Mozilla announced a new development program for Mixed Reality that will expand its work in Virtual Reality (VR) and Augmented Reality (AR) for the web. There is a draft WebXR API proposal, which uses WebGL, for providing access to both augmented and virtual reality devices.
RedGamingTech recently posted Part I of an interview with Neil Trevett - ‘CUDA, AI, Self Driving Cars, GameWorks & Deep Learning’, President of The Khronos Group. Part II ‘Vulkan, Game Development & VR & Graphics Technology’ of the interview is now online.
Immersed is the East Coast event for industry and professionals working with technologies like virtual reality, mixed reality, augmented reality, stereoscopic 3D, and more. Taking place October 19-21, 2017 at the Ontario Science Centre in Toronto, Canada, Immersed features a who’s who line-up of speakers from Intel, HP, Nvidia, The Khronos Group, Google, IBM, Lytro, FORREC, Groupe Média TFO, Space Channel, Tom’s Hardware and many more.
Dell Technologies is excited to join the Khronos Group and actively contribute to innovation in xR. Joining the Khronos Group provides a forum to drive critical and strategic requirements for open standards run by the Khronos Group such as OpenXR and OpenGL, said Liam Quinn, CTO for the Client Solutions Group.
After announcing the OpenXR working group this year at GDC, Khronos members are working hard to bring the standard to life, while also educating the industry on the importance of this upcoming technology. This week, VRDC brings together creators and key influencers in the virtual and augmented reality industries for the latest technology demos and discussions on best practices. During the show in San Francisco, some of our members will join a panel to discuss OpenXR and fragmentation in the AR/VR/MR industry.
Jules Blok, better known as CrossVR, the developer behind the popular ReVive utility, revealed that he’s now part of the team that is shaping Khronos’s proposed OpenXR standard. Blok’s experience with compatibility issues between VR platforms could prove invaluable to the OpenXR working group. Check out the story and read Jules’ announcement.
Immersed is the East Coast’s leading event for professionals that work with or benefit from technologies like virtual reality, mixed reality, augmented reality, and stereoscopic 3D. Our primary audiences include potential enterprise clients, fellow professionals working in the space, and media. Consumers are also reached through a separate element of the show. We are actively seeking speakers and exhibitors that are well versed in the use of immersive technology in entertainment, manufacturing, healthcare, marketing, and education. Learn more about our call for speakers and the Khronos Standards line-up.
Antilatency develops 6DoF positional tracking for AR/VR. The team believes that mobile VR should be mobile and want to give mobile headset owners the feeling of full immersion. ALT: Antilatency tracker, the main product of the company, makes these things possible.
NVIDIA is releasing a new version of Falcor, so that it now supports both DirectX 12 and Vulkan graphics APIs. Vulkan is being used to improve mobile visuals including that of VR. Falcor provides support for ORCA assets and is available for download from Github.
Oculus’ vision is to see more headsets connecting into the Oculus platform via the OpenXR initiative. Oculus is one of the key contributors to OpenXR since the very beginning. Read the entire post on RoadtoVR.
Games developers know how to engage players and keep them interested, and how to tell stories in a non-linear fashion. And they have for years created content in three dimensions, a basic requirement for VR. Indeed, virtual reality is integrating games and the broader technology industry as never before. “It’s like two continents that were apart, and continental drift is bringing them together,” says Neil Trevett of the Khronos Group, a non-profit industry group.
The Khronos Group would like to introduce the latest Khronos Portland Chapter to the family. Joshua Young has been running the Portland meet up group for quite awhile now and currently has over 1600 members! If you are in the Portland area and have an interest in OpenXR and Virtual Reality, please take a moment to join the group. Learn more about starting your own Chapter.
Neil and Yuval Boger (VRguy) talk about VR/AR standards, overlapping standards organizations and what’s the best way for companies to get involved. There is also a complete transcript of the podcast. In Neil’s own words “...the key thing to realize about the Khronos Group, if people haven’t come across Khronos before, is that it’s an open organization. So, any company is welcome to join.”
Neil Trevett, President at The Khronos Group is one of 50 world-class speakers appearing at VR Connects San Francisco 2017 on the 27th and 28th June. Learn more about Neil and the Khronos group in the Virtual Report Speaker Profile.