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ARM announces suite of of Graphics Processing Technology supporting OpenGL ES 3.0

ARM unveiled new additions to its Mali GPU family. First up is the Mali-T760, ARM's most powerful GPU to-date, and secondly, the lower-end Mali-T720, ARM's first GPU for midrange devices that supports OpenGL ES 3.0 and OpenCL. ARM's share of the mobile GPU market is growing and now stands at 18 percent, according to Jon Peddie Research.
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Altera announces quad-core 64-bit ARM Cortex-A53 with OpenCL SDK

Altera has announced that its Stratix 10 SoC devices, manufactured on Intel's 14nm Tri-Gate process, will incorporate a high-performance, quad-core 64-bit ARM Cortex-A53 processor system, complementing the device's floating-point digital signal processing (DSP) blocks and high-performance FPGA fabric. Embedded developers will be able to accelerate debug cycles with Altera's SoC Embedded Design Suite (EDS) featuring the ARM Development Studio 5 (DS-5) Altera Edition toolkit, as well as use Altera's software development kit (SDK) for OpenCL to create heterogeneous implementations using the OpenCL high-level design language.
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ARM Joins drawElements Quality Program

drawElements is proud to announce the addition of ARM to their GPU analysis system drawElements Quality Program. ARM expands its quality assurance processes with the adoption of the OpenCL and OpenGL ES 3.0 test modules of the drawElements Quality Program – the dEQP. The dEQP provides ARM with tens of thousands of automated test cases as well as associated services from drawElements’ expert engineers.
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GPU Compute for Mobile Devices at ARM Techcon Developer Summit presentation online

The presentation slides from a 3 hour workshop offering a rapid tour of the current GPU Compute landscape with a focus on mobile and ARM® Mali™ GPUs in particular are now online. OpenCL™ and RenderScript API were looked at fairly closely.
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OpenGL ES Work Group Chair discusses ASTC Texture Compression

Tom Olson, work group chair of the OpenGL ES API and director of graphics research at ARM has a great blog entry on ASTC texture compression. Not too technical and includes some great examples and lots of links. A great read for the middle of the week.
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ARM Mali Texture Compression Tool v4.2 Released with Enhanced ASTC Support

Latest Texture Compression Tool from ARM adds to the existing ASTC support by now including the ability to compress 3D textures.
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Squid Systems provides HEVC decoder for mobile devices with OpenCL on ARM and Intel

Squid Systems announced at Mobile World Congress the availability of its highly efficient HEVC decoder software for mobile devices. The Squid decoder software operates on popular mobile processors based on ARM Limited designs and on processors made by Intel Corporation, and includes OpenCL optimization to exploit the processing power of popular GPUs available on mobile processors.
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ARM Community tutorial: Introducing PyOpenCL

Anton Lokhmotov from ARM is starting his new blog series with a subseries on technology that he knows and has come to love best - OpenCL. To simplify the tutorial, Andreas Klöckner's PyOpenCL module is being used.
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