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WebCL extension for Firefox 18

The Nokia WebCL prototype is now available for Firefox 18.
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WebGL enables incredible new demo on the web with no plug-in

Anthony Liot works for ACTISKU, creator of 3D real-time marketing solutions. He works with the 3D engine Unigine. Passionate in his search for a way to bring great 3D graphics with no plug-in to the Web, Anthony worked with Mozilla to make this happen.
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Mozilla making the Web a gaming platform with Unreal 3 engine in a browser

Mozilla is investing in Firefox OS which explains why the company has been working on WebGL, in order to bring 3D graphics to the browser, Emscripten, a tool for compiling C++ applications into JavaScript, and asm.js, a high performance subset of JavaScript. Mozilla also announced at GDC that it has been working with Epic Games to port the Unreal 3 engine to the Web.
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Pics.io to bring Lightroom-like software to browsers with WebGL

Using WebGL, Pics.io is planning on launching a browser-based service to let people more easily tap into raw photography with their browsers. Pics.io startup founded by a Ukrainian trio thinks it's time for the Web browser to take on a computing task that so far has resisted the shift toward cloud computing: raw photo editing.
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Khronos Releases WebCL 1.0 Specification


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Khronos Releases WebCL 1.0 Specification

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The Khronos Group today announced the ratification and public release of the WebCL 1.0 specification. Developed in close cooperation with the Web community, WebCL extends the capabilities of HTML5 browsers by enabling developers to offload computationally intensive processing to available computational resources such as multicore CPUs and GPUs. WebCL defines JavaScript bindings to OpenCL APIs that enable Web applications to compile OpenCL C kernels and manage their parallel execution. Like WebGL, WebCL is expected to enable a rich ecosystem of JavaScript middleware that provides access to accelerated functionality to a wide diversity of Web developers. Please join us March 20th for our WebCL DevU at GDC.
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