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If You’re at AWE, Don’t Miss Khronos President Session Tomorrow

• Tags: VR OpenXR

Khronos President Neil Trevett is speaking at the Augmented World Expo (AWE) 2017 Conference in Santa Clara, CA. Tomorrow, Wednesday, May 31, he will join other experts for a discussion on “WebVR, WebAR and the Distribution of Volumetric Content at Scale Through the Web.”

Neil joins four other speakers, Shaun Dunne, director of VR/WebVR for Studio Zero; Blair MacIntyre, principal research scientist at Mozilla; Alban Denoyel, CEO of Sketchfab; and Damon Hernandez, immersive web ninja at Samsung Research America.

The session begins at 3:30 p.m. and will deal with the opportunities and challenges associated with WebVR/WebAR.   Read More

Khronos Group welcomes PlutoVR as newest Associate Member

• Tags: Members VR Khronos Group welcomes PlutoVR as newest Associate Member

The Khronos Group is proud to announce that PlutoVR has joined as an Associate Member. Phone calls, texts, and video chat don’t come close to what it’s like to interact face to face. PlutoVR sees VR and AR as the opportunity to close that gap. With Pluto, you’ll be able to communicate, collaborate, and connect with anyone anywhere, as if you were together in person. PlutoVR is currently hiring.   Read More

VRWORKS SDK 2.3 Now Available with Vulkan support

• Tags: SDK Vulkan VR

NVIDIA has released the new VRWorks SDK for application and headset developers along with the GeForce driver version 378.78. This release includes added samples demonstrating the following new functionality under Vulkan. Vulkan extensions for VR SLI, Single Pass Stereo and Lens Matched Shading are currently released in experimental form and should not be used in production code. Complete details at NVIDIA GameWorks.   Read More

Khronos Group Would Welcome Input From Microsoft On OpenXR Standard

• Tags: VR OpenXR

During GDC 2017, Khronos Group unveiled OpenXR as the name for their VR/AR API standard that’s currently being developed. UploadVR got the chance to speak with Khronos Group president Neil Trevett to get some questions answered. When asked if there were any specific entities missing that Khronos Group would welcome, Trevett immediately mentioned one of the biggest faces of AR: Microsoft. He noted the company’s input now would be around the emerging Windows Mixed Reality platform, which UploadVR recently did a hands-on with, but they’d obviously be able to bring AR expertise to that 2nd round of the API’s development as well.   Read More

GDC 2017 Developer Day Session videos now online

• Tags: Mobile Video glTF Vulkan WebGL VR OpenXR GDC

The Khronos Developer Day Session videos from GDC 2017 are now on YouTube. The videos include "Reach the Largest Gaming Platform of All: The Web. WebGL, WebVR and glTF", "Refocusing on VR Innovation: Can Standards Simplify Cross-Platform Virtual Reality Development?", "Vulkan Game Development on Mobile", "Vulkan on Desktop Deep Dive", "When Vulkan was One: Looking Back, Looking Ahead."   Read More

Tobii Recommends Explicit Consent for Recording Eye Tracking Data

• Tags: VR OpenXR

Tobii had some VR demos that they were showing on the GDC Expo Hall floor as well as within Valve’s booth. They were primarily focusing on the new user interaction paradigms that are made available by using eye gazing to select specific objects, direct action, but also locomotion determined by eye gaze. There are a lot of open questions around the intimate data that will be available to application developers and the privacy and consent protocols that will inform users and provide them with some level of transparency and control. It’s an important topic being looked at by the OpenXR standardization process. Listen to the Voices of VR Podcast with Johan Hellqvist, VP products and integrations at Tobii.   Read More

Khronos’ OpenXR gathering was almost without a doubt the most important VR-related event at GDC17

• Tags: API VR OpenXR GDC Khronos’ OpenXR gathering was almost without a doubt the most important VR-related event at GDC17

Last week was GDC, and a ton of new tech, as well as new VR games and apps were announced and broadcast out to millions. But one of the most important stories out of GDC was also one of the least flashy. It was a gathering held by a nonprofit known as The Khronos Group, and it dealt directly with how much new VR hardware and software is being released, and how it is rapidly becoming more and more difficult for developers to keep up. Say Hello to OpenXR.   Read More

Imagination’s Furian GPU a massive step up in performance with OpenCL 2.0, Vulkan 1.0 and OpenVX 1.1

• Tags: GPU Conformance Vulkan OpenCL OpenVX VR

Furian is designed to address the increasing compute requirements across multiple applications and market segments with efficient use of compute APIs including OpenCL 2.0, Vulkan 1.0 and OpenVX 1.1*. Furian adds a bi-directional GPU/CPU coherent interface for efficient sharing of data; and a transition to user mode queues from kernel mode queues which reduces latency and CPU utilization for compute operations. Based on a published Khronos specification, GPUs based on the PowerVR Furian architecture are expected to pass the Khronos Conformance Testing Process. Current conformance status can be found at www.khronos.org/conformance.   Read More

Interview with OpenXR Working Group Chair Nick Whiting

• Tags: VR OpenXR

Nick Whiting is the elected OpenXR Working Group Chair and technical director of AR and VR at Epic Games. “VR and AR have experienced a boom of interest recently, and with that, a flood of hardware and software companies have begun spinning up efforts in the field,” Khronos said in a news release. “While variety is great, the growing number of devices, each with their own incompatible APIs is increasing fragmentation.” The key issue now, Whiting said, is timing. Read the complete interview.    Read More

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