Vulkan tagged news

There are three upcoming Khronos Chapter meetings. The first Chapter meetup is today, April 20th, in Boston 'Vulkan Round Table' at the Cambridge Innovation Center (CIC) - 14th Floor. New York Chapter is holding an 'Introduction to WebGL 2' on April 26th at BioDigital Inc. The third Khronos Chapter meet up is the 'First Rhein-Ruhr Khronos Meeting' in Germany on May 7th. Keep track of all upcoming Chapter meet ups.

The NVIDIA SHIELD Tablet K1 has just received an update which includes support for Vulkan. Last February, right after Vulkan 1.0 was released, NVIDIA updated the SHiELD console with support for Vulkan in order to entice developers to get a head start with Vulkan.

NVIDIA has made available its 364.91 beta Vulkan GeForce graphics driver, which updates Vulkan API to 1.0.8, improves pipeline creation performance and multi-threaded scaling, and fixes minor driver and SPIR-V compiler bugs.

Tomasz Bednarz will be giving a 30-minute talk about Vulkan, as an API that connects across scales. The session is about various hacks in code (code is art), and art. Starting with 8-bit computers, talk about graphics, art installations, shaders and using shaders to paint the world in VR, and finishing off with large visualisation systems, and how we do graphics and compute using massive systems.

There will be a Vulkan Keynote at Laval Virtual March 24 2016 in Laval France. Tristan Lorach will present "From OpenGL to Vulkan: looking for optimal graphic performances". The conference will explore the constituent elements of the new Vulkan API and explain why it was created.

Imagination Technologies announced the latest version of its PowerVR Graphics SDK, designed to support all aspects of graphics and GPU compute application development. The PowerVR Graphics SDK v4.1 features a host of new functionality, examples and documentation, including full support for the new Vulkan 1.0 open standard API from Khronos. Vulkan provides high-efficiency, cross-platform access to graphics and compute on modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms.