Basemark has launched Basemark GPU, a new graphics performance evaluation tool for systems with Vulkan 1.0, OpenGL 4.5 or OpenGL ES 3.1 graphics APIs. This tool enables the industry to objectively and reliably quantify and compare graphics performance of next-generation mobile, automotive and desktop processors.
Yesterday Valve released Vulkan support for Dota 2 on macOS. Indeed, this first major game relying upon MoltenVK for mapping Vulkan over the Apple Metal drivers is delivering performance gains. Phoronix has started to post some benchmarks.
While current generation Linux games with current Linux GPU drivers using the Vulkan API rather than OpenGL may not be significantly faster with higher-end hardware right, the impact of this newer Khronos graphics API tends to be more profound on lower-end hardware, especially when it comes to lightening the load on the CPU. Following recent Pentium vs. Ryzen 3 Linux gaming tests, Phoronix carried out some fresh benchmarks looking at OpenGL vs. Vulkan on the Ryzen 3 1200 quad-core CPU with NVIDIA and Radeon graphics.
Futuremark is launching PCMark 10, their seventh major update to the PCMark series of benchmarks first launched in 2002. PCMark 10 builds upon the PCMark 8 platform, adds a few workloads and streamlines the rest in order to present a vendor-neutral, complete, and easy-to-use benchmark for home and office environments. Anandtech has a nice review showing a little bit of OpenGL and OpenCL usage.
Khronos Group member Futuremark has added Vulkan support to their 3DMark API Overhead feature test. You can now compare the API performance of Vulkan, DirectX 12, and DirectX 11 with one easy-to-use test.
In the high-level test, the Adreno 540 GPU scored 41.4 fps (Offscreen) in Manhattan 3.1 OpenGL ES 3.1, 61.8 fps (Offscreen) in Manhattan OpenGL ES 3.0, and 114.9 fps (Offscreen) in T-Tex OpenGL ES 2.0. The scores suggest the new Adreno 540 GPU is around 30% more powerful than the Adreno 530 GPU inside the Qualcomm Snapdragon 821.
Phoronix has published benchmarks of 13 Kepler/Maxwell/Pascal NVIDIA GeForce graphics cards when testing Blender 2.78’s OpenCL renderer. Unfortunately, no AMD OpenCL benchmarks for Blender yet—the current open-source stack doesn’t work until ROCm OpenCL support comes into play and the AMDGPU-PRO stack wasn’t working for Blender OpenCL but was falling back to CPU rendering. Read the complete article.
Fresh OpenCL compute benchmarks of 11 different GPUs when using the latest NVIDIA (370.28) and AMDGPU-PRO (16.30.3) Linux drivers on Ubuntu 16.04 LTS. The open-source (Clover-based stack) wasn’t used for any open-source AMD OpenCL testing due to its less than stellar state.
Phoronix benchmarking offers an initial look at the OpenGL / OpenCL / Vulkan Linux performance plus some thermal numbers for the GTX 1050 Mini. A follow-up article will include power consumption / performance-per-Watt metrics of the GTX 1050 / GTX 950 / GTX 750 / GTX 650 for a fun comparison of Pascal, Maxwell, and Kepler of these low/mid-range cards.
Basemark, the developer of industry-standard benchmarks for performance and power consumption analysis, today launches Basemark Web 3.0 browser benchmarking tool. With the new tool, Basemark extends support from mobile devices and VR to all connected devices that run a modern web browser, such as laptops and desktop PCs.
Futuremark has released a new upgraded version of the benchmarking tool named Slingshot Extreme. The new version of the program comes packing hardware accelerated OpenGL ES 3.1 API and Metal API for Android and Apple respectively. This is a major upgradation over the last version as well as the 2013 build named Ice Storm which came with 720p tests and used OpenGL ES 2.0 as well as the last release that tested 1920x1080p and used OpenGL ES 3.0.
Kishonti allows customers to try out the latest GFXBench version while it’s still in development, which opens the company to continuous feedback. One of the most popular requests has been to see GFXBench take on the Vulkan API. With GFXBench 5.0, the developers introduced a new demo called Aztec Ruins that harnesses the power of Vulkan.
Khronos Group member Basemark announced that it has joined the Immersive Technology Alliance (ITA). ITA is a leading consortium focused on catalyzing the development and commercialization of virtual reality, augmented reality, stereoscopic 3D, and other immersive technologies. Basemark develops system performance and power consumption analysis tools that are used by leading semiconductor and OEM companies around the world.
After having gone through a management buyout just three months ago, the newly formed Basemark has introduced a suite of mobile benchmarks for iOS, OpenGL ES 3.1, and Metal. That’s impressive in of and by itself, but even more so because now for the first time a comparative test suite can be run across OSs with the same workloads and profile.