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OmniVision announces optimized algorithm library for ARM Mali GPU technology

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OmniVision Technologies announced the availability of an OpenCL optimized imaging algorithm library ideally suited for ARM Mali GPUs. The library includes advanced imaging features such as 3D noise suppression, chroma noise reduction, de-fringe and de-haze and is targeted at smartphones, tablets and notebooks.
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ARM Extends OpenCL to the ARM Cortex-A Processor Family

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ARM announced OpenCL for ARM NEON technology. This enables the use of the OpenCL framework on ARM Cortex-A processors. Alongside the already supported ARM Mali GPUs, OpenCL for NEON now enables heterogeneous multiprocessing on any Cortex-A based device. Heterogeneous multiprocessing enables compute-intensive workloads to be tasked to the most appropriate CPU or GPU resource improving both end-user experience and battery life.
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ARM Community tutorial: Introducing PyOpenCL

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Anton Lokhmotov from ARM is starting his new blog series with a subseries on technology that he knows and has come to love best - OpenCL. To simplify the tutorial, Andreas Klöckner's PyOpenCL module is being used.
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Squid Systems provides HEVC decoder for mobile devices with OpenCL on ARM and Intel

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Squid Systems announced at Mobile World Congress the availability of its highly efficient HEVC decoder software for mobile devices. The Squid decoder software operates on popular mobile processors based on ARM Limited designs and on processors made by Intel Corporation, and includes OpenCL optimization to exploit the processing power of popular GPUs available on mobile processors.
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ARM Mali Texture Compression Tool v4.2 Released with Enhanced ASTC Support

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Latest Texture Compression Tool from ARM adds to the existing ASTC support by now including the ability to compress 3D textures.
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OpenGL ES Work Group Chair discusses ASTC Texture Compression

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Tom Olson, work group chair of the OpenGL ES API and director of graphics research at ARM has a great blog entry on ASTC texture compression. Not too technical and includes some great examples and lots of links. A great read for the middle of the week.
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GPU Compute for Mobile Devices at ARM Techcon Developer Summit presentation online

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The presentation slides from a 3 hour workshop offering a rapid tour of the current GPU Compute landscape with a focus on mobile and ARM® Mali™ GPUs in particular are now online. OpenCL™ and RenderScript API were looked at fairly closely.
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ARM Joins drawElements Quality Program

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drawElements is proud to announce the addition of ARM to their GPU analysis system drawElements Quality Program. ARM expands its quality assurance processes with the adoption of the OpenCL and OpenGL ES 3.0 test modules of the drawElements Quality Program – the dEQP. The dEQP provides ARM with tens of thousands of automated test cases as well as associated services from drawElements’ expert engineers.
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ARM announces suite of of Graphics Processing Technology supporting OpenGL ES 3.0

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ARM unveiled new additions to its Mali GPU family. First up is the Mali-T760, ARM's most powerful GPU to-date, and secondly, the lower-end Mali-T720, ARM's first GPU for midrange devices that supports OpenGL ES 3.0 and OpenCL. ARM's share of the mobile GPU market is growing and now stands at 18 percent, according to Jon Peddie Research.
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Vanguard Video announces OpenCL support for H.265/HEVC

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At the International Broadcast Conference, Vanguard Video announced H.265/HEVC codecs for a broad range of hardware and software platforms, including x86, ARM, OpenCL GPU, and FPGA IP Cores. Vanguard Video is previewing an OpenCL GPU HEVC encoder accelerator that more than doubles the performance of the V.265 software encoder running on the main processor. This technology was demonstrated at the Intel booth.
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