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Benchmarks tagged stories

Early Snapdragon 835 benchmark shows impressive boost in OpenGL ES performance

• Tags: benchmarks OpenGL ES

In the high-level test, the Adreno 540 GPU scored 41.4 fps (Offscreen) in Manhattan 3.1 OpenGL ES 3.1, 61.8 fps (Offscreen) in Manhattan OpenGL ES 3.0, and 114.9 fps (Offscreen) in T-Tex OpenGL ES 2.0. The scores suggest the new Adreno 540 GPU is around 30% more powerful than the Adreno 530 GPU inside the Qualcomm Snapdragon 821.
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NVIDIA GTX 680 To GTX 1080 Blender OpenCL Benchmarks

• Tags: GPU benchmarks OpenCL phoronix

Phoronix has published benchmarks of 13 Kepler/Maxwell/Pascal NVIDIA GeForce graphics cards when testing Blender 2.78's OpenCL renderer. Unfortunately, no AMD OpenCL benchmarks for Blender yet -- the current open-source stack doesn't work until ROCm OpenCL support comes into play and the AMDGPU-PRO stack wasn't working for Blender OpenCL but was falling back to CPU rendering. Read the complete article.
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Intel Skylake OpenGL vs. Vulkan Numbers With The Latest ANV Mesa Changes

• Tags: benchmarks Vulkan OpenGL phoronix

Fresh OpenGL vs Vulkan graphics API performance numbers on the Intel side with their Mesa "ANV" driver.
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Phoronix runs fresh OpenCL benchmarks on NVIDIA (370.28) and AMDGPU-PRO (16.30.3)

• Tags: benchmarks OpenCL phoronix

Fresh OpenCL compute benchmarks of 11 different GPUs when using the latest NVIDIA (370.28) and AMDGPU-PRO (16.30.3) Linux drivers on Ubuntu 16.04 LTS. The open-source (Clover-based stack) wasn't used for any open-source AMD OpenCL testing due to its less than stellar state.
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NVIDIA GeForce GTX 1050 OpenGL/Vulkan/OpenCL Linux Performance

• Tags: benchmarks Vulkan OpenGL OpenCL phoronix

Phoronix benchmarking offers an initial look at the OpenGL / OpenCL / Vulkan Linux performance plus some thermal numbers for the GTX 1050 Mini. A follow-up article will include power consumption / performance-per-Watt metrics of the GTX 1050 / GTX 950 / GTX 750 / GTX 650 for a fun comparison of Pascal, Maxwell, and Kepler of these low/mid-range cards.
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Basemark Web 3.0 Launches

• Tags: Browser benchmarks WebGL

Basemark, the developer of industry-standard benchmarks for performance and power consumption analysis, today launches Basemark Web 3.0 browser benchmarking tool. With the new tool, Basemark extends support from mobile devices and VR to all connected devices that run a modern web browser, such as laptops and desktop PCs.
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Slingshot Extreme Benchmark for iOS and Android Released by Futuremark

• Tags: benchmarks OpenGL ES

Futuremark has released a new upgraded version of the benchmarking tool named Slingshot Extreme. The new version of the program comes packing hardware accelerated OpenGL ES 3.1 API and Metal API for Android and Apple respectively. This is a major upgradation over the last version as well as the 2013 build named Ice Storm which came with 720p tests and used OpenGL ES 2.0 as well as the last release that tested 1920x1080p and used OpenGL ES 3.0.
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Kishonti Adds Vulkan To GFXBench 5.0, Implements VR Benchmarks

• Tags: benchmarks Vulkan

Kishonti allows customers to try out the latest GFXBench version while it’s still in development, which opens the company to continuous feedback. One of the most popular requests has been to see GFXBench take on the Vulkan API. With GFXBench 5.0, the developers introduced a new demo called Aztec Ruins that harnesses the power of Vulkan.
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Basemark Joins The Immersive Technology Alliance

• Tags: 3D benchmarks

Khronos Group member Basemark announced that it has joined the Immersive Technology Alliance (ITA). ITA is a leading consortium focused on catalyzing the development and commercialization of virtual reality, augmented reality, stereoscopic 3D, and other immersive technologies. Basemark develops system performance and power consumption analysis tools that are used by leading semiconductor and OEM companies around the world.
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Basemark allows OpenGL ES 3.1 and Metal benchmarks side by side

• Tags: Mobile android benchmarks OpenGL OpenGL ES iDevice metal

After having gone through a management buyout just three months ago, the newly formed Basemark has introduced a suite of mobile benchmarks for iOS, OpenGL ES 3.1, and Metal. That’s impressive in of and by itself, but even more so because now for the first time a comparative test suite can be run across OSs with the same workloads and profile.
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