Andrew Richards, CEO and Co-founder of Codeplay Software, presents the “Can We Have Both Safety and Performance in AI for Autonomous Vehicles?” tutorial at the May 2019 Embedded Vision Summit. Andrews presentation includes discussion on how SYCL, OpenCL and Vulkan can play into Safety and Performance in vehicles.
Airbus Defence and Space and Core Avionics & Industrial Inc. announced today, at Aerospace TechWeek in Munich, a technology partnership to enable the use of GPU compute in airborne systems and applications that require the highest RTCA DO-178C/EUROCAE ED-12C DAL A safety certifications. Based on the use of CoreAVI’s platforms for safety certifiable applications, including its VkCore™ SC Vulkan®-based compute driver architecture, the two companies will work together to fully define and be ready to deliver software and systems that perform safety critical GPU compute operations to enable the most advanced autonomous systems and other avionics applications that can take advantage of GPU compute functions. CoreAVI chairs Khronos’ Vulkan SC Working Group and is driving forward new standards to support true GPU compute capabilities using graphics processors.
Neil Trevett, president of the Khronos Group will be chairing a discussion group at Operational Safe Systems for Level 5 Automation (OSS5) on February 28th in San Francisco. Discussions will explore if existing open standards a reasonable starting point for safety critical APIs. The newly formed Vulkan SC Working Group makes a compelling starting point for safety certifiable access to GPU acceleration for graphics and compute.
The Khronos Group today announces the creation of the Vulkan Safety Critical Working Group, to enable safety critical industries to take advantage of advancements in GPU graphics and compute acceleration, and display control, at the highest levels of safety integrity. Safety critical graphics are a key component for industries such as automotive, avionics, medical and energy. As display requirements become more advanced, safety critical graphics APIs must evolve to meet the industries’ needs. Now, automotive and other industries are seeking advanced GPU graphics, compute and display functionality that can be deployed in safety critical systems. In response to this industry demand, this new Khronos Working Group will create open, royalty-free API standards based on the existing Vulkan API specification to enable safety critical industries to utilize advanced graphics and compute acceleration. To best suit these market’s needs, the new API will aim to be compatible with industry standards for safety critical software, such as RTCA DO-178C Level A / EASA ED-12C Level A (avionics); FACE (Future Airborne Capability Environment) (avionics); and ISO 26262 ASIL D (automotive).
The Khronos Group, an open consortium of leading hardware and software companies creating advanced acceleration standards, today announces the creation of the Vulkan Safety Critical Working Group, to enable safety critical industries to take advantage of advancements in GPU graphics and compute acceleration, and display control, at the highest levels of safety integrity.
Core Avionics & Industrial Inc announced that it will be demonstrating a complete AMD Embedded Radeon E9171-based safety certifiable solution in AMD’s Booth 360 in Hall 1 at Embedded World. This safety critical solution showcases VkCore SC, the industry’s first safety critical Vulkan®-based graphics and compute driver, running VkCoreGL SC 1.0.1 OpenGL SC-based libraries, as well as CoreAVI’s DO-254 hardware IP containing the AMD Embedded Radeon E9171 GPU. Designed from the ground up for safety and efficiency, CoreAVI’s VkCore SC driver is certifiable to RTCA DO-178C/EUROCAE ED-12C up to Design Assurance Level (DAL) A, eliminates the need for separate compute and graphics APIs, enables heightened performance, flexibility, and direct access to the GPU and reduces CPU overhead. VkCoreGL SC 1.0.1 libraries allow legacy OpenGL applications to take advantage of the advanced capabilities of Vulkan while transitioning from OpenGL to Vulkan.