Vulkan tagged news

Radeon GPU Analyzer (RGA) is thte AMD offline compiler and integrated code analysis tool, supporting the high-level shading and kernel languages that are consumed by DirectX 11, Vulkan, OpenGL and OpenCL, including HLSL, GLSL, the OpenCL kernel language, and SPIR-V. Along with support for Vulkan in the RGA GUI, the biggest new feature in RGA 2.1 is a new analysis system that lets you obtain the GCN machine ISA and hardware resource information, using the compiler in the running driver that you have in your system. Learn more on the Radeon GPU Blog from AMD.

NVIDIA VKRay is a set of three extensions that bring ray tracing functionality to the Vulkan. VK_NV_ray_tracing is the stable registered extension for adding ray tracing effects to Vulkan raster applications. Callable shaders provide applications with the means to reuse shading code across many different objects. The new stable extension includes API updates for cleaner code and flexible memory management. Learn more in the NVIDIA Developers News center.

Google announces Stadia, a game streaming service using Vulkan

At its GDC 2019 keynote, Google announced Stadia, a cloud streaming service allowing graphically-intensive games to be available to anyone who can run Chrome. Doom Eternal will be one of the first games on the platform, streaming at 4K resolution, 60 fps. Google has partnered with AMD to design a custom GPU with “more than ten teraflops of power,” which is paired with a custom CPU for each Stadia rendering instance. Those instances will run on Linux and use the Vulkan API. Google has partnered with Unreal and Unity to “bring full support to the most popular and familiar game engines to our development community.”

Out of GTC and into GDC, NVIDIA will talk about Q2VKPT, the Vulkan-based renderer for Quake 2 that uses hardware accelerated path tracing and advanced spatiotemporal denoising. One of the speakers is former NVIDIA intern Christoph Schied, a Ph.D. student at the Karlsruhe Institute of Technology in Germany, creator of Q2VKPT. For a sneak peak checkout this article with Video and Screenshots.

Khronos will be holding their Annual GDC Developer Day Sessions on March 19th in Moscone West Room 2020. The complete schedule is available online:

  • glTF and WebGL - 10:00am – 11:00am
  • OpenXR – State of the Union – 11:20am – 12:20pm
  • Vulkan – State of the Union - 1:20pm – 2:20pm
  • Making Use of New Vulkan Features – 2:40pm – 3:40pm
  • Bringing Fortnite to Mobile with Vulkan and OpenGL ES – 4:00pm – 5:00pm
  • Ubisoft’s Experience Developing with Vulkan – 5:30pm – 6:30pm

Running all day March 18-19 will be the Khronos OpenXR Table at VRDC. Finally on March 20th starting at 6:30pm, there will be the annual WebGL/WebVR Meetup to be held in Galvanize. In past years there were over 200 people attending with only standing room and people being turned away. If you want to get in, show up early. This event will be live streamed on the Silicon Valley WebGL group on Facebook.

Airbus Defence and Space and Core Avionics & Industrial Inc. announced today, at Aerospace TechWeek in Munich, a technology partnership to enable the use of GPU compute in airborne systems and applications that require the highest RTCA DO-178C/EUROCAE ED-12C DAL A safety certifications. Based on the use of CoreAVI’s platforms for safety certifiable applications, including its VkCore™ SC Vulkan®-based compute driver architecture, the two companies will work together to fully define and be ready to deliver software and systems that perform safety critical GPU compute operations to enable the most advanced autonomous systems and other avionics applications that can take advantage of GPU compute functions. CoreAVI chairs Khronos’ Vulkan SC Working Group and is driving forward new standards to support true GPU compute capabilities using graphics processors.

LunarG donates the Vulkan SDK to Khronos to promote a unified Vulkan ecosystem and enable wider collaboration on SDK development

LunarG is strengthening its collaboration with Khronos by opening its desktop SDK build and packaging scripts to the Vulkan Working Group. This will enable collaboration between all Vulkan Working Group members to support and evolve a unified Vulkan SDK that can serve the needs of the industry, while avoiding fragmentation in the Vulkan ecosystem. LunarG will continue to play a central role in developing and supporting the desktop Vulkan SDK, and will continue to host and maintain the Vulkan SDK download site, now with the additional support and resources of Vulkan Working Group Members.

Neil Trevett, president of the Khronos Group will be chairing a discussion group at Operational Safe Systems for Level 5 Automation (OSS5) on February 28th in San Francisco. Discussions will explore if existing open standards a reasonable starting point for safety critical APIs. The newly formed Vulkan SC Working Group makes a compelling starting point for safety certifiable access to GPU acceleration for graphics and compute.

DXVK, the Vulkan-based translation layer for Direct3D 10/11 which allows running 3D applications on Linux using Wine, has reached v1.0. This version includes a number of new features and fixes. A detailed overview of the changes is written up at Gaming On Linux as well as a list of improvements and bug fixes can be found on the GitHub tagged release.

Khronos Group Begins Work on a New Standards Initiative to Bring Vulkan GPU Acceleration to Safety Critical Industries

The Khronos Group today announces the creation of the Vulkan Safety Critical Working Group, to enable safety critical industries to take advantage of advancements in GPU graphics and compute acceleration, and display control, at the highest levels of safety integrity. Safety critical graphics are a key component for industries such as automotive, avionics, medical and energy. As display requirements become more advanced, safety critical graphics APIs must evolve to meet the industries’ needs. Now, automotive and other industries are seeking advanced GPU graphics, compute and display functionality that can be deployed in safety critical systems. In response to this industry demand, this new Khronos Working Group will create open, royalty-free API standards based on the existing Vulkan API specification to enable safety critical industries to utilize advanced graphics and compute acceleration. To best suit these market’s needs, the new API will aim to be compatible with industry standards for safety critical software, such as RTCA DO-178C Level A / EASA ED-12C Level A (avionics); FACE (Future Airborne Capability Environment) (avionics); and ISO 26262 ASIL D (automotive).

The Khronos Group, an open consortium of leading hardware and software companies creating advanced acceleration standards, today announces the creation of the Vulkan Safety Critical Working Group, to enable safety critical industries to take advantage of advancements in GPU graphics and compute acceleration, and display control, at the highest levels of safety integrity.