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Build 3D applications with the WebGL-based MontageJS 3D component

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MontageJS has introduced a new WebGL-based component for the MontageJS framework. The 3D view component for MontageJS offers an abstraction layer for WebGL and aims to make the individual elements of a 3D scene just as easy to manipulate as conventional HTML elements in the page DOM. If your browser has WebGL enabled, you can try out a demo here. The MontageJS 3D view component is designed to load and display glTF content. The COLLADA working group provides Mac and Windows open source converters to translate COLLADA files into glTF.
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SketchUp 2014 with a refreshed 3D Warehouse and new WebGL browser

SketchUp 2014 has been released along with a new version of SketchUp and a completely revamped 3D Warehouse. There are quite a few enhancements to the main SketchUp product, including tweaks to the core SketchUp modeler and an updated API. For the 3D Warehouse, one of the best new features is a way to easily embed visuals of your 3D models via their new WebGL Viewer. As an example, the following embedded model should be fully 3D for most of you.
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Flash Is Dead … Long Live WebGL

Recent research shows that WebGL is now supported on more devices than Flash. It’s the bigger platform. In fact, WebGL powered HTML5 is now the largest platform on the planet for interactive browser graphics. Now that WebGL is available on IE and Safari as well, we should see WebGL become even bigger. Long live WebGL!
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Khronos Toronto Chapter: WebGL on iOS8, why this is HUGE news for web and mobile design

The Khronos Toronto Chapter will be holding their next meetup on Thursday July 10 on Yonge street in Toronto at the Uken Games Office. From the meetup page "Those who've tried out the iOS8 update were met with something truly remarkable: WebGL is enabled by default in Mobile Safari. With Apple finally on board, we now have support from ALL major desktop and mobile browsers." Spacing is limited, so if you are interested in attending, please signup soon!
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Cesium WebGL engine 1.0 released

Cesium is an open-source JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin. It uses WebGL for hardware-accelerated graphics and glTF for 3D models. Version 1.0 includes support for worldwide high-resolution terrain; global imagery from standards such as WMS and Bing Maps; vector data from GeoJSON and TopoJSON; and a large geometry library.
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WebGL now runs on Apple iOS 8

WebGL is getting closer to running on all browsers, with Apple adding WebGL to the recently released iOS 8. A complete list of WebGL compatible browsers is available here.
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WebGL library CopperLicht 1.8 released

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The free WebGL library CopperLicht has just been released in version 1.8. New features are animation blending, directional lights, iOS 8 support, touch aware browser support, compatibility with the just released CopperCube 5 editor, and much more. CopperLicht can be downloaded for free from its website, which also includes some demos of it in action.
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Wikipedia visualized as an interactive galaxy powered by WebGL

This Wikipedia visualization was created by French computer science student Owen Cornec. Each “star” in WikiGalaxy is a single article on Wikipedia. Highly related articles are placed close to each other in space with connections between them. While this is a Chrome experiment running WebGL and HTML5, WikiGalaxy should work in most modern browsers.
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Physically Based Rendering comes to WebGL

PlayCanvas announces Physically Based Rendering is now available via WebGL. Over the past 3 years since PlayCanvas started, WebGL adoption has skyrocketed. WebGL now supported in every major browser, both on mobile and the desktop. Current statistics show that 82.7% of web users have the ability to run WebGL content, and this number continues to rise. The PlayCanvas ‘Star-Lord Demo’ shows that WebGL is perfectly capable of implementing PBR and other high-end graphical features.
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Firefox version 35 released with small update for WebGL

Mozilla has released the latest version of its browser, Firefox version 35.0 which adds support for the EXT_blend_minmax WebGL extension. As well as many other changes of course.
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