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Huawei Introduces the HUAWEI Mate 9 with support for Vulkan

• Tags: GPU arm Mobile Vulkan Event

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Huawei Consumer Business Group event saw the unveiling of the HUAWEI Mate 9 using the Kirin 960 chipset. The Kirin 960 features an ARM Cortex-A73/A53 Octa-core CPU and Mali G71 Octa-core GPU. The GPU boasts a 180 percent performance uplift and a 40 percent improvement in energy efficiency compared to its predecessor. The Kirin 960 also takes full advantage of the pioneering Vulkan graphics standard on Android 7.0, increasing graphics performance by up to 400 percent.
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Moving to Vulkan : How to make your 3D graphics more explicit

• Tags: arm Chapters Vulkan

Join the Khronos UK Chapter tomorrow May 26th for their 3rd Vulkan Developer event which will take a longer and deeper dive in programming 3D graphics using the Vulkan API. ARM is hosting the meet up for the day, and also inviting attendees to join them for a drink after at the Cambridge Beer Festival! In this full-day of technical sessions the meet up aim to provide 3D developers like yourself with everything you need to come up to speed on Vulkan and to forge ahead and explore how to use Vulkan in your engine or application.
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2016 Mali Graphics Week Vulkan day information

• Tags: arm SPIR Vulkan Event

ARM presents the Mali Graphics Week. A Vulkan meetup in Cambridge will be presented Friday April 22 2016. Already online: Get started with the new ARM Vulkan SDK v1.0.0 for Android!, SPIRV-Cross, working with SPIR-V in your app, GDC Vulkan presentation slides and finally ARM and Epic Games talk Vulkan live stream. Visit the Mali Graphics Week page for a complete schedule of what's in store this week.
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ARM and Epic Games talk Vulkan

• Tags: arm Vulkan

Neal Robison, Director, Software & Developer Ecosystem at ARM, and Niklas Smedberg, Technical Director, Platform Partnerships at Epic Games, will be talking Vulkan today at 10AM in a Youtube live stream.
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ARM releases an OpenGL ES 3.x developers guide

• Tags: arm OpenGL ES

Learn the key OpenGL ES 3.x API features and extensions, as well as best practises on how to optimize your OpenGL ES 3.x application for the ARM Mali architecture.
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ARM: Porting a Graphics Engine to the Vulkan API

• Tags: API arm Vulkan

ARM shares their experience with developers of porting a graphics engine to the Vulkan API. The engine we decided to port to Vulkan has already had support for various other standard APIs such as OpenGL 4.5, OpenGL ES 2.0, OpenGL ES 3.2.
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Redhat talks OpenCL to define a programming interface for FPGA accelerators

• Tags: arm ibm OpenCL

Jon Masters, a chief ARM architect at Red Hat has talked to FPGA makers about starting an initiative to define a programming interface for FPGA accelerators, probably based on OpenCL. Such an interface should include standard drivers that support PCI Express virtualization and be available for download on system boot up. IBM and Xilinx announced a multi-year strategic collaboration to jointly develop FPGA accelerators for OpenPower systems that target data centers and network function virtualization for carriers. They are collaborating on a cloud-based service for FPGA acceleration and will work on enabling programming FPGAs in C, C++ and OpenCL
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Renesas ADAS Starter Kit accelerates vision-based ADAS application development with OpenGL ES

• Tags: GPU graphics arm OpenGL ES

Renesas Electronics Corporation introduced the ADAS Starter Kit based on Renesas’ high-end R-Car H2 System on Chip (SoC) and developed to help simplify and speed the development of advanced driver assistance systems (ADAS) applications. The new ADAS Starter Kit is capable of delivering more than 25,000 DMIPS and provides state-of-the-art 3D graphics capabilities and powerful vision processing cores. The R-Car H2 is powered by the ARM Cortex A-15 quad-core configuration running an additional ARM Cortex A-7 quad-core. It also features the Imagination Technologies PowerVR Series6 G6400 GPU which supports both OpenGL ES 2.0 and OpenGL ES 3.0.
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Intel Graphics Performance Analyzers includes expanded Frame Analyzer for OpenGL ES

• Tags: graphics arm intel apple android windows OpenGL ES

The Intel GPA now includes an expanded Frame Analyzer for OpenGL ES that includes performance optimization functionality. Developers can also run the System Analyzer and Platform Analyzer applications to analyze Android targets (Intel or ARM architecture) running OpenGL ES v1.0-3.1 from Windows 7/ 8.1 hosts as well as from Apple OS X 10.7, 10.8 or Ubuntu 12.04 or 14.04 host systems.
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Xiaomi Mi Pad Flipkart debuts with OpenGL 4.4, OpenGL ES 3.1 and tessellation

• Tags: arm nvidia OpenGL OpenGL ES

Xiaomi introduced its flagship tablet Mi Pad last week. Xiaomi Mi Pad houses the new generation Nvidia Tegra K1 processor. Inside, it packs ARM Cortex A15 quad-core chipset which can clock 2.2GHz CPU cycles and is backed by GeForce Kepler (192 cores) graphics engine. It is 1.5 times more energy efficient than other mobile GPUs and supports OpenGL 4.4, OpenGL ES 3.1 and tessellation, says the company. Mi Pad runs on the tweaked Android OS (4.4.4 KitKat) with MIUI v6.0. Unlike other UIs we see in Samsung, HTC, Sony and LG devices, Xiaomi's MIUI has a feature-rich interface and is refreshing. It is more like a hybrid between Android and iOS, yet simple and visually appealing.
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