The GPU Technology Conference (GTC2017) will be running from May 8-11 this year in San Jose Convention Center. This year will see many sessions related to Khronos Technology including OpenCL, OpenGL, OpenVX, Vulkan and WebGL. Check a list of Khronos technology only sessions on the Khronos site, or visit the NVIDIA GTC site to see all sessions.
The Khronos Milano Chapter is thrilled to renew the collaboration with Autodesk for the upcoming Design Week in Milan, Italy - April 4-9. The Milano Chapter will be presenting a series of talks on the "Future of Making Things." Showing how companies are adopting 3D open standards as WebGL and glTF to deliver new solutions for the world of interior design, architecture and manufacturing.
Mozilla has submitted a proposal to the Khronos Group's WebGL Next Github proposal repository. From the README, "[Obsidian] is a low-level API that provides maximum feature set of the GPU to the web applications. The API is designed for WebAssembly, modern GPUs, and multi-threaded environment in mind." Read the complete proposal.
Come to Moscow and visit the second International Blend4Web Conference on May 6! Blend4Web is a tool for creating 3D Web applications using Blender and WebGL/HTML5. We would love to have you attend and for those who are interested to present your company and projects. Read more and register online.
Khronos Chapters are very busy this month with a total of six meetups around the world. Meetups are taking place this March in Milano, Oslo, Cluj Romania, London, Prague and Boston. Check out the details of each meetup and join one for an educational and fun look at Khronos Technology. No Chapter near you? Find out how you can start your own Chapter.
The Khronos Group made several major announcements at GDC 2017. Here is a quick review of what's going on:
- Adoption Grows for Vulkan; New Features Released: Press Release
- OpenXR - Cross-Platform, Portable, Virtual Reality: Homepage - Blog
- Call for Participation in the New 3D Portability Exploratory Group: Homepage
- WebGL 2.0 Specification Finalized and Shipping – Work on Next Generation WebGL Underway!: Blog
- Final Call for Feedback on glTF™ 2.0: Blog
- Request for Quote - Blender glTF Exporter: More information
In addition to the news, Khronos has a booth at GDC with lots of demo's going on, and will be updating the new @OpenXR and Flickr frequently.
Already supported by production browsers from Google and Mozilla, the WebGL 2.0 standard is final and now ready for developers to create the next wave of 3D web applications and engines. WebGL 2.0 exposes OpenGL ES 3.0-class functionality, bringing desktop-OpenGL capabilities to web developers everywhere. Additionally, Khronos has now started work on the next generation of WebGL to bring the power of the new generation of explicit 3D APIs to the Web. More information on WebGL 2.0 is available in the Khronos Blog.
Join the Khronos Group at GDC, where the latest in game development and delivery technology is all anybody will be talking about. This year we will be at the Moscone, starting with a VRDC table on Monday and Tuesday, Developer Day Sessions all day Tuesday and demos at our GDC Booth #2419. The week will wrap up on Thursday with a Khronos sponsored WebGL/WebVR/glTF Meetup offsite. As well, there are going to be several Khronos related sessions this year. Checkout all the details online. Stop in at our booth to say high and pick up your free t-shirt. Not at GDC, order your Vulkan/WebGL/glTF shirt today.
Xeolabs developer Lindsay Kay this month extended xeogl to load glTF models with PBR materials, for both metallic/roughness and specular/glossiness work flows, using the FRAUNHOFER_materials_pbr extension. This is still a work in progress, as they are following along behind the current development of the glTF 2.0 spec. xeogl is a WebGL-based 3D engine that's geared towards visualization applications in science, technology, engineering and mathematics (STEM).
With the release of Firefox 51, WebGL 2.0 support has landed! WebGL is a standard API to render 3D graphics in the Web. To date, we have been able to use WebGL 1.0 (based on OpenGL ES 2) to render fancy graphics into a <canvas> element. WebGL 2.0, however, is based on the OpenGL ES 3.0 specification, which introduces new features – many of them aimed at increasing performance and visual fidelity.
Have you ever needed/wanted to re-use existing C/C++ code in a web page? Perhaps a graphics effect written in OpenGL ES? With Unity WebGL there is a way! A Unity blog post on how to implement a low level plugin.
As you make your plans for GDC, plan to visit Khronos! Find Khronos at Booth #2419 at the GDC expo March 1-3 2017. If you use Vulkan, glTF or WebGL, then don't miss our Developer Day Sessions on Feb 28 at GDC! Also be sure to check out our table at VRDC where we look forward to talking with you about the Khronos VR Initiative.