There are just 5 days left to register for the International Workshop on OpenCL (IWOCL), to be held in Bristol, UK on May 12th & 13th next week! Over 100 OpenCL practitioners are expected to attend, including leading members of the academic and industrial OpenCL community. For a complete list of technical talks and tutorials see the website.
ARM blog has a good tutorial on getting started with compute shaders. Compute shaders introduce GPU Compute from within the OpenGL® ES API; the same API and shading language which are used for graphics rendering. Now that compute shaders have been introduced to the API, developers do not have to learn another API in order to make use of GPU Compute.
Anton Lokhmotov from ARM is starting his new blog series with a subseries on technology that he knows and has come to love best - OpenCL. To simplify the tutorial, Andreas Klöckner’s PyOpenCL module is being used.
Cesium has introduced full support for glTF models. A demo with example aircraft, ground vehicle, and character models is available. There is also a tutorial on how to use the Cesium API for glTF, and a tool to convert COLLADA to glTF (based on COLLADA2GLTF).
Intel is offering a tutorial demonstrating how SPIR can be generated by an Offline Compiler tool, and be consumed using the latest Intel OpenCL SDK. These capabilities open the door for other potential languages and programming models to access many heterogeneous platforms in a standard, portable and efficient way.
AJ Guillon offers a new videos series on OpenCL, the first video provides a high-level overview of OpenCL 1.2, the standard, and the models within it. The second video offers an introduction to OpenCL C.
First International Workshop on OpenCL (IWOCL) will be held on May 13th-14th at Georgia Institute of Technology Atlanta, Georgia. IWOCL is an annual meeting of vendors, researchers and developers to promote the evolution and advancement of the OpenCL standard. The first workshop has an exciting full program, including a full day of tutorials, followed by a full day of keynotes, papers, and panels. The full (draft) program can be found here. Registration and travel details are also online. Signup soon and look forward to seeing you all then!
The Khronos Group announces that the full COLLADA Test Suite is now ported to GitHub and is free to use to exhaustively test the quality of any COLLADA importer/exporter, with a full tutorial on how to use the test suite.
The nopper.tv website now also hosts OpenGL ES 3.0 examples. After porting GLUS to OpenGL ES 3.0, there are now 14 OpenGL ES 3.0 examples available. Currently, the examples only run under Windows, but a Linux port is also planned.
This webinar offers an in-depth tutorial including a unique code walkthrough on how to use the hardware acceleration capabilities of the IntelÂ® Media SDK and the Intel SDK for OpenCL Applications to help you get even more performance out of video applications. Sign up now and join the webinar on Thursday November 15 at 9am pacific time.
A new series of OpenGLES 2.0 code samples are now available for iOS. The examples currently cover the following subjects: Asset import using Assimp; Gpu Skinning; Bump Mapping; Quaternion camera movement; Fog; SkyBox and Water Reflections. The code source is distributed under the GPL license.
Neil Trevett, President of the Khronos Group, will be hosting a tutorial on Mobile SoC programming at the upcoming Hot Chips symposium on High Performance Chips. Along with several other companies, this event will be held at The Flint Center for the Performing Arts, in Cupertino, CA, on August 27-29, 2012. Complete details are available here.