import the PhysX static and dynamic rigid bodies made in 3ds Max and Maya. Designers can export whole scenes including animations, cameras, textures, meshes, etc and import it to Vanda to enjoy their interactive scene.
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WebGL craze at SIGGRAPH 2013

Dr Rémi Arnaud from AMD offers a great review the WebGL community and a round up of just how fast WebGL is catching on, from SIGGRAPH 2013. "The SIGGRAPH 2013 WebGL BOF definitely had the kind of energy and vibrant community that I took for granted when at Silicon Graphics, but have since learned is rare. WebGL is an enabler;" writes Remi.
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Autodesk Releases Maya LT with COLLADA export capabilities

Autodesk has introduced Maya LT, an affordably priced but powerful 3D animation tool for indie game developers. Through support for FBX export, Maya LT can be used for game engines like Unity Engine and Unreal Engine and content creation for Second Life. The FBX converter can export from Maya LT into Collada DAE format.
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ARES Security Improves Modeling Capability with COLLADA

ARES Security Corporation has announced AVERT 7, which improves the software's modeling capability with the use of the COLLADA model format. This format greatly enhances the re-usability of existing models in both open source and propriety data sources as well as use 2D & 3D geometry from existing data stores such as computer-aided design (CAD) and geographic information systems (GIS). AVERT visually depicts, analyzes and optimizes physical security.
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Build 3D applications with the WebGL-based MontageJS 3D component

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MontageJS has introduced a new WebGL-based component for the MontageJS framework. The 3D view component for MontageJS offers an abstraction layer for WebGL and aims to make the individual elements of a 3D scene just as easy to manipulate as conventional HTML elements in the page DOM. If your browser has WebGL enabled, you can try out a demo here. The MontageJS 3D view component is designed to load and display glTF content. The COLLADA working group provides Mac and Windows open source converters to translate COLLADA files into glTF.
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Khronos Group announces schedules for COLLADA, glTF and WebCL meetups

The schedules for the COLLADA, glTF and WebCL meetups are now online. COLLADA has a great line up of speakers including the COLLADA work group chair Fabrice Robinet, Tony Parisi from Vizi and co-creator of the COLLADA technology, Remi Arnaud.
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Cesium now has full support for glTF models

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Cesium has introduced full support for glTF models. A demo with example aircraft, ground vehicle, and character models is available. There is also a tutorial on how to use the Cesium API for glTF, and a tool to convert COLLADA to glTF (based on COLLADA2GLTF).
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