Submit a News Story

Vulkan tagged stories

BLOG: Vulkan Multipass

• Tags: Vulkan

Vulkan Multipass was one of the talks at the Khronos Developer Day at GDC’17. The below is a blog summarizing the content of the presentation.   Read More

Neil Trevett to present on “VR Adoption: Standards for Content Development” at VR Connects San Francisco

• Tags: Presentation Vulkan OpenXR

   Read More

NoesisGUI v2.0 Released

• Tags: Vulkan OpenGL NoesisGUI v2.0 Released

NoesisGUI, our multiplatform game UI middleware reached v2.0. The library is now renderer agnostic. We provide a reference OpenGL implementation. Vulkan coming soon. NoesisGUI is also now free for indies!    Read More

Basemark Launches Rocksolid–Vulkan, OpenGL, OpenGL ES rendering solution

• Tags: Vulkan OpenGL OpenGL ES

Basemark launches Rocksolid, a high performance and high availability graphics rendering solution for industrial applications. With Rocksolid, customers can achieve typically 2X to 3X performance increases for their existing applications. In some cases, up to 10X performance increases have been attained. Cross-Platform and Graphics API Agnostic, Rocksolid runs on Windows, Linux, Android, macOS and uses any one of Vulkan, OpenGL, OpenGL ES, DirectX or Metal.   Read More

Dawn of War III to see Vulkan Support on Linux

• Tags: Vulkan OpenGL Dawn of War III to see Vulkan Support on Linux

Feral Interactive has announced next month's Dawn of War III Linux port will see both OpenGL and Vulkan renderers (source: Phoronix). On Linux, the game will launch with OpenGL by default. However, an option to play using the Vulkan graphics API will be available via the Feral pre-game options window.   Read More

Vulkan Valid Usage ID changes coming to LunarG SDK

• Tags: SDK Vulkan

Starting with the next major SDK release (1.0.49.0), the valid usage identification numbers will be changed to accommodate the official valid usage ID management process. If yo are currently using these IDs to filter messages or for debugging purposes, you will need to remap. For more details read the LunarG SDK Release Notes (Linux, Windows) for 1.0.49.0.   Read More

Page 1 of 18 pages  1 2 3 >  Last ›

safety