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Apple releases free Tech Talks 2009 videos covering OpenGL ES and much more

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Apple announced the availability of free iPhone Tech Talks 2009 videos for iPhone Developer Program members. The presentations are given by Apple's Technology Evangelists and take a deep dive into app design and coding techniques. Presentation topics in the videos include: audio development, using video effectively, user interface design, Core Data, OpenGL ES, using Web content, testing and debugging apps, using location and maps, and push notification.
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Khronos Group announces WebGL Draft Specification

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The Khronos Group announced the unveiling of the WebGL Draft Specification. WebGL is a cross-platform, royalty-free web standard for a low-level 3D graphics API based on OpenGL ES 2.0, exposed through the HTML5 Canvas element as Document Object Model interfaces. Khronos has setup a wiki, forums and a public mailing list for greater community involvement.
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Khronos Demonstrates OpenCL Momentum at SC09

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The Khronos™ Group today announced strong industry support and a wide range of shipping products utilizing OpenCL™ at SC09 (an international conference for high-performance computing). A number of demonstrations and tutorials from Khronos Group members highlighting the power and scalability of OpenCL will also be a major part of SC09. Khronos released a conformance suite for the OpenCL 1.0 specification in May 2009 that exhaustively tests both the functionality and numerical accuracy of OpenCL implementations before they are licensed to use the OpenCL trademark. A number of shipping products from working group members have successfully passed OpenCL conformance including products from AMD, Apple and NVIDIA. The current list of conformant products can be found on the Khronos website.
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NaviSPORE iPhone app to view COLLADA now available

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If you have a buck to spend and have an iPhone/iPod Touch, Apple has just approved NaviSPORE, the only iPhone app that lets you see your COLLADA Creations in 3D. NaviSPORE is community-driven. To see your Creation, in NaviSPORE, simply send the COLLADA file and associated textures (the TGA files) as a zip file to address in this forum post.
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First Look: VMware Fusion 3

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The latest version of VMWare Fusion, a virtualization application for Mac was released today. Fusion 3 now offersOpenGL acceleration for Windows machines (OpenGL 1.4 in Windows 7; OpenGL 2.1 in Windows XP) and better DirectX support, which allows for Windows’ Aero 3D effects in both Windows Vista and Windows 7.
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WebGL Available in the WebKit Nightly Builds

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WebGL is now available in WebKit nightlies. If you run Leopard or Snow Leopard you can try it out WebGL yourself. WebGL runs in the HTML Canvas element, and works similarly to the 2D Canvas capability currently in WebKit. You can download the nightly build on the Webkit website.
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Graphic Remedy releases gDEBugger iPhone for OpenGL ES based applications

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Graphic Remedy has released gDEBugger iPhone. gDEBugger iPhone is a unique debugging and profiling tool for iPhone games and applications developers, assisting them in producing robust, high-quality applications in a competitive environment. gDEBugger runs on top of Apple's iPhone Simulator, enabling developers to debug and optimize iPhone OpenGL ES-based applications in their primary work environment.
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HPCWire features OpenCL Promises and Potential

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While OpenCL is very similar in many respects to NVIDIA's CUDA, it adds features to take advantage of other targets; and though it's quite complex, it has the potential to deliver very high performance, and is much easier than trying to map your computation into OpenGL or graphics primitives. So says Michael Wolfe, with over 30 years in both academia and industry on developing compilers, and is now a senior compiler engineer at The Portland Group, Inc., a wholly-owned subsidiary of STMicroelectronics, Inc.
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OpenGL ES 1.1 and 2.0 framerate comparison on iPhone 3G and 3GS

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iPhones Wikipedia has posted a short video from Tap Tap Tap comparing the framerates between an iPhone 3G running OpenGL ES 1.1 and an iPhone 3GS running OpenGL ES 2.0.
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Next generation iPod touts OpenGL ES 2.0

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Apple announced a minor upgrade to their iPods today with among other things, an upgrade to support OpenGL ES 2.0. Both the popular iPod Touch and the iPhone now supporting OpenGL ES 2.0 reinforces Apples intent to grab a bigger portion of the mobile gaming market.
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