Benchmarks tagged news

Futuremark is launching PCMark 10, their seventh major update to the PCMark series of benchmarks first launched in 2002. PCMark 10 builds upon the PCMark 8 platform, adds a few workloads and streamlines the rest in order to present a vendor-neutral, complete, and easy-to-use benchmark for home and office environments. Anandtech has a nice review showing a little bit of OpenGL and OpenCL usage.

Phoronix has published benchmarks of 13 Kepler/Maxwell/Pascal NVIDIA GeForce graphics cards when testing Blender 2.78's OpenCL renderer. Unfortunately, no AMD OpenCL benchmarks for Blender yet -- the current open-source stack doesn't work until ROCm OpenCL support comes into play and the AMDGPU-PRO stack wasn't working for Blender OpenCL but was falling back to CPU rendering. Read the complete article.

Basemark, the developer of industry-standard benchmarks for performance and power consumption analysis, today launches Basemark Web 3.0 browser benchmarking tool. With the new tool, Basemark extends support from mobile devices and VR to all connected devices that run a modern web browser, such as laptops and desktop PCs.

Futuremark has released a new upgraded version of the benchmarking tool named Slingshot Extreme. The new version of the program comes packing hardware accelerated OpenGL ES 3.1 API and Metal API for Android and Apple respectively. This is a major upgradation over the last version as well as the 2013 build named Ice Storm which came with 720p tests and used OpenGL ES 2.0 as well as the last release that tested 1920x1080p and used OpenGL ES 3.0.

Kishonti allows customers to try out the latest GFXBench version while it’s still in development, which opens the company to continuous feedback. One of the most popular requests has been to see GFXBench take on the Vulkan API. With GFXBench 5.0, the developers introduced a new demo called Aztec Ruins that harnesses the power of Vulkan.

Khronos Group member Basemark announced that it has joined the Immersive Technology Alliance (ITA). ITA is a leading consortium focused on catalyzing the development and commercialization of virtual reality, augmented reality, stereoscopic 3D, and other immersive technologies. Basemark develops system performance and power consumption analysis tools that are used by leading semiconductor and OEM companies around the world.

After having gone through a management buyout just three months ago, the newly formed Basemark has introduced a suite of mobile benchmarks for iOS, OpenGL ES 3.1, and Metal. That’s impressive in of and by itself, but even more so because now for the first time a comparative test suite can be run across OSs with the same workloads and profile.

Rightware, leading provider of user interface solutions, has on May 1st divested its benchmarking business to Basemark Ltd. Basemark has created an independent and focused testing software powerhouse that is able to serve its numerous corporate customers better than being a part of Rightware. Basemark's patented software technology consists of various SoC, GPU and device testing tools that have become industry standard, such as Basemark ES, Basemark OS and Basemark X. Basemark ES 3.1 is the 4th generation of the popular OpenGL ES benchmark for graphics performance comparisons of OpenGL ES 3.1 enabled devices. Rightware will continue to focus extending its world leading position in automotive HMI solutions.

Rightware launched Basemark ES 3.0, a new benchmarking software that enables professional and objective performance comparisons of mobile devices that feature the new OpenGL ES 3.0 graphics API. This API can be found in the latest popular Android and iOS smartphones and tablets and it enables unprecedented graphical fidelity in graphically rich apps such as games and navigation.