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Good Things are coming to VR & Mobile Graphics from the Khronos Group


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GDC 2017 Developer Day Session videos now online

The Khronos Developer Day Session videos from GDC 2017 are now on YouTube. The videos include "Reach the Largest Gaming Platform of All: The Web. WebGL, WebVR and glTF", "Refocusing on VR Innovation: Can Standards Simplify Cross-Platform Virtual Reality Development?", "Vulkan Game Development on Mobile", "Vulkan on Desktop Deep Dive", "When Vulkan was One: Looking Back, Looking Ahead."
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Videos from Vulkan DevU in Vancouver now online

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There are seven videos from the January Khronos Vulkan DevU in Vancouver on Youtube now.
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SC16 Codeplay videos are now online

Khronos made videos of three presentations from Codeplay at the Khronos Booth. The videos cover "Heterogeneous C++ dispatch: Comparing SYCL to HPX, KoKKos, & Raja, "Khronos SYCL Parallel STL Open-source Project" and "Getting Your Hands on SYCL Using the ComputeCpp Community Edition"
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WebGL screencast series from David Parker

David Parker is publishing WebGL Screencasts and Tutorials. Currently there are 17 episodes online with more planned. David is a software developer and entrepreneur who's main interests include WebGL and Indie Game Development, as well he created the OpenGL Screencasts and Tutorials back in 2014.
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Vulkan Renderer In The Works For A PlayStation Emulator

The LibRetro crew is now working on a Vulkan renderer for a PlayStation One emulator. They have a Vulkan renderer working for the Beetle PSX, but the code hasn't been published yet. In the past few days the LibRetro crew uploaded some YouTube videos showing the Vulkan-renderered PlayStation One emulator in action.
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First comparison of Vulkan API vs OpenGL ES API on ARM

Vulkan API supports multithreading, which is particularly important for mobile platforms. Multithreading enables the system to balance the workload across multiple CPUs, allowing for lower voltage and frequency. The results give considerable energy savings compared to OpenGL ES API. In this video from ARM, you can see just how big a difference there is between OpenGL ES and Vulkan.


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Khronos BOFs from SIGGRAPH Video, Slides and Photos… now online

Khronos has put online a lot of the BOF content from the SIGGRAPH. There a lots of photos here and here, hi-res video from the live stream and all of the slides from the presentations.
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Qualcomm Vulkan Tutorials on Youtube

Qualcomm has released the 5th part of their Vulkan Tutorials on Youtube. This video gives developers details on the steps involved to render a triangle in Vulkan. Learn more about Vulkan and the Adreno SDK
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The Vision API Maze: Options and Trade-offs

Neil Trevett, President of the Khronos Group, presents the "Vision API Maze: Options and Trade-offs" video tutorial, (free registration required) at the May 2016 Embedded Vision Summit. In this presentation, Neil Trevett, President of the Khronos Group standards organization, updates the landscape of APIs for vision software development, explaining where each one fits in the development flow. Neil also highlights where these APIs overlap and where they complement each other, and previews some of the latest developments in these APIs.
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