Vulkan tagged news

Red Gaming Tech had an interview with Tom Olson chair of the Vulkan Working Group, and Neil Trevett President of the Khronos Group. Tom Olson commented "We’re really eager to hear from first-generation developers about what kind of experiences they are having." Neil Trevett wrote "the rate of Vulkan adoption has been faster than any API that Khronos has ever produced." There's a lot of good information on many aspects of Vulkan, head on over and read The Vulkan Interview.

Khronos introduces Vulkan Hpp, an open source Vulkan C++ API. Vulkan is a C API and as such inherits all common pitfalls of using a general C programming library. The motivation of a low-level Vulkan C++ API is to avoid these common pitfalls by applying commonly known C++ features while keeping the overall structure of a Vulkan program and preserving the full freedom it provides as low-level graphics API.

MoltenVK brings Vulkan to iOS and macOSThe Brenwill Workshop Ltd. will launch MoltenVK, an implementation of Vulkan that runs on iOS and macOS, during the SIGGRAPH conference in Anaheim, California, and will discuss and demonstrate MoltenVK at the Khronos Vulkan Birds of a Feather session at SIGGRAPH, on Wednesday, July 27th, 2016. Learn more about MoltenVK.

RetroArch 1.3.6 can now run the N64 Vulkan core, paraLLEl. Previous versions of RetroArch will not be able to run this because of the new extensions to libretro Vulkan which we had to push to make this renderer possible. paraLLEl is a standalone libretro core separate from the regular libretro core that it is based on. It includes only a Vulkan rendering backend and a low-level RSP.

The long-awaited Vulkan patch for Doom is now available, allowing the game to be played with either the OpenGL or Vulkan rendering backends. With this release Doom has become the first performance-intensive game released to use Khronos’s new low-level API, and arguably the first game where the rendering path is being implemented for performance reasons rather than proof-of-concept reasons. Read more over on AnandTech.

Samsung Electronics invites game enthusiasts from around the world to enjoy an immersive on-site gaming experience at E3, one of the largest game events in the world. One demo will be the Vulkan API Game Experience with the Galaxy S7 equipped with the Vulkan API that enables game developers to deliver amazing graphics and a high-quality gaming experience. Get the chance to play the first games leveraging the technology, Need for Speed™ No Limits, HIT and Vainglory.

Hardware upgrades, including faster GPUs and CPUs, are poised to improve Linux gaming. The latest gaming titles will come to Linux much faster with Vulkan, a graphics technology that should drive gaming forward on the OS. Many games are written using the Unity Engine from Unity Technologies, which is looking to add Vulkan support in the future. The Unreal Engine, another gaming development platform, already supports Vulkan.

The Lightweight Java Game Library released its final build of version 3, in development since 2012. Version 3 provides API bindings to Java for many libraries including Khronos APIs such as OpenGL, OpenGL ES, EGL, OpenCL and Vulkan. LWJGL powers many cross platform applications including the popular game Minecraft.