Khronos hosted a webinar on July 31st covering "glTF 2.0 – Status and Outlook." If you missed the webinar, which was hosted by Nobert Nopper from UX3D, we have you covered with the video and presentations available online. All the links are in our Developer Library here.
Join the Khronos Group for this webinar on July 31 where we will talk about the current status of glTF and its ecosystem, and why it is the "JPEG of 3D." We'll go into some of the current hot topics for glTF, and talk about what may be in the future for glTF. This webinar is appropriate for existing users of glTF 2.0 and those considering it as their 3D asset format.
In this Khronos Group glTF webinar, we will talk about the current status of glTF and its ecosystem, and why it is the "JPEG of 3D." We'll go into some of the current hot topics for glTF, and talk about what may be in the future for glTF. This webinar is appropriate for existing users of glTF 2.0 and those considering it as their 3D asset format. This webinar will be presented by one of the creators of the glTF standard and a member of the Khronos glTF Working Group. Be sure to register online.
Be sure to join AJ Guillon, Yetiware and Yassine Hariri, PhD, CMC Microsystems tomorrow November 8th for the webinar 'Introducing HCMP'. As heterogeneity increases, the gap between the application layer and the hardware layer increased as well. To reduce this gap, we introduce a heterogeneous computing middleware platform (HCMP), which provides middleware that significantly reduces the complexity of developing industrial-strength heterogeneous computing software. Complex tasks such as multi-device memory management, device I/O, kernel scheduling, and dependency management are handled by the platform so that users can focus on writing their applications instead of adhering to complicated specifications.
The Khronos Group is presenting today Mastering the Khronos Blender glTF 2.0 Exporter webinar. Open to all, the webinar will be held online on at 10am Pacific time. This 1-hour webinar will be presented by the people who developed the exporter, and we’ll of course end with a Q&A session. glTF 2.0.
On September 14th The Khronos Group held an online overview webinar on OpenVX 1.2. If you missed the webinar or wish to watch it again, the video and slides are now online. Be sure to register for the next Khronos Webinar "Mastering the Khronos Blender glTF 2.0 Exporter" on October 24th.
The Khronos Group is holding another Webinar on September 14th at 9:30AM PT. Engineers and managers interested in developing neural network inference engines and portable application that need portability across platforms and hardware should join in this free webinar. Speaking will be Radhakrishna (Radha) Giduthuri, a software architect at Advanced Micro Devices (AMD), Tomer Schwartz from Intel and Frank Brill, OpenVX Working Group Chair.
Don’t miss theIntroduction to the Vulkan Loader webinar on Tuesday March 23rd at 8am PDT. The Vulkan loader plays a critical role in your Vulkan application by loading the drivers and layers available on your system. This webinar will provide a deep dive into the design and behavior of the loader's interfaces between applications, layers, and drivers. The main presentation is followed by a Q&A session.
For a great introduction to glTF, join the Khronos Group for the upcoming webinar on February 14th. If you are a developer making engines or importers, viewers, or other tools that work with 3D graphics, then you need to be looking at glTF. Attend this webinar to learn the basic concepts of glTF with a demonstration of key points. This 1-hour session includes time for the presenter and some of the key shapers of the format to answer your questions.
This 90-minute webinar provides a detailed review of the Vulkan Validation Layers, how they are architected, how you use them, and why they are so important. The main presentation is followed by a Q&A session. The Video and Slide deck from the webinar is now available online.
Learn more about this performance and power-optimized computer vision processing API directly from Khronos, the people who created it. In this 1-hour session, we will talk about the OpenVX API and will answer your questions.
Learn more about this newly-launched graphics and compute API directly from Khronos, the people who created it. In this 1-hour session, we will talk about the API, and also go into details about the Vulkan SDK from LunarG, and much more. We’ll of course end with a Q&A session. This webinar is directed to Asia and the surrounding area. Presentation and Q&A conducted in English. Register today!
Imagination Technologies are very excited to announce an upcoming series of talks designed to discuss the Vulkan API in more detail. Imagination is a promoter member of the Khronos Group and a keen supporter of open standards for mobile graphics. Imagination is currently collaborating with the Vulkan working group to ensure the final version of the API is optimally designed for today’s mobile and desktop GPU architectures.