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Intel Graphics Performance Analyzers includes expanded Frame Analyzer for OpenGL ES

• Tags: graphics arm intel apple android windows OpenGL ES

The Intel GPA now includes an expanded Frame Analyzer for OpenGL ES that includes performance optimization functionality. Developers can also run the System Analyzer and Platform Analyzer applications to analyze Android targets (Intel or ARM architecture) running OpenGL ES v1.0-3.1 from Windows 7/ 8.1 hosts as well as from Apple OS X 10.7, 10.8 or Ubuntu 12.04 or 14.04 host systems.
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WebGL now runs on Apple iOS 8

• Tags: apple Browser WebGL

WebGL is getting closer to running on all browsers, with Apple adding WebGL to the recently released iOS 8. A complete list of WebGL compatible browsers is available here.
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Flash Is Dead … Long Live WebGL

• Tags: graphics apple windows Browser linux microsoft WebGL

Recent research shows that WebGL is now supported on more devices than Flash. It’s the bigger platform. In fact, WebGL powered HTML5 is now the largest platform on the planet for interactive browser graphics. Now that WebGL is available on IE and Safari as well, we should see WebGL become even bigger. Long live WebGL!
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WebGL arrives on Safari for iOS and OS X

• Tags: Mobile apple WebGL macOS

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Along with a plethora of updates from Apple, WebGL is now present by default on iOS 8 and OS X Yosemite. The folks over at Ludei have run a couple of tests: "We have downloaded and installed iOS 8 beta on an iPad2 and thanks to the CocoonJS Launcher App, that offers access to both the System WebView and to Canvas+, we have been able to confirm that WebGL support is for both mobile Safari and the webview."
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AMD announces FirePro D300, D500 and D700 for Mac Pro with OpenCL support

• Tags: GPU AMD graphics apple OpenCL

The new AMD FirePro D300, D500 and D700 GPUs are built on the strength of AMD's Graphics Core Next GPU design. With OpenCL support, Mac Pro users have the ability to seamlessly edit full-resolution 4K video and simultaneously render effects in the background, and still have enough performance to power up to three high-resolution 4K displays. Read more about AMD's support of OpenCL.
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OpenGL ES Particle System Tutorial–part one of three

• Tags: apple Tutorials OpenGL ES iDevice

In this three part OpenGL ES particle system tutorial series, you’ll learn how to make a cool and fun particle system from scratch, and integrate it into an iOS app!
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Apple unveils new Mac Pro with tons of OpenCL compute power

• Tags: GPU AMD apple OpenCL

Phil Schiller announced the new Mac Pro at this years World Wide Developers Conference. Shipping standard with two AMD FirePro GPUs "[sic] for those of you who use OpenCL - and you all know you should, this delivers seven teraflops of compute power to your applications."
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A new series of OpenGL ES 2.0 tutorials for iOS is available for download

• Tags: apple Tutorials OpenGL iDevice

A new series of OpenGLES 2.0 code samples are now available for iOS. The examples currently cover the following subjects: Asset import using Assimp; Gpu Skinning; Bump Mapping; Quaternion camera movement; Fog; SkyBox and Water Reflections. The code source is distributed under the GPL license.
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NVIDIA Quadro K5000 GPU comes to Mac Pro

• Tags: GPU nvidia apple OpenGL OpenCL

NVIDIA announced today that its new Quadro K5000 GPU will be available on Apple Mac Pro. Based on Nvidia’s internal tests, the Kepler architecture enables the Quadro K5000 GPU for Mac to run key content-creation applications up to twice as fast at lower power than the Fermi-based Quadro 4000 for Mac, while the new chips also provide support for OpenGL and OpenCL.
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Swipe Conference 2012 offers OpenGL ES courses

• Tags: apple Training Courses OpenGL OpenGL ES iDevice

Chris Miles is offering a couple of courses on OpenGL ES training on iOS devices. Swipe Conference 2012 is taking place right now, September 6 and 7 in Sydney Australia. Complete details are available online.
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