In 2016, the Uber Visualization team released an open source version of deck.gl and luma.gl, two Khronos Group WebGL™-powered frameworks for visualizing and exploring huge geospatial data sets on maps. Since then, the technology has flourished into a full-fledged suite of over a dozen open source WebGL and GPGPU data visualization libraries and tools, known collectively as vis.gl. loaders.gl, the newest addition to the vis.gl family, adds support for loading and rendering glTF™ assets across the tech stack. Read the blog for complete details.
With the growth and adoption in mobile, web, and immersive platforms, 3D is poised to grow as a new shopping medium. Product manufacturers, retailers, marketing, and advertising platforms can use 3D to show virtual products to end-users to help them better understand a product online prior to purchasing and to help build brand loyalty after purchase. The Khronos has a track record of openness and responsiveness, with a well-proven IP Framework and multi-company governance model. The Khronos 3D Commerce Exploratory Working Group could directly leverage the work of several existing Khronos Working Groups, including: glTF, WebGL, Vulkan, and OpenXR. With enough industry support, this Exploratory Group will evolve into a Working Group to work on the development of such standards.
In a recent article of Science Advances, we introduced a WebGL library Abubu.js that makes easier to program and create high-performance simulation of cardiac dynamics and other large-scale systems like fluid flow and crystal growth. Making these kind of simulations and studies accessible to virtually anyone with a modest computer. For cardiac dynamics, this approach will allow not only scientists and students but also physicians to use physiologically accurate modeling and simulation tools that are interactive in real time, thereby making diagnostics, research, and education available to a broader audience and pushing the boundaries of cardiac science.
Akash Kuttappa has posted an in-depth review of glTF updates coming out of GDC 2019. The review covers Mozilla Hubs and Spoke, Adobe Dimension and glTF, Facebook and glTF, Google , Microsoft and glTF, and more. Each review includes a 'Showcase' and 'Looking forward' section. Read the blog.
Khronos will be holding their Annual GDC Developer Day Sessions on March 19th in Moscone West Room 2020. The complete schedule is available online:
glTF and WebGL - 10:00am – 11:00am
OpenXR – State of the Union – 11:20am – 12:20pm
Vulkan – State of the Union - 1:20pm – 2:20pm
Making Use of New Vulkan Features – 2:40pm – 3:40pm
Bringing Fortnite to Mobile with Vulkan and OpenGL ES – 4:00pm – 5:00pm
Ubisoft's Experience Developing with Vulkan – 5:30pm – 6:30pm
Running all day March 18-19 will be the Khronos OpenXR Table at VRDC. Finally on March 20th starting at 6:30pm, there will be the annual WebGL/WebVR Meetup to be held in Galvanize. In past years there were over 200 people attending with only standing room and people being turned away. If you want to get in, show up early. This event will be live streamed on the Silicon Valley WebGL group on Facebook.
WebGL 2.0 has emerged into a powerful technology built on the back of a very successful WebGL 1.0, and is now fully utilized across numerous professional CAD and 3D apps on the Web. Learn about WebGL 2.0's dynamic history and how it became the most widely used web graphics API on the market.
The MIT-licensed C++11 graphics/game engine Magnum has a new version, packing WebGL-enabled and HiDPI-aware ImGui integration, tweakable constants for live coding, improved Vulkan interoperability and compilation time optimizations.
If you are attending GDC 2019, be sure to mark March 19th in your calendar. Khronos will be hosting the annual Developer Day sessions in the Moscone West, Room 2020 from 10am to 6:30PM. This year there will be six (6) sessions covering glTF, WebGL, OpenXR, Vulkan and OpenGL ES. There will also be an OpenXR table at VRDC where you can learn more about OpenXR, talk with OpenXR working group members, and learn how your company can implement or join in the development of this important industry standard. The Khronos Group is once again sponsoring the WebGL/WebVR Meetup. Last year we had over 200 RSVPs and an amazing lineup of speakers. Join Khronos member Patrick Cozzi (Cesium) and other speakers for this gathering of the Silicon Valley WebGL/WebVR meetup group.
Students of Patrick Cozzi, glTF Working Group Chair, in the GPU course at University of Pennsylvania will be live streamed Monday, December 10, at 6pm EST. The students have built final projects with everything from WebGL to Vulkan to CUDA to DXR - ranging from photon mappers to water sims to feature detection algorithms. Many of the projects use glTF for models.
The Khronos Group was in Japan this week for SIGGRAPH Asia 2018. There were five BOF sessions covering Vulkan, OpenXR, WebGL, glTF, NNEF, OpenVX and OpenCL. Most of the presentations from these sessions is now online and we have lots of photos as well. Unfortunately not video this year.
The next WebGL/WebVR Meetup to be held at the SVVR HQ in Mountain View on November 1st. Lots of great talks and speakers including: Browser Implementor Update - representatives from Google Chrome, Mozilla and Safari will be on-hand and giving us an update on recent browser improvements; Brandel Zachernuk, Gregor Lakner (Axum Graphics); Romain Guy and Philip Rideout (Filament); Xiaohan Zhang, interactive works and Yağız Mungan.
The Adobe Animate team just announced the latest version of Adobe Animate CC. Animate CC 2019 enables 2D animators to use their existing skills for creating VR experiences (beta), introduces a new WebGL-based runtime (beta), export to GL transmission format (glTF), significant performance enhancements to the HTML Canvas output and more.
Khronos has formed a liaison agreement with the Open Geospatial Consortium (OGC) in the interest of jointly advancing open geospatial standards related to AR and VR, distributed simulation, and 3D content services. The liaison will let Khronos and OGC assess standards in these fields as well as identify future potential standards that will facilitate interoperability and hardware capabilities of relevant data sharing and analysis. The collaboration will occur through working groups, forums, workshops, committee activities, etc., and OGC will adopt Khronos standards where appropriate.