WebGL tagged news

This years Khronos Developer Day Sessions were the biggest yet, with over 1500 people attending. Most of the sessions were standing room only. Khronos would like to thank the attendees, the speakers, and the support staff who made this day possible. It's not over yet! On Thursday night there will be a WebGL & glTF Meetup. And, if you were not able to make it to GDC this year, we've you covered as well. The presentations are online, video of the sessions will appear online later this week, and we have all your favourite Khronos Standards Merchandise for gals and guys available online.

GSN Composer: Online GLSL shader editorThe GSN Composer is an online node-based visual programming environment that allows generating custom nodes using GLSL/WebGL. For every uniform variable that is created within the GLSL shader code editor, an input slot is automatically added to the corresponding shader node, which can be connected to other nodes of the dataflow graph. This makes online shader prototyping very fast and intuitive and frees the developer of writing many lines of support code to fill the GLSL uniform variables with values. The GSN Composer requires no login and is free-of-charge. All that is needed to get started is a web-browser and your creativity. Several simple GLSL examples are provided such that this tool is also suited as starting point for GLSL/WebGL beginners.

Screen-filling Rasterization using Screen-aligned Quads and Triangles with OpenGLCG Internals published a blog article covering screen-filling rasterization using graphics hardware and modern OpenGL. The findings are applicable to OpenGL ES, Vulkan, and WebGL as well. For rendering screen-filling geometry we usually have to choose between a screen-aligned quad and a screen-aligned triangle. But - is there a difference? If so, which approach is better than the other? In this article we want to show you the differences between both approaches and offer an alternative. Following the theoretical analysis we introduce a demo program and evaluate screencasts together with multiple performance measures.

Verge3D 1.0 ReleasedVerge3D is based on WebGL and integrate a glTF exporter. Verge3D enables developing and publishing models, scenes and entire 3D web applications online. Verge3D includes a visual editor called Puzzles which allows for setting up interactive scenarios for your web apps. This tool is based on Google’s Blockly framework used in education and other industries. If you are a 3D artist, you will appreciate Puzzles which gives you the power to directly express your creativity in the realm of interactive 3D Web.

 WebGL-Based Everest Panorama Project Won a Red Dot Design AwardEverest Panorama has become the first WebGL project ever to win a prestigious Red Dot Design Award. Red Dot Design Award dates back to the year 1955. It is granted by the European institution Design Zentrum for outstanding achievements in the field of industrial design. The best works are showcased in the Red Dot Museum in Essen, Germany. The Everest Panorama project is a unique fusion of modern web technologies that seamlessly blends multimedia features with 3D environment, Yandex.Maps (a Google Maps equivalent) and panoramic pictures. It tells a story of an exhausting, yet fascinating journey of a group of mountain climbers to the summit of Mount Everest.

WebAssembly support in Magnum OpenGL graphics engineThe open source C++11/C++14 and OpenGL graphics engine Magnum recently added first-class WebAssembly support. An article on the official blog explains how to easily compile your C++ projects to WebAssembly, compares it to asm.js and mentions a few useful tips for best online experience. Last but not least, there's a bunch of online demos that use both WebGL 1 and 2, showing how a single codebase can be run both natively and in the browser.