SDK tagged news

The Microsoft Mixed Reality Extension SDK is an open source project under the MIT license which lets developers and community members extend the AltspaceVR host app's worlds with multi-user games and other dynamic experiences. Among many other things, the SDK enables you to create extensions that can modify the scene graph by loading glTF assets and scene files, instantiating primitives or the host app's built-in assets, or programmatically build meshes.

Update: Due to a bug in, has been released. Fixed: a loader bug when initializing the VK_EXT_debug_utils extension where the loader would pass in invalid instance handle to layers. This would cause a crash in layers that attempted to use the extension.

This latest release of the LunarG SDK supports Vulkan API revision 1.1.92. Introducing vkconfig, the new Vulkan Configurator tool. This is a graphical application that allows a user to specify which layers will be loaded by Vulkan applications at runtime. VulkanSDK Ubuntu packages are no longer in beta. As well, seven new extensions have been added: VK_EXT_calibrated_timestamps, VK_EXT_image_drm_format_modifier, VK_EXT_pci_bus_info, VK_EXT_transform_feedback, VK_GOOGLE_decorate_string, VK_AMD_memory_overallocation_behavior, VK_NV_ray_tracing.

LunarG now delivers native Ubuntu Linux packages for all the elements in the Vulkan SDK in addition to the Linux SDK tarball. Follow the Ubuntu Packages link on the LunarXchange SDK web page to gain access to the native Ubuntu Linux packages. These packages will install pre-built SDK binaries on a system running Ubuntu Linux and contain all the LunarG Vulkan SDK components at the latest available version. For Ubuntu Linux users, this is the most convenient way to get the Linux SDK content since you will not need to build any binaries yourself. Headers, libraries, and tools are included and prebuilt. Read the LunarG blog for more details.

VRWorks 3.0 Graphics SDK has OpenGL Examples for TuringNVIDIA has released the new VRWorks Graphics SDK V3.0 for application and headset developers along with the NVIDIA display driver 411.63, both updated for NVIDIA's new Turing GPU generation. The drivers are available for download and the SDK has been posted. The SDK includes an OpenGL sample to demonstrate Turing's “Variable Rate Shading” (VRS) feature showing how to vary fragment load across the screen, e.g. for foveated rendering. Another sample demonstrates Turing's “Multi-View Rendering” (MVR) feature by showing how to render the same scene from different viewpoints. There are Vulkan versions of the samples too.

LunarG has released new Vulkan SDKs for Windows, Linux, and macOS based on the 1.1.77 header. Changes and additions to Vulkan SDK 1.1.77 include: Linux SDK is now packaged as a tar.gz file instead of a .run file; Many bug fixes, increased validation coverage and accuracy improvements, and feature additions and new extensions for this SDK release: VK_KHR_get_display_properties2 and VK_KHR_draw_indirect_count.

Enterprises should find it easier to tap the benefits of FPGAs now that Dell EMC and Fujitsu are putting Intel Arria 10 GX Programmable Acceleration Cards into off-the-shelf servers for the data center. The Arria 10 GX cards offers the Intel FPGA SDK for OpenCL to help ease programming hurdles. Xilinx has also been building up the software stack for its own FPGA product families, and recently announced what it calls a new category of programmable chip – the Adaptive Compute Acceleration Platform (ACAP). It says that developers can work with ACAPS using standard tools like C/C++, OpenCL, and Python.

LunarG creates tools to help simplify Vulkan development. We leveraged the new Vulkan Layer Factory to create the Vulkan Assistant Layer, a layer that helps developers identify Vulkan best practices. The Vulkan Assistant Layer — VK_LAYER_LUNARG_assistant_layer — functions as a Vulkan best practices layer and is intended to highlight potential performance issues, questionable usage patterns, common mistakes, and items that may lead to application problems that are not specifically prohibited by the Vulkan specification. The Vulkan Assistant Layer can be found as part of the LunarG Vulkan SDK.

Starting with the next major SDK release (, the valid usage identification numbers will be changed to accommodate the official valid usage ID management process. If yo are currently using these IDs to filter messages or for debugging purposes, you will need to remap. For more details read the LunarG SDK Release Notes (Linux, Windows) for

The Intel Computer Vision SDK Beta is for developing and deploying vision-oriented solutions on platforms from Intel, including autonomous vehicles, digital surveillance cameras, robotics, and mixed-reality headsets. Based on OpenVX, this SDK offers many useful extensions and supports heterogeneous execution across CPU and SoC accelerators using an advanced graph compiler, optimized and developer-created kernels, and design and analysis tools. It also includes deep-learning tools that unleash inference performance on deep-learning deployment. If the functionality you need is not already available in the supplied library, you can create custom kernels using C, C++, or OpenCL kernels.

The ARM team has updated the Vulkan SDK with new sample code and tutorials. All sample code is released in github, under an MIT license. This latest SDK update includes two new Vulkan features, Vulkan Multipass and Adaptative Scalable Texture Compression, with ARM Mali sample code and tutorials.

NVIDIA has released the new VRWorks SDK for application and headset developers along with the GeForce driver version 378.78. This release includes added samples demonstrating the following new functionality under Vulkan. Vulkan extensions for VR SLI, Single Pass Stereo and Lens Matched Shading are currently released in experimental form and should not be used in production code. Complete details at NVIDIA GameWorks.