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Anari tagged news

The Khronos Group’s ANARI Working Group has issued a Request for Proposal. The working group has developed the ANARI software development kit (SDK) which needs an associated conformance test suite (CTS) to validate vendor implementations against the specification through the SDK. This project will develop a project plan with the ANARI working group for implementing the ANARI CTS. All submissions must be sent to [email protected] by 5PM PT on Friday May 27th, 2022. Please see a complete list of our RFPs here.

This free webinar will feature the Chair of the ANARI Working Group and ANARI experts who will provide adetailed overview of the API, its accompanying SDK, and conformance tests, as well as updates from developers already using the API.

Agenda

  • A Tour of the ANARI API
  • Experiences with Adopting ANARI in Existing Visualization Applications
  • How to Create an ANARI Implementation

The Khronos Group announces the release of the ANARI™ 1.0 (Analytic Rendering Interface) provisional open standard API for scalable 3D data visualization. ANARI enables users to build the description of a scene to generate imagery, rather than specifying the details of the rendering process, providing simplified visualization application development and cross-vendor portability to diverse rendering engines, including those using state-of-the-art ray tracing. In addition to the ANARI specification, Khronos has released a sample implementation, starter applications, developer tools and conformance tests into open source - and welcomes community feedback before specification finalization in 2022.

Today, The Khronos® Group announces the release of the ANARI™ 1.0 (Analytic Rendering Interface) provisional open standard API for scalable 3D data visualization. ANARI enables users to build the description of a scene to generate imagery, rather than specifying the details of the rendering process, providing simplified visualization application development and cross-vendor portability to diverse rendering engines, including those using state-of-the-art ray tracing. In addition to the ANARI specification, Khronos has released a sample implementation, starter applications, developer tools and conformance tests into open source - and welcomes community feedback before specification finalization in 2022.

RedGamingTech’s Paul Eccleston sits down with Khronos President Neil Trevett to discuss the technologies Khronos has been working on with Vulkan, including ray tracing, and revolutionary new tech such as glTF, 3DCommerce and OpenXR, which has potentially huge ramifications for virtual reality. As well as the current roadmap for Khronos standards, and more…

The Khronos Group sessions from SIGGRAPH Asia are now available. Watch to hear:

  • Khronos President, Neil Trevett, give an Open Standards Update
  • glTF’s Ed Mackey shows off next-generation PBR materials for glTF
  • Nathaniel Hunter from DreamView discusses 3D Commerce’s Asset Creation Guidelines
  • OpenXR Chair, Brent Insko, gives us an informative OpenXR update
  • HTC’s, Tony Lin, demonstrates the Vive Cosmos OpenXR developer preview
  • WebGL Chair, Ken Russell gives an in-depth update on WebGL
  • Vulkan Chair, Tom Olson, updates us on Vulkan’s latest deliverables and future directions
  • Followed by Neil Trevett who gives us the latest from the ANARI Working Group’s work on an analytical rendering API for the scientific community

Come and hear the latest from The Khronos Group!

The Khronos ANARI working group is defining an open, royalty-free API standard for cross-vendor access to state-of-the-art rendering engines. ANARI will enable experts in domains such as scientific visualization to leverage the latest rendering techniques without needing to use low-level rendering APIs. Graphics vendors will use the ANARI API to enable visualization engines, libraries, and applications with portable access to a diverse range of rendering technologies, including ray tracing. Recently ANARI Working Group members shared an update on their progress towards an initial specification at a Khronos Webinar. Have a look at this Khronos Blog to watch or listen to the webinar, or see a recap of the discussion and audience questions here.

​The Khronos Group invites you to join them on August 19th for a live webinar. Learn about the new Analytic Rendering Interface API which will streamline data visualization development for any company creating scientific visualization rendering engines, libraries and applications. Join us for an overview of ANARI from Peter Messmer, ANARI Working Group Chair, ANARI and Applications from John Stone, University of Illinois at Urbana-Champaign and Jefferson Amstutz, Intel for an Overview of ANARI Implementation efforts. Registration is free and now open. We hope to see you there.

Exploratory Group becomes full Working Group to develop standard for data visualization; Open call for industry participation

Today, The Khronos Group announces that its Analytic Rendering Exploratory Group has received strong industry support and is transitioning to a full Working Group to create an analytic rendering interface API for data visualization. This new API will be called ‘ANARI’. Any interested company is invited to join Khronos and participate in the ANARI™ Working Group under the consortium’s multi-company governance process to have a voice and a vote in the creation of this open, royalty-free standard. This initiative is expected to be of particular interest to any company creating scientific visualization rendering engines, libraries and applications.

Today, The Khronos Group announces that its Analytic Rendering Exploratory Group has received strong industry support and is transitioning to a full Working Group to create an analytic rendering interface API for data visualization. This new API will be called ‘ANARI’. Any interested company is invited to join Khronos and participate in the ANARI™ Working Group under the consortium’s multi-company governance process to have a voice and a vote in the creation of this open, royalty-free standard. This initiative is expected to be of particular interest to any company creating scientific visualization rendering engines, libraries and applications.