The “OpenVX Programming Guidebook” presents definitive information on OpenVX 1.2 and 1.3, the Neural Network, and other extensions as well as the OpenVX Safety Critical standard. This book will give a high-level overview of the OpenVX standard, its design principles, and overall structure. It covers computer vision functions and the graph API, providing examples of usage for the majority of the functions. It is intended both for the first-time user of OpenVX and as a reference for experienced OpenVX developers. The book is currently available from Amazon and Elsevier.
Amazon has started shipping the 1st Edition of “Vulkan Programming Guide: The Official Guide to Learning Vulkan.” The guide is written by Graham Sellers, API lead on the Vulkan specification and John Kessenich, language lead on the Vulkan specification and Senior Compiler Architect at LunarG. The next generation of the OpenGL specification, Vulkan, has been redesigned from the ground up, giving applications direct control over GPU acceleration for unprecedented performance and predictability. Vulkan™ Programming Guide is the essential, authoritative reference to this new standard for experienced graphics programmers in all Vulkan environments.
Amazon is now accepting pre-orders on the new Vulkan Programming Guide: The Official Guide to Learning Vulkan. The Vulkan Programming Guide is the essential, authoritative reference to this new standard, for graphics programmers at all levels of experience, in any Vulkan environment, on any platform. The book is written by John Kessenich and Graham Sellers, both Khronos Group members.
In the OpenGL ES 3.0 Programming Guide, Second Edition, the authors cover the entire API and Shading Language. They carefully introduce OpenGL ES 3.0 features such as shadow mapping, instancing, multiple render targets, uniform buffer objects, texture compression, program binaries, and transform feedback.
OpenGL Insights includes a detailed OpenGL 4.2 and OpenGL ES 2.0 pipeline map as a two-sided 14x18 inch detachable color poster. The map cross-references the OpenGL 4.2 and ES 2.0 specs. The ES pipeline is relevant to both ES and WebGL developers. You may also download a high resolution PDF version directly from the OpenGL Insights website.
This book contains the most important and essential information required for designing correct and efficient OpenCL programs. Some details have been omitted but can be found in the provided references. The authors assume that readers are familiar with basic concepts of parallel computation, have some programming experience with C or C++ and have a fundamental understanding of computer architecture. In the book, all terms, definitions and function signatures have been copied from official API documents available on the page of the OpenCL standards creators.
Everything you need to know about developing hardware-accelerated 3D graphics with WebGL! As the newest technology for creating 3D graphics on the web, in both games, applications, and on regular websites, WebGL gives web developers the capability to produce eye-popping graphics. This book teaches you how to use WebGL to create stunning cross-platform apps. The book features several detailed examples that show you how to develop 3D graphics with WebGL, including explanations of code snippets that help you understand the why behind the how.
WebGL: Up and Running is a new book by Tony Parisi. This book will help you get off and running with a quick introduction to WebGL. From the O’Reilly website “Tony Parisi is an entrepreneur and career CTO/architect. He has developed international standards and protocols, created noteworthy software products, and started and sold technology companies. Tony’s passion for innovating is exceeded only by his desire to bring coolness and fun to the broadest possible audience.” The Khronos group has had the privilege of working with Tony in the past. Tony Parisi is also the founder of the WebGL Meetups in and around the San Francisco area.
Open GPU invites original and innovative performance-oriented contributions from all areas of High Performance Computing (HPC) targeting hybrid GPU / CPU architectures, including hardware architectures, software tools or data structures. Topics can include, Compilation tools for GPU, New GPU oriented algorithm approaches, Parallel and distributed architectures, Modeling, OpenCL and CUDA performance analysis experiences, Hybrid architecture benchmarks, HPC languages, and more. Details are in an online PDF.
What would a bookcase look like if it was designed to hold digital books? Googles bookcase experiment lets you browse over 10,000 titles using WebGL and the Google Books API. View this WebGL experiment and many more.
FixStars today published the FREE version of “The OpenCL Programming Book” on their website. The book is based on The Impress Japan Corporation publication “The OpenCL Programming Book (OpenCL Nyumon) ” by Fixstars Corporation. You may also purchase a downloadable PDF version.
Patrick Cozzi and Christophe Riccio invite you to contribute to OpenGL Insights, a book containing original articles on OpenGL, OpenGL ES, and WebGL techniques by the OpenGL community and for the OpenGL community: from game programmers to web developers to researchers. OpenGL Insights will be published by A K Peters Ltd. / CRC Press in time for SIGGRAPH 2012. Given the wide array of OpenGL platforms, from Mac desktops to Android phones to web browsers, we invite you to submit article proposals on all aspects of OpenGL development, including performance tuning, recent GL features/extensions, application architecture, vendor-specific techniques, WebGL, and interoperability with other APIs. We are interested in proposals based on your unique real-world experience using OpenGL.