The NVIDIA SHIELD Tablet K1 has just received an update which includes support for Vulkan. Last February, right after Vulkan 1.0 was released, NVIDIA updated the SHiELD console with support for Vulkan in order to entice developers to get a head start with Vulkan.
NVIDIA has made available its 364.91 beta Vulkan GeForce graphics driver, which updates Vulkan API to 1.0.8, improves pipeline creation performance and multi-threaded scaling, and fixes minor driver and SPIR-V compiler bugs.
Tomasz Bednarz will be giving a 30-minute talk about Vulkan, as an API that connects across scales. The session is about various hacks in code (code is art), and art. Starting with 8-bit computers, talk about graphics, art installations, shaders and using shaders to paint the world in VR, and finishing off with large visualisation systems, and how we do graphics and compute using massive systems.
Both AMD and Khronos Group now have their GDC related presentations online. You will find the AMD list of presentation on their new GPU Open website. Khronos has their presentations and videos listed on their event page archive.
The GStreamer 1.8 open-source multimedia framework has been released today, March 24, 2016, after several months of hard work, and it appears to be a major release with dozens of new features. According to the release notes, GStreamer 1.8 adds initial support for the new Vulkan 1.0 API.
There will be a Vulkan Keynote at Laval Virtual March 24 2016 in Laval France. Tristan Lorach will present “From OpenGL to Vulkan: looking for optimal graphic performances”. The conference will explore the constituent elements of the new Vulkan API and explain why it was created.
Intel has released graphics drivers that support the Vulkan 1.0 API for chips running Windows 7, 8 and 10 PCs. The drivers add new beta support for the Vulkan 1.0 API for 6th Generation Intel Core and related processors.
Imagination Technologies announced the latest version of its PowerVR Graphics SDK, designed to support all aspects of graphics and GPU compute application development. The PowerVR Graphics SDK v4.1 features a host of new functionality, examples and documentation, including full support for the new Vulkan 1.0 open standard API from Khronos. Vulkan provides high-efficiency, cross-platform access to graphics and compute on modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms.
The Khronos Group is holding a series of sessions today in San Francisco. If your are at GDC, take a break and a 5 minute walk over to Green Space to see one of the several sessions Khronos will be hosting. Start the day off with Jon Peddie Research at 8:30AM PT. After a short break there will be 3 back-to-back sessions: WebGL+glTF at noon, Khronos Chapters lunch at 1PM and Vulkan at 2PM. Ending the day off will be a large Khronos Social from 7PM-9:30PM. All the details you need are on the Khronos event page. Unable to attend? No worries, Khronos has you covered with a Livestream of both the WebGL + glTF session and the Vulkan session. We’re expecting a lot of people today and space is limited. Please be sure to register for one of the few remaining spots if you haven’t done so already.
Kishonti allows customers to try out the latest GFXBench version while it’s still in development, which opens the company to continuous feedback. One of the most popular requests has been to see GFXBench take on the Vulkan API. With GFXBench 5.0, the developers introduced a new demo called Aztec Ruins that harnesses the power of Vulkan.