Mozilla is committed to the next wave of creativity in the open Web, in which people can access, create and share immersive VR and AR experiences across platforms and devices. Together with the Khronos Group and developers of existing open source Blender tools, we are providing a complete GL Transmission Format (glTF) import and export add-on for Blender, offering a powerful and free round-trip workflow for WebXR creators. This effort builds on the work of existing open source tools, and adds support for the newest Blender and glTF features. The tool itself along with further technical details will be available in the coming weeks. The blueprint for the collaboration model that allowed us to get there already exists. This article will explain how we got there, how this model works, and why it can accelerate the ecosystem.
Khronos has formed a liaison agreement with the Open Geospatial Consortium (OGC) in the interest of jointly advancing open geospatial standards related to AR and VR, distributed simulation, and 3D content services. The liaison will let Khronos and OGC assess standards in these fields as well as identify future potential standards that will facilitate interoperability and hardware capabilities of relevant data sharing and analysis. The collaboration will occur through working groups, forums, workshops, committee activities, etc., and OGC will adopt Khronos standards where appropriate.
NVIDIA has released the new VRWorks Graphics SDK V3.0 for application and headset developers along with the NVIDIA display driver 411.63, both updated for NVIDIA's new Turing GPU generation. The drivers are available for download and the SDK has been posted. The SDK includes an OpenGL sample to demonstrate Turing's “Variable Rate Shading” (VRS) feature showing how to vary fragment load across the screen, e.g. for foveated rendering. Another sample demonstrates Turing's “Multi-View Rendering” (MVR) feature by showing how to render the same scene from different viewpoints. There are Vulkan versions of the samples too.
Nikkei Electronics Magazine interviewed Neil Trevett, president of The Khronos Group about recent Khronos API highlights, including OpenXR. During the interview, Neil mentioned that we have received many supporters to OpenXR from broad industry and VR/AR community.
The Khronos Group would like to welcome its newest Contributor Member Magic Leap. Magic Leap is working on a head-mounted virtual retinal display, called Magic Leap One, which superimposes 3D computer-generated imagery over real world objects.
The Khronos Group would like to welcome Zero Latency as its newest Contributor Member. Zero Latency is the pioneer and global leader in warehouse scale, free-roam, multiplayer virtual reality entertainment, with 18 venues in 9 countries across 4 continents.
A new blog post on UploadVR provides a blueprint for people to think about the spatial computing revolution over the next six years. Part of this future looks how a combined roll-out of OpenXR with the broader adoption of formats like glTF may allow us to start to see the underpinnings of an actual interconnected universe like the OASIS or Metaverse.
The Khronos Group was at SIGGRAPH Asia this year with talks from several Khronos members including NVIDIA and Unity, as well as a talk from the Khronos Melbourne Chapter Leader. Neil Trevett, President of the Khronos Group, gave an overview of the Khronos ecosystem. If you are interested in learning more about Khronos standards for 3D, VR, AR and Neural Networks, be sure to take a few minutes to read Neil's presentation.
Mozilla announced a new development program for Mixed Reality that will expand its work in Virtual Reality (VR) and Augmented Reality (AR) for the web. There is a draft WebXR API proposal, which uses WebGL, for providing access to both augmented and virtual reality devices.
RedGamingTech recently posted Part I of an interview with Neil Trevett - 'CUDA, AI, Self Driving Cars, GameWorks & Deep Learning', President of The Khronos Group. Part II 'Vulkan, Game Development & VR & Graphics Technology' of the interview is now online.
Immersed is the East Coast event for industry and professionals working with technologies like virtual reality, mixed reality, augmented reality, stereoscopic 3D, and more. Taking place October 19-21, 2017 at the Ontario Science Centre in Toronto, Canada, Immersed features a who's who line-up of speakers from Intel, HP, Nvidia, The Khronos Group, Google, IBM, Lytro, FORREC, Groupe Média TFO, Space Channel, Tom's Hardware and many more.
Dell Technologies is excited to join the Khronos Group and actively contribute to innovation in xR. Joining the Khronos Group provides a forum to drive critical and strategic requirements for open standards run by the Khronos Group such as OpenXR and OpenGL, said Liam Quinn, CTO for the Client Solutions Group.
After announcing the OpenXR working group this year at GDC, Khronos members are working hard to bring the standard to life, while also educating the industry on the importance of this upcoming technology. This week, VRDC brings together creators and key influencers in the virtual and augmented reality industries for the latest technology demos and discussions on best practices. During the show in San Francisco, some of our members will join a panel to discuss OpenXR and fragmentation in the AR/VR/MR industry.
Jules Blok, better known as CrossVR, the developer behind the popular ReVive utility, revealed that he’s now part of the team that is shaping Khronos’s proposed OpenXR standard. Blok’s experience with compatibility issues between VR platforms could prove invaluable to the OpenXR working group. Check out the story and read Jules' announcement.