Intel Integrated Native Developer Experience (Intel® INDE) Update 2 introduced the OpenCV beta feature. Intel INDE OpenCV beta is compatible with the open source OpenCV 3.0. Provides pre-complied libraries for computer vision applications development for usages like enhanced photography, augmented reality, video summarization, and more. This release Includes IDE integration features. Provides easy to build and create environment for computer vision applications directly from preferred IDEs like Microsoft Visual Studio, Eclipse, or Android Studio. Also available open source at OpenCV.org, the standard optimizations with OpenCL and Intel Integrated Performance Primitives (Intel IPP) and Intel Threading Building Blocks (Intel TBB) ensures Intel INDE OpenCV applications are optimized to Intel’s heterogeneous platforms, accelerated with Intel HD and Intel Iris™ graphics family.
Update: The DIYVR Kickstarter projected reached its goal in just 4 days!
If you don't know what DIYVR is, hop over to this fast moving WebGL related Kickstarter and see what all the fuss is about. In short, DIYVR is open, web-based software development tools for Virtual Reality. There are two other WebGL related kickstarters now running: APEXvj TURBO is a next-gen music visualizer for your Windows and Mac computer. It analyses and animates your music in real time! Synth : Remix Audio & Video in this HTML5 WebGL Synthesizer. Hat tip to Learning WebGL for pointing out these great projects to us.
Sony Creative Software announced its new line of production applications, Catalyst Browse and Catalyst Prepare. Both applications are built on a set of technology components which provide a powerful, consistent experience, including OpenCL GPU accelerated video engine for smooth playback and fast rendering; Precise color engine featuring ultra wide color gamut and large dynamic range capabilities for previewing and adjusting S-Log, S-Log2, S-Log-3, RAW, and Rec.709 source footage and Precise and comprehensive format support for all the Sony Professional cameras including the new PXW-FS7.
Neil Trevett on initiatives that are unlocking the power of the GPU for web applications including WebGL and WebCL. Talk was at The Graphical Web 2014 conference at The University of Winchester as organised by The Office for National Statistics.
Luxoft announced the creation of its Professional VP9 Codec Software Development Kit (SDK). Luxoft’s codec is designed to help video content providers, cloud servers, and live-streaming companies produce effective, real-time 4K/UltraHD encoding and video streaming. As a result of utilizing the OpenCL standard, the SDK also offers a significant time-to-market advantage for todays hardware architectures such including CPUs, GPUs, and heterogeneous computing systems. VP9 4K SDK is ready for beta evaluation.
Khronos OpenROAD is an animated video featuring all the royalty-free Khronos APIs working together in an open ecosystem. We started with an idea: a simple sketch of a sports car–and then show how Khronos APIs make it a reality. Our technology powers everything from the initial CAD design and simulation using OpenGL and OpenCL, to the in-car entertainment and communications using OpenSL ES, OpenMAX, and OpenVX, to its starring role in a mobile game using WebGL and WebCL.
Marvell announced that its ARMADA 1500 Plushas been named as a Gold winner by the Network Products Guide at the 9th Annual 2014 Hot Companies and Best Products Awards for the Innovations in Video category. ARMADA 1500 Plus offers high graphics performance with its OpenGL ES 2.0 compatible graphics engine.
There is a certain category of wearables and IoT devices that require advanced graphics and video processing alongside the sensors, connectivity and general-purpose processors; these devices feature displays and need to run multimedia-rich apps that require smooth OpenGL ES graphics. PowerVR GX5300 is designed to address the ultra-low power requirements of wearables. Whereas previous generation smartwatches could render graphics using a software-only approach or a simple 2D engine, newer wearable devices require fully featured GPUs to drive higher resolution user interfaces. PowerVR GX5300 can comfortably drive 480p and 720p resolutions representative of modern smartwatches, while offloading the main CPU and reducing software complexity.
Adobe has launched Photoshop CC 2014, a new full-point update that extends the software’s GPU-accelerated Mercury Graphics Engine, and expands its blur effects and Smart Objects functionality. All three new tools are powered by the GPU-accelerated Mercury Graphics Engine, expanded in the update to improve performance on other image-editing tasks: Adobe promises image upsampling is “up to 15 times faster”.
This is my pitch for SYCL, which I hope helps you understand what SYCL means for C++ OpenCL programmers. This is not associated with Khronos in any way, and is my own opinion on the SYCL 1.2 specification. Additional OpencL training videos are available online. The SYCL provisional specification is available online.