Magic Leap released a handful of tutorials and assets files that will help developers get a head-start in creating mixed reality content on Magic Leap One. Magic Leap said that Unity and Unreal already offer optimizations for Magic Leap hardware. The headset has full support for OpenGL 4.5 and OpenGL ES 3.1, but Magic Leap recommends building applications with the Vulkan API for the best performance.
A new GPUOpen has posted a new blog tutorial on reducing Vulkan API call overhead. This article looks at costs associated with complex applications that may end up calling Vulkan functions tens or hundreds of thousands of times per frame, and ways to reduce these calls. The technical read is from author Arseny Kapoulkine, who has worked on game technology for the past decade.
AMD is announcing the release of V-EZ, a middleware layer that significantly reduces the house-keeping overhead of Vulkan making it easier to use and more accessible to a broader base of developers. V-EZ will still retain the most powerful capabilities of Vulkan but with a simplified API that can be mixed with standard Vulkan where needed. Read on to learn more about some of V-EZ’s key technical features.